Sentinels Deckbuilding: A new challenger!

COSMI-AMBUBLADE-ITRON!

HP: 100

In Play:  S-85 [2], S-84 [2]

Trash:  Hasten Doom, EPE

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Start of Turn:  BOOO!!!! flip.

Play a Card:

End of Turn: S-85 sucks.  S-84 deals The Naturalist 1 Energy damage [22]

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HP:  100

In Play:  S-85 [2], S-84 [2]

Trash:  Hasten Doom, EPE

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Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

S-84 deals its HP in Energy Damage

S-85 Heals Omnitron for # of Drones in play +1

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  19

Setback:  20

Expatriette:  21

Nightmist:  18

Naturalist:  22

Psst, the Medical Ward is a Start of Turn.

start of turn, end of turn it's all greek to me.

Omnitron-X - Why would you ever give up having drones?

HP: 19

Hand: Cryo Bot, Bee Bot x2, Platform Bot x2, Ablative Coating, Elemental Exochassis

In play: Electro-Deployment Unit, Elemental Exochassis

Trash: Technological Advancement x2

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

 

Start of turn: Platform Bot enters play.

Play a card: Play Elemental Exochassis; Elemental Exochassis returns to my hand.

Use a power: Timeshift brings into play Flash Forge; discard Bee Bot x2, Cryo Bot, Elemental Exochassis, Ablative Coating, dig out Swift Bot, Stealth Bot, Electro-Deployment Unit, Innervation Ray x2.

Draw a card: Bee Bot

End of turn: Platform Bot destroys S-85.

 

HP: 19

Hand: Bee Bot, Platform Bot, Swift Bot, Stealth Bot, Innervation Ray x2, Electro-Deployment Unit

In play: Electro-Deployment Unit, Elemental Exochassis, Platform Bot [3]

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.

Setback - The Super Awesome Mechanic!!!

HP: 20

Tokens: 7

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Sudden Contract

In play: Utility Belt, Looking Up

Trash: 

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Start of hero turn: N/A

Play a card: Dual Crowbars

Use a power: Risk! Gain a Token [8] and put a Impromtu Invention into play... So draw a Utility Belt, search deck for a... Jack Handle, putting it into play and returning Dual Crowbars to hand. Playing Sudden Contract, to find By Any Means and placing that on Omnitron. Deal all non-heroes 1 damage, Omnitron [99].

Then using Looking Up to add 3 more tokens [11], and deal all non-hero targets 3 melee damage, S-84[0] Omnitron [96].

Draw a card: Terrible Tech Strike

End of hero turn: N/A

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HP: 20

Tokens: 11

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Terrible Tech Strike

In play: Utility Belt, Looking Up, By Any Means (Omnitron), Jack Handle.

Trash: Impromptu Invention, Sudden Contract

Additional effects:

Increase Damage dealt to Omnitron by 1.

When Setback deals damage, deal it to all non-hero targets.

Expatriette of the Future - Now inflicting both new and classic damage!

HP - 21

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Energy Burn, Ball Lightning

Trash: Chain Lightning, Energy Burn, Arsenal Access

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Start of Turn:

Play: Energy Burn
        4 energy damage to Omnitron [92]
       (since Omni has 10+ HP)
        3 energy damage to Omnitron [89]
    
Power: Tactical Shotgun
       5 projectile damage to Omnitron [84]

Draw: Imbued Fire

End of Turn:
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HP - 21

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Ball Lightning, Imbued Fire

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access

Effects:

Comment: Net +1 damage dealt (+1 By Any Means, +1 Staff of Ra, -1 Cosmic Omnitron Adv capability)

2nd Comment: Suspect that Imbued Fire is not a good play since Omnitron probably has Adaptive Plating Routines available.  Or do we favor the "all fire, and more of it!" approach in order to possibly speed things up?

I have a Cause and Effect that will be able to destroy an Ongoing, so if the Adaptive Plating does come out, I could destroy it no problem!

Adaptive Plating is annoying, but I don't think it has the oomph to earn a place in a custom deck. Plus Setback can break it.

I also realize that I have an on-going destruction card on hand as well (Lightning Ball).  So prepare for some extra fire next round unless an extra draw occurs that brings out something "better".

This was a while ago, but S-84 should have dealt 2 energy damage, not 1.

Nope it deals 2 damage, but Naturalist has DR1.

It actually would have dealt 1 and done 0 damage.  I'll change it eventually.

 

Make sure you are applying the DR 1 that omni has on this side when you deal it damage.

Nightmist

HP: 18

Hand: Updated Intel, Mistbound, Team Communication, Amulet of the Elder Gods, Heroic Interception

In Play:

Trash: Mistbound, Extrasensory Awareness, Recompile

[hr]

Start:

Play: Team Communication. Draw Gauge, Snap Decision, Buffer Overflow, Data-Mining. Play Mistbound. Discard Heroic Interception and Data-Mining.

Power: Investigation. Take 2 infernal damage (16) and draw Starshield Necklace and Buffer Overflow.

Draw: Critical Multiplier.

[hr]

HP: 16

Hand: Updated Intel, Amulet of the Elder Gods {3}, Gauge, Snap Decision, Buffer Overflow (x2), Starshield Necklace {1}, Critical Multiplier.

In Play:

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communication, Heroic Interception, Data-Mining.

Effects: Villain cards cannot be played until the start of my next turn.

[hr]

Next turn I'll need a setup round to play Snap Decision, then I'll start rocking the Critical Multipliers if the game lasts that long.

What gives you the impression I can deal damage?  :stuck_out_tongue:  (Unless you're just talking generally, of course.)

Just generally.

 

I'm going to be sad if you end this without Omni playing another card this whole game.

Well, I am playing a Deck of Denial... But I don't have another Mistbound handy, and I don't think we'll finish off Omnitron on the coming round.

A little confused about my HP. I'll change it if needs be.

Naturalistish

HP: 22

Hand: Ta Moko, Natural Form's Power, Transmutive Recovery (2), Mortal Form to Energy

Play: The Formidable Rhinoceros

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1

[hr]

Start:

Play: Mortal Form to Energy

Power: The Formidable Rhinoceros - draw Threatening Stomp and Natural-Born Vigor

Draw: HUD Goggles!

End:

[hr]

HP: 22

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage

Freedom Tower

In Play:  Medical Ward

Trash:

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Start of Turn:  Each target regains 1hp. I'll guess Naturalist deals 1 damage to Omnitron [84]

Play a Card:  Training Simulator

End of Turn:  

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In Play:  Medical Ward, Training Simulator.

Trash:  

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

COSMI-AMBUBLADE-ITRON!

HP: 84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

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Start of Turn:  

Play a Card:

End of Turn:  cricket chirp.

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HP:  84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

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Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  19

Setback:  20

Expatriette:  21

Nightmist:  16

Naturalist:  23  -1 taken, mortal to energy

P-Bot:  3  -1 taken

Omnitron has DR on this side. I shouldn't have been able to deal him damage during the environment phase. I'll hit myself for 0 instead.