So, it's clear proof that I don't have enough things to keep me occupied, but I found myself wondering about how various randomizers (including people who use dice, as well as the various programs that have been cooked up) handle the exact process of random selection. A very geeky question, and not an important one, but I'm idly curious. [1]
* When constructing a game, do you set a number of heroes, then randomly select that many all at once? Or do you select one hero, then eliminate them from the list and select another hero, and repeat until you have the required number? I'm not sure whether it makes any actual difference, but I felt like it was a somehow interesting question in the first place, whether you are simultaneously selecting 3-5 different items from a set of 18 (not counting promos; see below), or selecting one item from a set of 18, then another from a set of 17, then another from a set of 16, and possibly repeating this pattern up to twice more.
* When selecting heroes, do you randomly select a hero, then pick which version of the hero to use if there are more than one? Or do you pick from a list of all hero character cards, whether or not they are unique? The former method means you're three times as likely to play a unique hero (such as Expatriette or the Scholar) as you are any particular version of Wraith, Legacy or Bunker, while the latter means that Wraith, Legacy and Bunker show up three times as often as the unique heroes. In either case, of course, heroes with exactly two versions, like Ra and Unity, are in-between; I figure that ideally, you'd somehow compromise between the two methods, but the only way I can think of to do that would be to make a very large randomizer list, in which a unique hero's name appears twelve times, a two-version hero has nine listings per version, and e.g. Legacy has eight listings as Finest, eight as Newest and eight as Greatest [2], giving Legacy overall exactly twice as much chance of appearing as The Scholar, but any one version of Legacy 2/3 as much chance - I don't know if it's possible to make the two ratios actually equal, and if so it would probably involve padding the list out to a much greater length.
* Is the determination of normal or advanced status handled together or separately for each villain? In other words, is there one selection from a list of 40 (the 18 distinct villains, plus MB Blade and Cosmotron, and then advanced versions of each), or is there a selection from a list of 20, then a coin flip for advanced or regular? (This is assuming you don't just always play on Advanced, as the Episode series of forum games do.)
[1]: I do not use any of the randomizers and thus have no familiarity with them. The one exception has been a single game in which I picked four villain dividers and randomly drew one of them to decide which of my new villains we'd face that day. I forget exactly how I did it, but I believe it involved holding them under the table, mixing them up, and getting a player who couldn't see them to choose "1, 2, 3 or 4" based on the order I was holding them in.
[2] Speaking of which, if Grandpa Legacy is the "Greatest" and our version is merely "Fine", does he have any feelings of inadequacy toward his better-acclaimed predecessor? Seems like he'd probably have something to talk about with a psychiatrist. Government sponsored, of course; America wouldn't want its national champion having a nervous breakdown, after all. Goodness knows what that could look like....
