Okay, so in our last game I was playing Visionary agains Omnitron and threw Wrest the Mind on an Electro-Pulse Explosive. My party agued that it couldn’t be done… I cited that Wrest says “Play next to a target” and that “any card with hp is a target”. So it should have been a legal play, right?
Now, we went around the table when Electro activated and I shifted its 15 over to a second Electro which was also in play, offing it, dealt the Electro that the Wrest was on 2 dmg and Visionary her two, then moved to the next hero, shifted the 13 it was currently at to Omnitron himself, 2 to Electro then Visionary, etc… Leaving Electro at 5 hp, Visionary at 16 and Omnitron at 60.
Does that all wash, or did I munchkin it up a bit?
Sounds legitimate to me. A card that deals damage to al heroes will damage one at a time, per players’ choice, and each time it tries to damage one hero, Visionary can redirect that damage to any other target, causing two damage each to the target and to herself afterwards. So, if there were three people playing, he would attack any three targets you desire (repeating targets as desired), so long as you also damage Visionary and the target between each attack (which, in his case, reduces the damage he deals).
I thought it all seemed legal, the other players were mostly arguing “but how can you wrest the mind of a robot, or an explosive device for that matter?”
Its an intersting fundamental question of gaming really… Game Mechanics versus story.
Lodge from The Gamers: Dorkness Rising says “Story trumps rules!”
That’s the type of logic that makes some games out there much more difficult. This is actually one of the simplest games I’ve ever played, so long as you follow the instructions exactly as printed. And, thus far, every questionable rule has been answered as following the text exactly as written, and never by some arbitrary determination based on how such an effect could take place. And, if need be, given that story details are not set in stone, one could explain this away by stating she is able to use telekenesis instead of telepathy when dealing with inanimate or technological objects.
You know, I actually did point out to my team that it says Omnitron is sentient, so must have a mind which Visionary can wrest from it. They didn’t buy it though.
So I went on to say “Look, we’re all on the same team here, right? And our goal is to beat Omnitron, yes? Well then why in the biscuits are you blocking me on this?”
They all looked at each other and shrugged. LOL!
It turns out that they agreed with me on the mechanics of it all, just not the flavor.
TheJayMann had the right idea. The Visionary has both telepathy and telekinetic powers - if she cannot wrest a thing’s “mind”, then she will merely force its physical form into obeying her.
It’s worth noting, I enjoy writing her as an intensely terrifying character. She has a goal. I do not suggest attempting to halt her progress.
Thanks for the reply Christopher, I really like the game. I got to play the demo at Gencon, playing as Fanatic. Kind of bummed that I waited until the last day to give it a try. I must have been past your booth a good ten times or so. Live and learn I guess, next year, if Greater Than Games is there, it will be one of the first booths I hit, thats for sure.
We played a game like this too, except she kept redirecting all the damage at Omni himself. It was a win, but what a drag; she basically solo’ed Omni - she just needed us to be targets for the initial 15 damage. Boooooring!
I came here to read how we were doing it wrong; thinking that something as broken and un-fun as that would have been found in playtesting and fixed. Sooo…no?
So if Visionary manages to play her Telekinetic Cocoon after setting up Wrest the Mind on a villain card that damages all the heroes could she simply deflect all the damage to different targets and not take any herself? It seems logical since the effect of Wrest the Mind is not a power and so would not be prevented by the Cocoon.
Basically, yes. However, they recently changed Wrest the Mind (via errata) to make it only affect non-villians, which is to say it can only be played on minions and the like. This makes it a much more reasonable combination, although there are still very powerful options with it, such as using it on Electro-pulse Explosive.
There are quite a few non villains which target all heroes that this would work good with. I think the cannon thing for Baron Blade, and there are a couple Citizens as well.
Thing is, it wouldn’t last very long as the minion (or whatever) would die within a turn or two from the ‘feedback’ damage, so the cocoon wouldn’t get much chance to do anything.