Ranking the Characters

They are a good choice, but Tachyon is still a bit better because we're trying to fill her trash, while we don't care about the Sentinel's trash.

It's a little like O-X's base power. It can be really useful with other heroes, but most of the time, he's better off using it on himself. Still though, if you need to do a lot of damage to a lot of targets, the Sentinels can be a great choice for a one turn experiment.

I don't see much value in using Research Grant as TLT.   Using her base power nets you the same amount of cards that Research grant does and have the additional benefit of granting card draw to all the other heroes.    I would say you would need to be really desperate to get a burst car into the trash to use Research Grant with TLT.   With SST I understand using it instead as it gives you more controls than her base power.  I still like regular Tachyon as I still feel it's gets her up and running in a more controlled manner.   

 

Redeemer - so I think one of the reasons that folks like skippy who are great at playing Fanatic as a self damaging dynamo dont like her is because common wisdom seemed to be to use Redeemer to just dig for Wrathful and set up for power turns - which doesnt synergize amazingly well with the healing on her base power.  Redeemer is my favorite version of Fanatic, and to me the key cards with this version are Divine Focus and Sacrosanct Martyr.  With an almost certainty of extra cards every turn, Divine Focus goes from somewhat situational to amazing (especially because Fanatic will have dead cards in nearly every villain matchup).  Martyr becomes a slighty "safer" option than normal since the damage mitigation is built in if you need it and it is the best single target damage power in the game.  I recommend to not play this version like you have to dig for her power cards and do nothing else - use your HP and healing advantage to tank, use cards like Divine Sacrifice to help your team, and use the fact you can dig through your deck twice as fast to get to Divine Focus or your relics even faster. That's the way I play her, anyway

 

I've learned my lesson not to feed the trolls and jerks here :slight_smile:

 

A lot of people I know don't like any version of Fanatic, and when I first started playing the game I felt she was a tad underpowered. After playing her (I haven't played the Redeemer version sigh) quite a few times, I think one of her versions would rank in my top five. Assuming we have enough time I'll try playing a few games with Redeemer and PW and see which one I like better (hopefully we have redeemer sitting around someplace). Especially at the local game shop, Fanatic is pretty much ignored.

This forum doesn't really have trolls here.  Everyone can be a jerk once in while because they feel their point is being ignored.  However, I don't feel that Silverleaf was being either.  She just doesn't agree with the hero ranking and the analogies given didn't really change her opinion on it.  

 

I don't necessarily expect every debate to end in swaying an opinion, but being asked to stop and continuing, and then presenting an argument as though it was given by a child is pretty jerky. 

 

Btw, since you're a big fan of Guise (and I think one of my friends finally got him, let's hope he bring him tomorrow night) would you rank him as your #1 seed, or would you put someone else above him? A guy at the store I go to is a huge fan of his, but indicated to me that he wasn't the best. Since I've never played him (or even seen him played) I'm not sure if he just got a few bad plays and made his decision, or he actually spent time with him at all.

All conversation regarding whether it was right or wrong stops now. As far as I am concerned, there were strong comments on both side that didn't help the situation.

There is no need to respond to this comment.

As to my favorite heroes to play Guise is certainly the top one for me.   As to how effective he is can vary.   I feel he has a vibe like Parse at times where certain cards are great in the villain /hero matchup you have and other times where they discarded to another ability without much thought.   Given the right team Guise can certainly be the dominant hero throughout but in others he needs to build up his hand to lay out devastating effects. 

 

Is he more along the lines of AZ where he needs 3-5 turns to setup, or more like Visionary where you are more reacting to what is going on around you? But probably my favorite deck to play is the Sentinels (when they're not being one-shotted on turn one by bad draws) but I wouldn't rate them as the best, probably not in my top five even. But I enjoy support and healing, and I can't pass up Dr. Medicine Man ;).

I'd say closer to AZ in that he's more of a finisher who does plinks along the way to his hand build up.  He builds up that hand so he gets the most use out of the powerful limited ongoings he has.  However, unlike Absolute Zero Ongoing/equipment destruction is not as devastating since his ongoings only stay out one round.   Also, If you need a more immediate reaction Guise can do that by using Look What I Found to help take down a hardier target and some Ongoings like Total Beefcake or  Gritty Reboot are always worth playing.  What hurts Guise more then anything is being prevented from drawing cards or massive discards. 

 

If anyone is unhappy with someone else's behavior, the correct way to report that is to send a PM to one or more of the Mods (arenson9, rabit, pydro). 

 

Calling other people trolls and jerks, even indirectly, isn't acceptable.

 

If it seems like we're coming down hard on relatively minor offenses it's because we've been down the road of letting things fester, and we don't want to go down that road again.

 

In fairness to Guise, discards hurt most decks pretty badly. With the exception of maybe Tachyon and Parse (assuming critical multiplier is out, and even then it's not ideal) going from 3 cards to 0 because of bad RNG is always the sux. Citizen Dawn makes me cry when that happens, as well as the Enforcers for the operative. Just ran into that last night…someone is discarding and spending four turns staring at the ceiling :cry:

Regarding Redeemer Fanatic- that's how I've always player her, but I apparently don't value her self save enough.  I'll try with that change on mind.

Can I just chime in that I love these posts?

I don't get to play the physical game as much as I'd like. I have all the current expansions, but no variants (I'd print them out, but they'd just collect dust ATM) and unless I have a quiet night I just don't get to play even solo. I love the VG and have it on Steam and my Kindle. The only problem is in the app I play in a vaccuum, I don't get exposed to other people's play styles and opinions. I've learned and grown as a player through these kind of threads. 

More than anything else these threads (devoid of trolling) serve as a foundation to conversations that wouldn't be had without something to get it started. 

In regards to Redeemer: I was never realy fond of her, I can see how with a couple of buffs she can be awesome but her entire play style is a mystery to me.

The true difference in redeemer to me is the card draw. The extra card draw allows bigger use of divine focus and if you have another useful power you can embolden yourself to keep drawing a card for 1 damage. That extra card draw also helps finding Wrathful Retribution and having fodder to discard for it. It'll also help fanatic having the best one shot at any moment.

I thought pw captain cosmic was broken in the too powerful way then I did some digging and found they fixed him so I can agree he is one of the lowest but technically when this list was made, the official ruling for pw captain cosmic was nearly omnipotent.

The power no longer stacks.  If you shuffle in a construct that is the only way to get a play/ draw

2 Bajillion games later, give or take a few, I should update this with the new variants.  Maybe over break.

Was this ruling from the video game? Last I tried, you can choose not to shuffle and still get a play/draw.