Friendly reminder that we're meeting next Sat. I will put logistics in the first post.
Spectacular! I'm looking forward to trying some different teams, maybe testing some characters that don't see regular play.
Final reminder. Sat 11am. Details in 1st post.
Lockerbie pub is closed, so we have moved a few blocks West to the Rathskellar. Join us!
Good meetup! More later when I have some time.
I've created a Google spreadsheet to record results of games and calculate both a leaderboard (currently by player record, but eventually by player ranking) and a ranking of which characters are chosen most often during ban/draft.
https://docs.google.com/spreadsheets/d/1rS3MH6bRVsU_2KL80f6kqUxyj78UNen45gPo_C2Mc-o/edit?usp=sharing
Opinions on what should/shouldn't be recorded for each game? Shown on the leaderboard? Let me know.
We decided for our next meet up that we would take polls of which Saturdays people are available, so for now I'll be sending out a poll covering about three months at a time.
PLEASE FILL OUT this poll so I know when to schedule the next meetup: http://doodle.com/pekdb8d5icszgdhu
We want to gather our league rules that differ from official tournaments and then make a handy reference guide of them.
Rules:
- The board - The player that chooses to ban first gets to place a tile first. Players take turns placing contiguous tiles. After one player decides to stop placing tiles, the other player may place one tile. There must be at least four tiles.
- Starting locations - The player that drafts first chooses which two tiles will be used for starting locations. There must be at least one other tile between these two tiles. The other player chooses which of the two tiles their characters will start and places those characters anywhere on that tile. The other player than places their characters anywhere on their own starting tile.
- Choosing which player gets to decide whether to ban first or draft first - Instead of a coin flip, each player rolls a die. High roll gets the choice. If there's a tie, roll again.
Resulting order of ban/draft/starting locations:
- Roll off to determine 1st ban/1st tile vs 1st draft/1st move
- Place tiles
- Ban and Draft
- Choose starting tiles
- Hand out turn tokens
- Choose hidden starting powers and place characters
- Reveal power cards
- Roll movement
- Turn 1
These are all open to discussion. In particular we're not sure what the best way to determine starting locations is and when that should occur in the order above.
(NOTE: Edited to change when movement is rolled, per Spiff's Tactics FAQ)
We had five in attendance for our first meetup. Having a small group was actually quite nice, as we could come to consensus pretty easily about such things as figuring out who places characters first, or what to do about the fact that the Pub we planned to play in was closed.
Yup, that's right, it's advertised hours weren't very accurate. We solved the problem by walking a couple of blocks to The Rathskellar and then playing in their beer garden. Not an ideal spot (loud, crowded, wind occassionally blowing cards, worrying about chits falling through the slats of the tables, unrelenting sun), but it was actually pretty great overall. When not distracting, the music and crowds were fun. I enjoyed the sunshine and great temps. The wind was only rarely a problem. The beer was great.
Still, we decided to try the City Market for our next meetup. It has the potential to be fantastic. We're hoping there will be lots of free tables on a Saturday afternoon. It's indoor. There's lots of great food options. Parking will cost money and might on some dates be problematic. I doubt there's any alcohol to be purchased, though I'm not sure I care. We'll see.
Anyway, a small group was nice. Having an odd number was, I imagine, annoying for those who had to wait to play. I got lucky and didn't have that occur, though I think that the occassional break might be welcome, and the person who had to sit out the first game took advantage of that to get some food.
I can't speak to the games the others played. With no spectators watching everything and the game not being recorded, it's a bit hard to get a sense of the games as a whole. I know Proletariat came out in a couple of games and I gather was effective, but I was not in either of those games. I got to see Visionary (combined with Legacy) cause me a great deal of trouble in my first game 1-3 loss. I had chosen Operative as my last pick thinking that I would pull Visionary to the other side of the board, away from Legacy's support and away from Omnitron's reach, but after I realized that Legacy could just take Visionary's place, I wasn't as keen to try that. A fizzled Fission Blast and not-so-focused Focused Blast certainly didn't help my team's cause, but I think I lost that game primarily in the ban/draft.
I was much more keen about my 13.5 min, single round, 3-0 win. Tachyon did all the things, Bunker fired all the guns, and The Operative got off a 7-die attack to get three successive incaps. It was after that game that we collectively decided to add the rule about starting tiles not being adjacent. I also really enjoyed using Blood, Sweat, and Tears in my middle game. They weren't exceptionally effective (though they did just fine, inflicting some damage and drawing fire), but it was just great to get them on the table.
With only four tiles, there is a possibility this would not be possible. How do we want to address that? Should placement resume until this is possible or should it be permissible to have adjacent starting tiles if it is not possible to have one intervening tile?
I played in two very tight games, and finished 1-1 on the day. Both games were 3-2 and likely would have swung the other direction if they had continued to another turn.
In my first game, Operative, Omnitron, and Wraith squared off against my team of Beacon, Unity, and Proletariat. Proletariat was my MVP, relying heavily on Beacon's Bolstering Team-up to get an extra action, he incapped Omnitron twice. Omnitron may have a lot of life he does not last long when four proletariats unleash upon him. However, a beserking Operative snatched a come from behind victory for my opponent.
My second match up pitted Dawn, Ra, and Ambuscade versus my team of Beacon, Proletariat, and Operative. I fell behind 2-0 when hack and slash managed to get off a strong attack against three proletarians. However, I made a very strong comeback when Operative scored a double incap taking out Ambuscade and Ra in a single turn and a newly revived Proletariat stood up moved to Dawn, split and then double attacked her for a come from behind win.
Hmm … I think it's always possible actually. I don't see a way for four tiles to all be touching each other.
I played around with it, and you are correct.
Haven't seen anyone but me take the poll yet. Link is in the first post on this thread.
I've only played the game half of a time, but I'd be interested in playing more. I also now live in Indianapolis, which could make this easier! While I'm likely not the most fearsome target when it would come to tournaments, I suppose it doesn't hurt to throw in a hat.
Great! If you haven't already, please go to the first post and follow the link to let us know when you're available.
I've picked Sat, June 20th for our next meetup.
We'll be at City Market
10am sound like a good start time? (City Market opens at 8am on Saturdays)
City Market is kinda a big place. Let's look for each other on the balcony area overlooking the food stalls.
Spectacular! Are we sticking with the build-as-you-go maps, or do we want to come up with a flavor of the month? I wouldn’t mind the latter, especially if we means we can use printed 3D terrain.
Also, Blosser, we’re not really tournament caliber (yet…), but it is fun to try new things!
If someone wants to design a map, I'm happy to support trying out a flavor of the month this time.
I put my vote in for the 27th. I apologize for not responding sooner, but this is the first time in a while that I’m not incredibly busy. However, if it must be the 20th, I believe I can try to make it work.