so, i've played about 4 or 5 games now, with games including nearly every character, and i find myself curious about several things. Now that i've started, i realize i have a lot of questions..... you have been warned.
1: ambuscade
a: cloaking device says (paraphrazed) power up: if ambuscade is not on the map, place him, then return it to your hand. This is still part of the power up phase, yes? So in addition to returning it to your hand, you would also put down a new power because you're now one short? and, as it's now in your hand, not out, couldn't you just re-pick cloaking device?
b: If you play cloaking device, what happens if you've got adder's bite on you and one hit point left? the general rule is that the current player picks the order of concurrent events, so do you dissapear then die? if so, where go you appear for incap? Or are you immune to damage while cloaked?
c: rigged explosives: with an action, you move and or place all trap markers, face down, into unoccupied hexes. do you get to look at them, or do you know as little about which is a bomb as everyone else? how ambuscade used to work implies random, but it doesn't say anything one way or another.
d: do rigged explosives themselves occupy spaces? Hazards don't occupy, but they aren't hazards, they just kind of vaguely work like them. If they don't, can you just stack all of them in a single space, because it's unnocupied? if they do occupy, you aren't allowed to end your move occupying an already occupied space and while, yes, it would flip and go away, are you even allowed to try to end there?
e: feedback plating says blocks an attack die, not blocks attack dice. does that mean it gives a -1 per die blocked? or just the first?
2:the operative:
a: Undivided attention: if you chosen target gets incapped then comes back, do they still count as your chosen target? what about if a bot leaves play, but comes back into play(and you for some reason didn't pick a new card. maybe you were in the bathroom or soemthing.)
b: same card. it adds 2 dice to attacks against the target. if there are other targets of the attack, say youre using poison breath or bitter spiral, do the only go agains that target, as if they were attack +1's, or is it applied to the entire attack because the target is included?
c: poisons: these are referred to (by themselves) as being in the operative's hand. can you just play them on yourself? say, boars rage to get some att+1, or adders bite to spite someone out of a kill by killing yourself. even when applied normally, are they randomized, or do you pick your poison, so to speak?
3: proletariat/general: is push optional?
4: Unity/turret bot: this is just about the only hazard situation where this is a question, but does this still apply if he doesn't have line of sight?
5: Tachyon
a: hypersonic assault. does this already ignore elevation, or only if you have the world stands still out?
b: unrelenting momentum. do you have to have paid for the first to to get the third free? for example, accelerated assault. action 1 sprint, free nimble strike. action 2, sprint, free nimble strike. we have now used both sprint and nimble strike twice. could i then use my free sprint and follow up with a nimble strike due to accelerated assault, followed by a fourth free nimble strike granted by unrelenting momentum, or would it just grant the free action that was used to sprint? basically, its a question about the definition of action. can it apply to lightspeed barrage, giving you a third at no health cost, if you've already activated it twice this turn?
6: Omnitron V.... is he as underwhelming as he seems? i haven't really gotten to play him yet.
7: absolute zero
a: impaling structure. hazards don't occupy hexes, right? so, can they can be stacked on top of eachother? both different types, and the same type? how about ambuscades bombs?
b: thermal shockwave: more of a general question, really. how does reach interact with area?
8: citizen dawn
a: citizen truth: the whole making him the defender bit. Does range factor to the original target, or to truth? do melee attacks just not happen?
b:Devistating aurora. does this require line of sight? its not really an attack, so i'm inclined to think it doesn't, but i figured if i'm here, i'd ask.
9: Ra:
a: drawn to the flame: 'push each other target in radius 3 on hex, then make this attack'. is this implying that pushes can be pulls? because other wise, this seems extremely strange.
b:blazing tornado. so, this is just stationary? stuck in a single space unless you ditch it then bring it back somewhere else? also, does the hazard attack count as ra making an attack? can you use +1 counters? does it trigger flame spike? does it count for solar flare?
10: general skirmish question? is there a general rule for map size or victory goal (as in number of incaps) based on the number of people playing?
i realize this is a crap ton of questions, so thanks for reading, and thank you very much to anyone who weighs in.