Oblivaeon battle zone rules question.

Medico has no way of resurrecting a hero.   

I would have thought that if Legacy used Galvanize in battle zone 1, than all damage dealt by any hero targets in battle zone 1 for the subsequent round would be boosted regardless of where they were when Legacy used the power.
Or Yes, Yes, No to Mariofanatics 3 questions.

I’m thinking of the way Mechanical Golems are affected by Galvanize and how Galvanize stays in effect for the rest of the round when Legacy is incapacitated… I suspect we won’t know for sure until the digital version.

That's pretty much what I was asking previously regarding Tempest's incap ability of making everyone immune to a damage type - I wasn't sure if the immunity affected the zone (and thus only heroes who were in said zone, regardless of whether they were present when Tempest actually triggered the ability) or the heroes who were in the zone at the time of activation. So far it doesn't seem to have been resolved. At the time of playing it in the game we just said the immunity affected the battle zone, so heroes moving into said zone afterwards got to gain said immunity. I can't remember what we decided with regard to Tempest moving zones - whether the immunity went with him or stayed put.

I disagree. The video game treats Galvanize sort of like an “aura”: while it’s running, it affects all hero targets. For instance, if Unity or Captain Cosmic play a target after Galvanize is used, they immediately benefit even though they weren’t in play at the time it was activated. So I’d say the effect is tied to Legacy and affects all hero targets in his zone at the time they do damage, same as Inspiring Presence.

This is how I read it also. I think of Galvanize as an ongoing effect, that will increase damage dealt by hero targets. If Legacy moved Battle Zones, I think it should stay in his orginal Battle Zone, and if a hero moved to Battle Zone 1, they would gain the effect.

Oh, interesting, that indeed would go the opposite direction from what I said.

 

What if Legacy uses Galvanize, then gets incapped; do hero targets still get the +1? What if Legacy is removed from the game by The Final Wasteland, do heroes still get the boost until it would have been the start of Legacy's turn?

The bonus still applies until Legacy’s start of turn

I actually thought of that alternate interpretation after I posted.  I wouldn't play it that way because it would be hard to keep track of; I'd rather keep it "pinned" to Legacy, even if he moved.  But having it be a stationary effect is also a valid interpretation that makes a lot of sense considering how it interacts with Unforgiving Wasteland.   I'd love to see this officially clarified.

If your interpretation were right, MindWanderer, then a hero could get Galvanized and then move to the other Battle Zone, where Legacy's Start of Turn might never occur... they'd be permanently Galvanized, since they would never "see" Legacy's Start of Turn if Legacy were not in the same Battle Zone.

I assume you mean that second idea, the one I didn’t support. But I don’t think you have to be able to “see” a duration trigger for it to affect you. For instance, I do think Counterpart Bulwark remains attached to its target wherever they move, and expires on AA’s start of turn even if he’s in the other zone.

Sounds reasonable to me. Presumably different Battle Zones have the same time zone-- let's assume they do, even ones in different dimensions :)

The first step when heading to another dimension?
Synchronize watches!

Finally played a full OblivAeon game. The thing I found most confusing about battle zones was the inconsistent wording on cards. Whenever text refers to a thing that’s obviously in one zone or the other - “hero,” “target,” “villain,” and so on, that’s fine and clear, but other times text would refer to something on the table like “each play area” or “objective cards” and so forth. The best example that comes to mind is Lucky Break, which says “each player” does something. The players are the humans sitting around the table, so does it really mean EACH of them? Or just the ones whose hero is in the battle zone with Lucky Strike (how we played it)?

Everything is in one zone or the other, even players. The one weirdness I can think of is the scion and aeon men decks, which are in both zones as long as there’s a scion or aeon man in it, respectively. So yes, even the “players” are in the zone their hero is in. I agree that’s a weird way to phrase it.

One thing I need to clarify for the next time I run it is that incapped characters stay in the play area of the player who played them. While any player in that zone may benefit from a used incap ability, it is the player who played them who decides whether to use an incap ability, not which zone they are in.

As when Faultless flips, he/it? is no longer a Scion, a devastation token should be removed as a scion has left play.

Still no official clarification on Galvanize?

Nothing official until John has and writes up the rulings he gets from Christopher to add to Fireside Chats.  

Is this the official ruling?  Incap abilities and how they interact with battle zones has been my one major point of confusion with Oblivaeon.

So, a few follow up questions, to make sure I understand:

  1. Can any player use any incap ability in any player’s play area, or can you only use incap abilities in your own play area?

  2. When you use an incap ability does if affect your battle zone (as in any character is affected by it if they move into that battle zone and no longer affected when they move out) or does it affect the characters in your battle zone (as in if they’re in your battle zone they’re affected and once they move out they’re still affected) or does it affect the characters in your battle zone but only as long as they’re in your battle zone (as in they’re affected initially but if they move out they’re not affected any more but if they move back in they’re affected again)?

#2 obviously isn’t an issue for the easy ones like play a card or use a power, but for something like base Tempest’s ignore a damage type, it’s an important clarification.

I actually wonder #2 for more than incap abilities, but for something like Galvanize as well (in which case I’m guessing it just affects your battle zone and any character that is currently in your battle zone benefits when they’d attack, even if they moved in later).  But I could be wrong on that.

Regarding point one, you only use Incaps in your own play area. It's just that it might be one that you use on someone else (like letting them use a power or "the next time they take damage, do a thing", etc).

For point two, I think maybe it depends specifically on the ability being used - some things probably apply to the targeted hero even if they move while others might be a passive effect on anyone in that Battle Zone (so if someone was there when the ability was used and then moves away, the effect doesn't stick on them when they leave). I think this kind of thing is what's awaiting clarification.

MigrantP confirmed in Discord once, though it's still unofficial, that abilities that affect all heroes or all heroes targets, like Galvanize, remain with the hero who activated them, while targeted abilities remain with their target. So presumably Tempest's incap would affect all heroes in whatever battle zone he's in when the damage is inflicted.

My own rule of thumb is that if it would affect a target that came into play after the ability was used, it's basically an "aura" that sticks with its user.