WE’RE GONNA NEED TO BORROW THAT WINDOW
The Situation
Prince Zagreus has been making runs to the surface for quite some time now and has gotten close enough to taste fresh air, but he has not quite made it. Sure that his father is getting desperate to stop him he is sure that heroes are here to spy or sabotage him, and in frustration over his latest demise he quickly attacks, though he does let slip that his training room window is the one way out of the House that is not barred or observed.
Zagreus makes use of the various treasures he has gained during his attempts to escape the underworld. Including the [url=https://hades.gamepedia.com/Infernal_Arms]Infernal Arms[/url] and [url=https://hades.gamepedia.com/Keepsakes]keepsakes[/url] from his olympic relatives.
Running the Scene
Scene Tracker: G G Y Y Y Y R R
Zagreus has not yet grown to his full power, and is without the aid of any of his Olympic relatives since this is the start of a new run for him. He does, however, have the aid of his trusted friend skelly, access to all of his weapons and keep sakes, and his Chthonic Companions have more power than usual this close to Mother Nix.
Environment: Training Room
D6 Secluded
D8 Armory
D10 Mirror of Night
Green Twists
Protect the Child: Sensing that their master is in danger within his own home, the protective power of the Chthonic Companions takes on new form. Add H d8 minions to the fray
Death Inescapable: Zagreus uses the keepsake of his maybe boyfriend maybe platonic life partner Thanatos to instantly kill one of the heroes, sending them back to the blood pool. They must spend their next turn taking an overcome action to rejoin the fray.
New Weapon: Zagreus switches out his current Infernal Arm for another one. Increase his Infernal Arm power die by one and make a free basic attack using that power.
Major Twist: Titan’s Blood: Zagreus uses some of the blood he has earned from the Furies. One of the unattended weapons animates and joins the scene has a d8 LT
Yellow Twists
Is Everything Alright Up There? A patrol of guards moves under the window. They are used to hearing the sounds of Zagreus’s shout as he beats up Skelly, but the heroes need to be quite to not draw attention. Hinder all hero actions by 2 until an overcome is made to distract the guards
Diamonds are a Prince’s Best Friend: Zagreus grabs one of the gemstone’s he has earned from defeating the Hydra and shatters it on the ground, creating a blast of light. Hinder each hero with the environments Mid die.
New Keepsake: Zagreus grabs one of the keepsakes bestowed upon him by his divine family. Roll the environment dice and boost him with the Max die. Change his damage type to an appropriate element.
Major Twist: Power of Darkness: Zagreus is able to draw upon the darkness he has collected during his runs to aid himself. Roll the environment die and give Zagreus a persistent and exclusive bonus equal to the Max die
Red Twists
Ambrosia Ambush!: Zagreus uses some of the Ambrosia he has earned in Elysium to call a beloved friend to his side. Add an angry and protective Dusa to the scene as a d10 Lt. Reduce her die by one size if she was helped by one of the heroes earlier
Mirror Cracked: A random blow cracks the mirror of night, letting out a burst of energy. Roll the Environments dice and deal Max die infernal damage to all heroes. Zagreus recovers health equal to the Mid die.
Skelly Reconstitute: Either return skelly to the scene as a d6 LT or upgrade his die size by one
Major Twist: Greater Call: Zagreus grabs a new keepsake and makes a desperate call upon the gods for Add. Roll the scene dice and hinder each hero with the Min die, do an appropriate damage type attack to each hero with the Mid, and boost Zagreus with the Max die
Threats
[url=http://static.wikia.nocookie.net/hades_gamepedia_en/images/4/4d/Skelly.png/revision/latest/scale-to-width-down/225?cb=20181210044425]Skelly[/url], d8 Lieutenant
Description: How an ancient Greek skeleton has a Brooklyn accent I cannot tell you, and it’ll be quite the feat to beat the answer out of him
Abilities
Calcium Sufficiency: Skelly adds 2 to his save roles
You hit me!: Skelly may use a reaction to redirect an attack at Zagreus to himself
Tactics: Skelly is contractually unable to fight back, but can boost and hinder targets with his crass wit.
[url=https://i.pinimg.com/originals/18/6b/87/186b876699cdebb05f36277b8cf7a617.png]Chthonic Companions[/url], d8 Minions
Description: These loveable cuddly characters from underworld fable have animated and grown to defend their prince
Ability: Great Huggers. Add 1 to hinder rolls made by the Companions
Tactics: The Companions alternate between attacking and hinder targets
[url=https://techraptor.net/sites/default/files/styles/image_header/public/2020-10/Hades%20Infernal%20Arms%20Mythology.jpg?itok=4McYupZT]Animated Infernal Arm[/url], d8 Lieutenant
Description: One of the arms not yet used by Zagreus, blood swirls around it as it moves of its own accord.
Ability: Special Attack: Attack two nearby targets with the same die roll
Tactics: It is a living weapon, attacking is all it knows
[url=https://static.wikia.nocookie.net/hades_gamepedia_en/images/3/36/Medusa_Confident.png/revision/latest?cb=20200708160331]Dusa[/url], d10 Lieutenant
Description: The decapitated head of a gorgon doing her best to make it in this 9 to eternity underworld.
Ability: Harpies Feather Duster. Destroy all bonuses and penalties in the scene, useable only once
Tactics: uses her ability when it will do the most good, attacks the last person to have hit Zagreus.
Zagreus, sheet [url=https://drive.google.com/file/d/1HITRcr8dzhV-goHH9BPWLXg43EFjaOyL/view?usp=sharing]here[/url]
Biography
Zagreus is the oft maligned son of Hades, the God of the Dead. For most of his life he believed that his mother was the Goddess Nix, the embodiment of night, and spent his time moving from one task to another within the vast machinery of the Underworld, always failing to live up to the expectations of his overbearing Lord father. Recently he discovered that he had been lied to his entire life, and that his mother is a mysterious goddess who now lives somewhere on the surface. Since then he has made repeated attempts to break through his father's security and reach the surface, dying often but getting stronger with each attempt. Despite the scorn of the realm's Master his repeated trips have done much good for the resisdence of this realm
Capabilities and Motivations
Zagreus is the master of multiple divine weapons, once used by the gods in their great war against their own forebearers the titans and has further gained insight into himself by reflecting using the Mirror of Night, an artfact bestowed upon him by Mother Nyx. His greatest asset though is his immortality. No matter how many times he is killed, as the Prince of the Underworld he will simple remateralize back home. Faced here on the cusp of another run into the Underworld, he lacks much of the favor his feats earn him with the Olympic gods and is less of a threat then he would be deeper into the Underworld
Upgrades
From the percision of Artmeis, to the cascading lighting of Zues the different powers the divine prince is capable of wielding is immense and diverse. Likewise, greater secrets from heroes of different ages lie within his Infernal Arms just waiting to be unlocked. Fighting Zagreus can be a different experience each time, and given that he only needs to get the battle right once thanks to his immortality it can be a daunting challenge to anyone standing in his way.