Mr Fixer was man of the match, with his Driving Mantis allowing the killing of one bird per turn and having The Matriarch damage herself, and then with both Cohorts coming out on the last round Riveting Crane was invaluable, taking The Matriarch from 15 to dead even with 2 DR!
New challenge: Bomber Blade in Rook City vs Tempest, Tachyon and Fanatic (purposely picked for their multitarget damage with little to no extra targets around).
Well AZ was going down one or way another from the environment. If it wasn't for the Checmical Explosion the doubly enhanced Rat would have finished him off.
Fixer used Bloody Knuckles to take out the Chairman, and then both he and Legacy got taken out by Atlantis. Undivided Attention took out Haka, and fortunately all the underbosses were dead. Bunker then finished the Operative himself.
Next game: Omnitron vs. Wraith, Bunker, AZ, and Expat in Wagner Mars Base.
Akash is entombed! AA might be generally considered support, but he lead the way this time, dealing the majority of the damage directly to Akash. AA and Gramps continue to be the bestest of friends.
Next: Advanced Gloomweaver, to be taken down by Nightmist, Visionary, Wraith, and Super Scientific Tachyon in the Realm of Discord. Bonus points for victory by Relic disposal.
New challenge, Apostate wants those Atlantean Ruins for some reason and it's up to Jerk Legacy (that's Grandpa), Expat, Ra, Haka and Tachyon to stop his terrible plans.
Grandpa Legacy is the joke as he often uses his own power on himself to use a Motivational Charge or Next Evolution on himself instead of on another player.
Iron Legacy isn't a jerk he's just angry and you expect him to smack you around.
Ennead was beaten but it was not without some losses on hero end.
Next matchup Advanced Gloomweaver against the Rook City Heroes Wraith, Mr Fixer, Nightmist, and Expat in Rook City. Your option if you want to use any variants.
It took more than a dozen tries over the course of three weeks, but I finally managed to eke out a Relic win. Once I got the first relic down (the zombie Bag), the environment swung things in my favor and I got the detective, so I could continue manipulating the top of Gloomweaver's deck while keeping Wraith's power open for massive relic damage with Razor Ordnance and Targeting Computer. Used Smoke Bombs to keep redirecting the damage onto Nightmist, who burned through her whole deck twice over the course of the game to power a 22 card and 20 card Mist-fueled Recovery.
Early game, Mr Fixer and Expatriette pulled AoE damage duty with Assault Rifle+Shock Rounds, and Monkey Fist+Jack Handle to sweep up Zombies. The second relic (Drum) showed up the turn after I killed the Bag. Only took 2 turns to kill the Drum, and the Grimoire showed up immediately after that. Once the Grimoire was on top of the deck, I let the detective die and the Grimoire came into play, then on Nightmist's turn I shut down Gloomweaver's deck, which was a good thing cuz the environment spit out Scum & Villainy. Killed the stupid book on the second pass, and just waited for Gloomy's turn to come back around. A Falling Statuary came out of nowhere and conked Fixer on the head at the last second, so I was denied a flawless victory.
Now it's time for some high-tech heroics! Bunker, Unity, Wraith, and Absolute Zero against Advanced Ambuscade at Wagner Mars Base. Shouldn't be too hard, but we could use a breather after that last challenge, methinks.