I am just trying to figure out exactly how a Reactive Strike and Push Your Limits combo would work.
Reactive Strike allows a character to react to an Attack against them by rolling their single (Power) die plus the damage dealt to them as a Reaction, while Push Your Limits allows to take as many Reactions in a round as they desire, with the limitation that each Reaction after the first in a turn inflicts either 1 irreducible damage or a Minor Twist.
So the first thing to determine is if this allows the character to React multiple times to the inital Attack? I am inclined to say yes, since I can not find any ruling that says that anything that says you can only react once to any given trigger (an oversight likely due to the fact that one normally only gets 1 Reation per turn).
Assuming that this allows one to React multiple times to that initial trigger and that the player chooses the 1 irreducible damage for each additional Reaction, would the damage suffered because of multiple Reactions add to the damage that is added to these Reactionary Attacks (as the damage the character suffered is added to the roll)? In this case, I am not as sure, since technically the irreducible damage suffered from the multiple Reactions was not caused by the initial Attack that triggered the Reaction (so I am leaning towards no, only the original damage is added to the Reaction roll to Attack).
I do realize that this is an incredibly powerful combo... but one that does have a serious flaw that (in my opinion) isn't too game breaking. First, since both portions are Red Abilities, it is only available in the Red Zone... which will usually be due to a character suffering damage (which at best means that the Character is at 14 or less Health). In this case there is a built in limitation as to how many times it can be used on a single target before either the Target or the Character are knocked Out. Yes, theoretically the Character could just take multiple Minor Twists to go even longer than their current Health would allow, but even here there are consequences for abusing this combo too much (ones that will need to be role-played).
In the end, I see this as sort of a berserker-type combo, where it just feeds into itself and causes the character to just pummel anyone foolish to attack them in this state... but once that target (or the character) is down, it ends until someone else is foolish enough to attack an enraged beast (though such an attack would need to deal damage to trigger this combo again).
In essence, this is a double edged sword type combo... where it is very powerful when it works, but also very costly to use which should hopefully discourage it from being abused too much.
Any insights as to whether or not my interpretations are correct... or even if this has been discussed before (yes, my search-fu is weak for finding topics that have been discussed before).