I’ve seen discussion and complaints regarding the fact that some of the retcon options (such as swapping dice around) simply change a hero, but don’t improve the hero like some of the other options (like gaining a third Red ability). Thus, heroes who take the former sort of retcon end up weaker than those who take the latter variety. So, here’s a house rule that should help to alleviate that issue:
- During the retcon step, a hero may perform one of the following options:
- Add any power or quality from any category.
- Increase your Red status die by one size (maximum ).
- Gain an extra Red ability, as described in Step 5.
- Then, a hero may also perform any number (including zero) of the following options (maximum once each):
- Swap any two dice within your powers.
- Swap any two dice within your qualities.
- Choose a different power or quality used in one of your abilities.
- Change either of your principles to any other principle.
As you can see, what I’ve done is separate out all of the retcon options into those that make a hero stronger (1) and those that simply modify the hero (2). This way, every hero gets one of the “stronger” options—so they’re all on the same footing (and they’re still no stronger than heroes made using the old method)—and gets to use each of the “switching” options once.
Variants of this houserule could include giving heroes one 1 retcon and only one 2 retcon, instead of one of each of them; or giving heroes one 1 and unlimited 2s, letting them use any given option as many times as they like. But I think that the way I’ve presented it—as a medium betwixt those two extremes—would most likely work best.
I think this is a really swell idea, as it’s still ~95% the Constructed Method, but with enough added flexibility to hopefully alleviate some of the complaints about the system’s character creation constraints. I’m think I’m very likely to utilise it next time I GM players through the character creation process.
I am very curious to hear your thoughts on this; do y’all think it’s usable? Do you think it breaks anything in some way, or creates an unfun experience? Thanks!