Like CR, O-X can be really hurt by damage reduction. He has the plasma cannons that each do 2 irreducible, but I rarely get both of them out when I play him. Other than that all his stuff is multiple instances of 1 or 2 damage.
I don't know, he doesn't feel that much more powerful than say, Legacy, Tempest or the Wraith. Which I also think are above average in power. There have always been really powerful heroes, and that's ok. I would actually say that O-X is the first expansion hero that can join the above three in the super powerful club, so even if he's the most powerful in the club (which I'm not so sure about), I wouldn't call the phenomenon power creep.
That being said, I do think fragility scaling with H is an interesting idea, because on H=3, there is almost no risk of losing your stuff due to damage.
For the record, I was playing against Iron Legacy. I managed to get Slip Through Time, Focused Plasma Cannon, Gaussian Coil Blaster, 2 Focused Plasma Cannon, Innervation Ray, and Rocket Punch and Defensive Blast. And sorta single handedly took down Iron Legacy. And I never got hit for more than 4 damage in a turn.
Perhaps I got lucky.
How many Heroes were there??
Cause like others have mentioned it seems like when H is higher Omnitron is more likely to get smashed since most cards are based on H.
In a game I played against IL, CR was really the one who took him out. The thing is that IL pretty much only does Projectile and Melee, so Ablative Coating will keep you from taking too much damage for the most part if you can get it out early. I have had component destruction at the hands of LaCapitain since she can do both psychic and projectile which aren't covered by the same plating, and her crew does various kinds of damage also not all covered by the same plating. And against IL, unless you're being buffed, the Plasma cannons and the Rocket Punch are the only things that will do damage when he's flipped. I'm not completely against making it easier for his components to be destroyed, but if it's too easy, then he'll end up being underpowered and frustrating to play.
i had H=4.
The tool I've used with Omnitron-X that seems really powerful is that bio-egineering beam. Both times I've played O-X I've gotten this out early and shut down the environment almost completely. I think I almost give this power preference over the risk of his base power
I don't think power creep is happening because Chrono-Ranger and the Scholar are very much average power with the other heroes.
However, O-X is definitely at least a top-tier hero with Tempest, Legacy and Wraith.
Hehe, I practically soloed Miss Information with Omni-10 the other day. I can't actually remember who the other two heroes in the team were (might've been something like the Scholar and 6-Tachyon but can't remember) or whether both of them survived, but Omni-10 finished up on full health after getting all his components out, and his most useful plating for the situation (the one that blocks Psychic etc), plus both Bio-Engneering Beams and his Reactive Plating Subroutine (which never acted because he always fully soaked anything that hit him, or was hit by stuff not covered by his plating), anda Defensive Blast. He did have both Rocket Punches out at one point and another Defensive Blast but they were destroyed (the Defensive Blast in play at the end was the spare one I had in my hand, which replaced the destroyed one) a few turns before the end. So yeah, a satisfying game 'cause I got to feel so uber, as opposed to the times when all my stuff gets broken and I can't do very much :).
I think one of the reasons he is so good is the damage groupings of his platings. Reducing Melee and Projectile on the same plating turns the Chairman into a cakewalk. That said, I like the 5 damage in one round house rule best. It fits best with the rule for his old forms. I think I'll use that one.
Making it 5 damage every round might end up making his equipment too breakable and quickly put him on the opposite end of the power spectrum, especially dependent on your environment. I'm okay with the 5 per turn because even though it's rare, it can still happen, which makes the situations in which component destruction occurs more dramatic and heart crushing.
Legacy of course. However… given that the Stats updated today… XD
Legacy: 82.01% win Rate
Ox: 81%
Tempest: 76%
Wraith: 74%
(scholar, Nightmist, CR all beat out Tempest as higher 'tier' in terms of win rate (excluding promo heroes with less than 100 entres.)
Team Leader Tach however is quickly becoming the cream of the crop.
Oh and On Topic
Why nerf? Nerfing a class or deck or something is only done to be 'fair' and provide an even (ish) playing field for competition. There is no competition in SotM - there is no socuh thing as OverPowered, given that there are 'weak' villains and 'hard villains' (and everything in between). Making a deck more 'fun' to play (ie, fixer expat, even though i disagree that they need such) is one thing, but making a deck /less/ fun to play? That kinda defeats the purpose of a Coop game!
if you think a hero make the game to easy, play advanced, or shelve that hero, or pair him with heroes that you may think are 'weaker'
Being co-op, I'd think that everyone would like to contribute to the fight at least somewhat equally. The problem with O-X is that he can so utterly dominate a game and his turns can take so long that it's sometimes only fun for his player.
The only other hero that has such long turns is Argent Adept but he must still use a power to set up the chain and most of his powers let other heroes do something. Omnitron-X can do everything by himself as long as his 'teammates' take damage for him.
I agree the main reason Agent Ardent's turn could be so long. Is you are discussing with your teammates at who can do what most effectively. Basically planning out a bit ahead so everyone's turn is shorter since you discussed. Which makes him a really good addition and promotes the coop component effectively.
It was a while before I had Shattered Timelines so for several online games I couldn't actually play O-X. I personally didn't find it boring to play with him. I can understand the sentiment, but I've never found it to be horribly problematic.
I also found him a bit too strong.
We basically beat Voss on advanced without breaking sweat. Ok, it was a great team (legacy, Omni, and Ra), out strategy was:
Legacy leading from front/greater evolution/superhuman resilience
Omni x putting components into play (irreducible damate to Voss) + controlling the environment
Ra killing all of Voss' minions (except the one that did fire damage)
Ra was inmune to damage, Omni x would bounce back that damage, and Legacy would absorb any other incoming stuff. Nothing stayed for long, so at some point we were gaining 3HP per round (2 from Omni, 1 from motivational charge), and losing way less than that.
The Forced Deployment event that brings all minions back into play were controlled by Omni-X destroying the ongoing, and doing 2 damage to all (boosted to 4 from Ra and Legacy), so they never actually hit the board. It was the easiest match I ever saw. We delayed his demise for a few rounds and got the Flawless Victory Story Challenge. Who can claim that on a Level 4 Advanced boss?
Isn't Voss Level 3?
Yep, Voss is a 3.
I haven't played Omnitronks in too many games, but the ones I have played him in, I can certainly say he's not too overpowered when facing a villain who does a lot of damage to the hero target with the lowest HP. La Capitan and a few of her cards and crew members had Omnitronks taken down within just a few turns.
But if his power persists, I might also adopt the "5 damage a turn" rule.