Sentinels Deckbuilding: A new challenger!

Roster copied down from earlier post:

BHMeerkat - [Omnitron-X], Unity

Ronway - [Setback], Fixer, Wraith, Chrono-ranger

Oaktree - [Expatriette], Tempest, Ra, KNYFE

dpt - [Nightmist], Parse, Legacy, Sentinels

grysql - [Naturalist], Haka, Tachyon, Scholar

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Unclaimed Heroes:
Absolute Zero, Argent Adept, Bunker, Fanatic, Visionary

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My initial comments (based only on above since I don't know deck contents beyond my own)

1. I look forward to watching Ronway do something interesting with both Jim's Hat and Utility Belt in play.  And with access to both Displaced Armory *and* Impromptu Invention I suspect that he can roll  (or re-roll) equipment out rapidly.

2. OX/Unity - I'm not sure what this will do.  Some sort of component/golem circus I suspect.  Timeshift power a good way to put golems in play without sacrificing equipment.

3. Grysql's Naturalist deck was in play last game and was a useful tank/support deck.

4. My deck is geared towards playing one-shots.  Lots of one-shots.  With some abiltiy to roll-out some powers and turn to those if hand size gets low.  Still intended as an attack deck for the most part though.

5. The Nightmist deck should be interesting.  The Parse/Legacy/... combo did pretty well last game, so I expect that this one will as well.  However, we don't have Greatest Legacy as a character with the useful Gung-ho default power.

Sorry! I have been too distracted playing SotM to actually sit down and work on the deck. I'll have it done within the hour.

 

Edit: And now i'm ready!

Interior, ULTIMATE Freedom Tower, The ULTIMATE Heroes are sitting around discussing how ridiculously OP they all are when suddenly:

-SMASH- 

"What was that?"

"It Sounds Like Something is attacking the ULTIMATE Freedom Tower!"

"What could it be?"

Exterior, a giant robot is attacking the ULTIMATE Freedom Tower, but it has a cockpit and inside. . .

"AHAHAHAHA!  Now you will suffer, ULTIMATE Heroes!"

"Oh no, it's Baron Blade, Piloting Omnitron!"

 

Your Opponent

COSMI-AMBUBLADE-ITRON! (this may not be even remotely fair, if so I'm sorry)

 

Setup reveals no Components

COSMI-AMBUBLADE-ITRON! (advanced)

HP: 100

In Play:

Trash:

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Start of Turn:  No Components in play, Cosmi-AmbuBlade-itron! flips to Sentient Dropship side.

Play a Card:  Hasten Doom, deals 3 toxic to each target, plays S-84 Automaton Drone [5], Plays S-85 Repair Drone [4], Plays Electro-Pulse Explosive [15]

End of Turn:  Cosmi-AmbuBlade-itron! deals 5 Energy damage to Setback [23], The Naturalist [21], Expatriette [21], S-84 Automaton Drone deals Nightmist 6 energy damage [18], Omnitron is at full HP.

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HP:  100

In Play:  S-85 [5], S-84 [4], EPE [15]

Trash:  Hasten Doom

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Effects:

Start:  Cosmi-AmbuBlade-itron! will never flip.

Electro-Pulse Explosive deals its HP in Lightning Damage.

End:  Omnitron Deals the 3 hero targets with the Highest HP 4 Energy damage each.

S-84 deals its HP in Energy Damage

S-85 Heals Omnitron for # of Drones in play +1

Static:  Damage dealt by Devices is +1.

 

Hero Status:

Omnitron-X:  22

Setback:  23

Expatriette:  21

Nightmist:  18

Naturalist:  21

 

Omnitron-X - Now with added drones!

HP: 22

Hand: Technological Advancement, Cryo Bot, Bee Bot, Platform Bot

In play:

Trash:


Start of hero turn:

 

Play a card: Technological Advancement, bring out an Electro-Deployment Unit, draw Elemental Exochassis.

Use a power: Timeshift brings into play Technological Advancement, bring out an Elemental Exochassis, draw Ablative Coating.

Draw a card: Platform Bot

End of hero turn: Pray.


HP: 22

Hand: Cryo Bot, Bee Bot, Platform Bot x2, Ablative Coating, Elemental Exochassis

In play: Electro-Deployment Unit, Elemental Exochassis

Trash: Technological Advancement x2

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Who does S-84 deal its damage to? Still to the highest HP, right?

Woo! Thanks to Omnitron-X's EDU, Cosmi-AmbuBlade-itron will flip!

Setback

HP: 23

Tokens: 0

Hand: Utility Belt, Cause and Effect, MicroTargeting Computer, Displaced Armory

In play:

Trash:

--------------------------

Start of hero turn: N/A

Play a card: Utility Belt

Use a power: Risk! Gain a Token [1] and put a Look Up into play. Use Looking Up to add 3 tokens and deal the Electro-Pulse Explosive 3 damage [12]

Draw a card: Dual Crowbars

End of hero turn: N/A

--------------------------

HP: 23

Tokens: 4

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars

In play: Utility Belt, Looking Up

Trash: 

Additional effects: N/A

Expatriette of the Future

"I wonder what this little do-hickey can do."

ZAP!

"Good enough."

HP - 21

In Play: (None)

Hand: Chain Lightning, Prejudice, The Staff of Ra, Energy Burn

Trash: None
--------------------------------------------------------
Start of Turn:

Play: Staff of Ra (Heal 3 HP, Damage Dealt +1)
    
Power: Load - Play Chain Lightning
       5 lightning damage to EPE - [7]
       4 lightning damage to S-84 Automation Drone [1]
       3 lightning damage to S-85 Repair Drone [1]

Draw: Arsenal Access

End of Turn: Start recharging capacitors
-------------------------------------------------------
HP - 24

In Play: Staff of Ra

Hand: Prejudice, Energy Burn, Arsenal Access

Trash: Chain Lightning

Effects:

Increase damage dealt by Expat by 1 (Staff of Ra)

Comment: Sorry for the delay - Monday evenings are busy.

Not too familiar with Cosmic Omni-tron.  If I should skip drone clipping and just go for the big Bot himself only let me know and I will modify tactics.  I figure clipping the S-84's damage down a bit was worth doing in any case since it was a multiple target attack.

BOOO!!!

Stinking Heroes.

Hmm, I hope Naturalist can do some damage.

Nightmist

HP: 18

Hand: Mistbound {4}, Amulet of the Elder Gods {3}, Recompile, Extrasensory Awareness

In Play:

Trash:

[hr]

Start:

Play: Mistbound. Discard Recompile and Extrasensory Awareness. Cards from the villain deck cannot be played until the start of my next turn.

Power: Investigation. Deal myself 2 infernal damage (16). Draw Mistbound {1} and Team Communication.

Draw: Updated Intel

End:

[hr]

HP: 16

Hand: Amulet of the Elder Gods, Mistbound, Team Communication, Updated Intel

In Play:

Trash: Mistbound, Recompile, Extrasensory Awareness

Effects: Cards from the villain deck cannot be played until the start of my next turn.

So, the villain deck will be shut down for two rounds now. That should help, as long as the Explosive doesn't kill us.

If there is one thing you should absolutely not count on the Naturalist for, it is to deal damage. All is not lost, though.

Naturalistish

HP: 21

Hand: Natural Form's Power, Proverbs and Axioms, Transmutive Recovery, Mortal Form to Energy

Play:

Trash:

Effects:

[hr]

Start:

Play: Proverbs and Axioms - draw Ta Moko and regain 2 HP [23]; all heroes draw 1 card and either heal 2 HP or deal themselves 3 psychic damage and use a power

Power: Transform - find The Formidable Rhinoceros and put it into play

Draw: Transmutive Recovery

End:

[hr]

HP: 23

Hand: Ta Moko, Natural Form's Power, Transmutive Recovery (2), Mortal Form to Energy

Play: The Formidable Rhinoceros

Trash: Proverbs and Axioms

Effects:

  • all heroes draw 1 card and either heal 2 HP or deal themselves 3 psychic damage and use a power
  • reduce damage dealt to the Naturalist by 1

Omnitron-X draws Bee Bot and regains 2HP [24].

EDIT: No, belay those orders. OX deals himself 3 damage [19] and Timeshifts Expatriette of the Future.

Nightmist draws Heroic Interception and regains 2HP (18).

I just figured out what was going on with the flipping. We definitely want him flipped back, yay Omnitron-X!

Setback draws Sudden Contract. Then takes 3 damage [20], to use Looking Up to gain 3 tokens [7], and deal the EPE 3 damage [4]

Expat is timeshifted and reveals Energy Burn.  It is put into play and inflicts 4 energy damage on the EPE [x].

— back to Proverbs and Axioms —

Draw Ball Lightning.

Take 3 damage [21].  Use Load and play Arsenal Access - Reveal until Tactical Shotgun and Staff of Ra are found.  Put Tactical Shotgun into play.

(Thank you folks and well done.  :slightly_smiling_face: We appreciate the support.)

 

could make it really random if you have a d4 and just roll it each time?

I'm of a mind that non-Nightmist cards really should be 0. If you're going to give them numbers, then does that mean that all of the non-Tachyon cards in my deck should have a 50% chance of being burst cards? By gaining some of the benefits of other decks, we naturally lose some of the strengths of our own.

That's it for Proverbs and Axioms. Environment is up.

Sorry about that, let's go with the Environment turn:

 

Freedom Tower

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Medical Ward

End of Turn:  Each Target regains 1hp.

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In Play:  Medical Ward

Trash: