You could give him both fire and sonic , just call the power "Breath" and split the abilities it gives you between fire and sonic
I thought you meant Mainstay, since there are six confirmed Omegas (Mainstay, Medico, Choke, Night Snake, Quetzalcouatl, and Green Grosser). Mainstay is big but not obviously superhuman.
Mainstay looks like he came to life directly from the dreams of Vince McMahon, IMO he's obviously superhuman (sidenote How bad at football must to have been to not get on a team at 6'5 and 300 lbs? Really bad)
I don't know about the Southwest, but here in New England if you were 6'5 and 300lbs you'd be notable but not that far out of the norm. My ex-BF was 6'2" and in the mid-200s when he was only 18, and I've known a guy who was 6'3" though he was skinny. My bestie used to complain he felt short at 5'10".
OK , I was iffy about designating him "obviously superhuman " in the first place, if the general opinion is " above average but human" then we have 4 out of 7 , which means that it's just a possibility not a requirement of isoflux alpha
I can't wait to get my hands on the character creation rules so I can start working on Jersey Devil and all my other ideas. :)
The Kickstarter for the core rulebook can't come soon enough.
Just kinda skimmed the post but have you given thought to what the Jersey Devils nemesis might be. I feel like an obvious and fun choice would be other cryptids like Sasquatch or the Mothman.
That could be a fun idea. I'd have to be creative to get them into the story though if I'm fighting the actual creatures, since many of them tend to stick to their own territory. If you're talking villains that simply took the names of the creatures though, that'd be WAY easy to do.
You actually gave me an entertaining idea for the Meta-verse of Jersey Devil's book. Of how the writer is most likely a fan of cryptids and urban legends, and how he translated all that into his comic book writing. Maybe he'd even have the back page as 'JD's Strange Case Files', where he compiles a bunch facts and sightings of the monsters that appeared in that month's comic…
I see JD sort of being like the 'Hellboy' of the SC universe.
I have a character I've always liked but I have used once before - Iron Dragon. Iron Dragon was once a supervillain - Inferno. His fire powers made him a dangerous villain, but attracted too much attention. Early in his career while doing what should have been a simple breaking-and-destrying-for-hire, he realized he needed to lay low for awhile (mostly because of the hail of bullets from federal agents). In a moment of Inspiration, Inferno noted that the super suit he was supposed to destroy for his employer could provide perfect cover, and he put it on. With a new costume, the villain Inferno became the Hero Iron Dragon, who claimed to have captured Inferno (A federal agent he stuffed into his old costume). Now he's been recruited into a new team, and discovering that heroing in the spotlight is perhaps the best kind of anonimity.
Iron Dragon has the armor of the suit, and through the suits apertures can project fire, albeit more limited than when unburdened by the suit. He's learning how to use the other suit systems, (representing adding new powers as he gains experience). Since being out of the suit would expose him to discovery as the true Inferno, there's not any need to model non-suited Infero form at first.
The idea is that he's had one or two appearances in previous issues, so he's not a complete novice, but learning to use his powers inside the confined suit is a step backwards, giving him finctionally the equivalent power set of a total newb/starting hero.
That's quite the interesting concept, sounds like a pretty fun balancing act. One question though: when the agency finds out that it was one of their own agents stuffed into Inferno's old suit, wouldn't they put 2 and 2 together and go after Iron Dragon?
I assumed he would have used his fire powers to burn the federal agent to the point he was unidentifiable.
Well… That's one way to do it.
In the one game I used this character in (about a decade ago) it ever came up. The GM was more interested in their overall story than in exploring PC backstories, but I think that's a fantastic twist for a GM interested in that kind of thing. I generally like to give the GM a secret to latch on to, and what happens if after years of heroing and saving people, his villainous past becomes front page news is, I think, a fasinating story.
In SotMRPG it would obvioulsy be more than just a Major Twist, and runs the risk of derailing the whole game, so I'd personally advocate for some lesser form of the thrat of the story breaking - it's potentially more damaging than a normal Secret Identity, and should probably be handled similarly.
I'd definitly consider it something to use down the line. You could still have 'Principle of the Double Identity' or something like that, maybe have your twists be something like 'What does your hero do that's less than heroic?' or 'What have you done that makes your team second-guess your intentions?'.
I'll jump on this bandwagon. The Starter Kit is going to be great for getting the hang of the system, but the true test comes when we all start our own campaigns and characters.
Also, I absolutely love the Iron Dragon stuff, that is a super cool type of story you don't see very often.
Got some stuff sorted out for Damocles (still need to think up a civilian name for him)
Experiments on reproducing super powers have been going on for decades, private companies, criminals, governments and cults all vying to add meta-humans to their rosters, sometimes even supporting each other in the pursuit of research. Damocles got caught up in one such group, a group who would take individuals injured in accidents (a car accident in Damocles case) where they could report them dead and make them disappear. This group in particular was interested in using genetic samples in cold storage from a series of Spite murders to see if they could unlock the secrets of the madman's chemically enhanced powers. They unlocked something.
In a semi-comatose stat, being pumped with a diluted concotion of drugs and blood, Damocles wavered between the sterile hospital room and somewhere else. A place of madness where creatures the size of mountains roamed, rivers of lightning coursed through the sky, and the rules of physics were ignored by the moment. In this hellscape Damocles found something, a being little more than glowing eyes and too many teeth. It told him he was a king, from a long line of kings whose magical prowess had protected their people for centuries before a vile curse struck them low and sealed their powers, along with the guiding spirits whom they had made ancient pacts with.
Damocles awoke to find he had been rescued by the heroes, who had stumbled upon the location as a power surge had lit up the hidden facility. The records and the heroes own observations during the fight told them most of the story. Damocles, on top of the magic and runic script given to him by the spirit, had inherited a version of Jack Donovan's power over energy, absorbing and manipulating electrical and bio-electrical energy. How much of his visions were real and how many were drug-induced hallucinations? If he did truly go some place else, did the entity he converse with, who still whispers to him sometimes, tell him the truth, or simply the lies he wanted to hear? And, can anything gained from darkness be turned towards heroism?
In part I liked the Dynasty section of the Background from Legacy, but I wondered how that would look if someone was awoken into a dynasty they didn't know existed. Also, I really like the idea of someone taking the ability Spite has to draw energy from people and trying to be a hero in spite of that influence on their powers.
I'm also a sucker for getting way more moving pieces than I neccesarily need, but who cares
Given that the semi-historical Damocles was Persian, take a name from that part of the world?
Since it's possible for Chrono-Ranger, I wonder if time-travel will be a possible power to pick up for a PC?
Normally I tend to discourage time travel in my games, but if there's a good way to mechanically translate it then I'd be open to the option. I have one or two character ideas that could use it...
My impression was that the Time-Slinger doesn't time travel, and only can manipulate the flow of time, ie how fast you are moving through time, instead of traveling through it.
Yeah based on the description given I’d say Time Slinger’s Power is akin to using the Dead Eye ability from Red Dead Redemption.