I’ve pondered a lot about the thought that most minor twists are generated by Overcome actions, and one possible minor twist is to add a challenge. If you add a challenge that is mandatory (meaning you must complete it to win) then that seems to be the same thing as negating the success.
So I was thinking about “optional challenges”. The rulebook seems to imply that all challenges must be handled before the scene tracker runs out or there will be negative consequences, but what if I mark certain challenges as optional? I would let the players know that there would not be negative consequences for failing the challenge, but:
a) there will be a reward if you complete the challenge AND/OR
b) there is now a negative penalty that will keep occurring unless the challenge is completed.
example: After you save the children from the burning school bus, one of the children tries to run back in. You stop them, of course, but the little girl wails, “But I need my backpack! It has my phone, and my science project, and my favorite toy, and mementos of my dead parents!”
This is an optional challenge, no penalty for failure, but a hero that succeeds gets a +3 bonus for “Heroic Morale”.
I’d be interested in hearing other people’s thoughts on this.