So, there's a friend who comes to our game group who I've shown SOTM to once; for her first game, we gave her Haka to play, and we happened to be fighting Iron Legacy for the first time (not really the ideal entry point, in retrospect). When pitching the game to her, I admitted that if SOTM has a fault, it is that sometimes the game "kind of plays itself", and after IL finished pounding us all into jelly, she agreed that this had been an accurate characterization. Today I spoke to her again, asking whether she'd try SOTM another time, and she agreed that one game wasn't enough to really judge by. She said it "wasn't the best superhero game", (which, since she was probably comparing it to the DC Heroes Deckbuilding Game, is obviously ridiculous), but I did admit that starting with Haka would tend to contribute to the impression of simplicity, and she indicated a willingness to try another time, to see if the game would appeal more to her when it wasn't such a quick and straightforward slugfest.
So, now I want to set up a game for her next time, recommending a Hero she can play which will offer her a lot of choices (without being too overcomplected - I'm thinking the Argent Adept is not an ideal choice, for instance), and pick a Villain and Environment which will likewise help to create a favorable impression. So I'm collecting suggestions on how to construct a game which will be fair, offer her a good sense of autonomy, and not be too complicated. Off the top of my head, my best guess would be something like Baron Blade in the Tomb of Anubis with her as The Visionary...can anyone come up with a better suggestion? Blade is not incredibly difficult, but he has some depth and variety with his various Devices and such, and if we play on Advanced, he'll have a good fast clock going to make sure the game offers a credible threat. ToA is one of the hardest Environments, and in particular gives players several choices (mostly on the Trial cards), so I'm hoping that will reduce the sense of automation that I alluded to. And while Visionary is probably better played by a slightly more accustomed player, she does at least give the player a LOT of choices (far more than she can routinely use), which is what I was going for here. The biggest argument I can see against using her is the head-scratching scenario of having Brain Burn in your opening hand and going "why would I ever want to do this", but of course Brain Burn is literally designed to combat Baron Blade, so that's one more reason I think this might be a good match. And ToA has plenty of dangerous cards to make Mass Levitation a non-dead card, plus the Baron has minions to Wrest and Ongoings to Divergence...I think it should be a fairly solid and well-rounded battle, but I'm certainly listening if someone has a better idea.