So, here we are. The Kickstarter is over, and there’s nothing we can do but just sit back and wait until the character creation rules come out, which could take months. So what do we do in the meantime?
SPECULATE WILDLY!
Here is what I propose. Take sentinels characters and try and figure out principles for them. We know about the freedom 5+unity, and Daybreak. But what about the Prime Wardens? Dark Watch? Guise and Scholar? Stuntman?
If you are wondering, I’ve compiled a list of RPG stuff in the link below, including a lot of known principles (I probably missed one or two, let me know politely if you spot an omission.). Let’s see where this take us?
I could see Mantra (new name for Mr. Fixer) having the Principle of The Mentor.
Also, I could see him having a different named version for the Principle of Clockwork. Clockwork doesn't fit with what he is all about, but I could see him having a principle on the order of things and understanding how that order is created and disrupted.
Honestly, I think the harder part is figuring out what mechanics we will call them, there are some easy things in figuring out what is important to the character.
Also, Expat totally has Principle of the Tactician, she clearly prepared for this and that's why she planted a rifle with special ammo in this warehouse two years ago.
Expatriette: Principle of the tactician, Principle of Stealth
Mr. Fixer: Principle of the Mentor and Principle of the Hero (Remember, Mr. Fixer does what he does so that the chairman doesn't hurt the people of Rook City.)
Setback: Principle of Levity, Principle of Strength.
Nightmist: Principle of Great Power, Principle of the Detective
And: Harpy: Principle of the Inner Demon, Principle of Mastery
Updated with a few I missed from Season 1 character creation. Not much information on them, (Principle of the Lab and Principle of the indestructable.) I seem to recall Bubbles also had principle of . . . immortality I think? Longevity? If anyone can remember, please let me know.
Here's my thoughts on some solo heroes?
Stuntman: Principle of Ambition, Principle of the tactician (at least when he was Ambuscade. Stuntman seems far more reckless.)
Guise: Principle of Levity. Principle of the I win at everything. (Or Principle of Whispers, explaining his 'knowledge' of the fourth wall.)
Parse: Principle of the Gearhead (more for computer stuf than Engineering stuff), Principle of Clockwork
Chrono-Ranger/Time-Slinger: Principle of the Time Traveler, Principle of Order (Or Principle of the hero)
Does anyone remember off the top of their head which books are adding more to character creation? There's a good chance that cannon character sheets(that aren't going to be in the base book, at the very least) may have band new Principles and such.
I feel Principle of the Tactition would suit her better. That’s how she acts in the card game after all and the most she deals with tech is in her background.