He also has By Any Means on him, which cancels out the DR! Woo!
Ah. Forgot about that. Good call. Murder the computer.
Omnitron-X - Don'cha wish you had drones like me, big bro?
HP: 20
Hand: Bee Bot, Platform Bot, Swift Bot, Stealth Bot, Innervation Ray x2, Electro-Deployment Unit
In play: Electro-Deployment Unit, Elemental Exochassis, Platform Bot [3]
Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating
Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.
Reduce damage dealt to Platform Bot by 1.
Start of turn: Electro-Deployment Unit plays Electro-Deployment Unit plays Swift Bot.
Play a card: Play two copies of Innervation Ray.
Use a power: Timeshift brings into play Raptor Bot.
Draw a card: Turret Bot, Flash Forge
End of turn: Platform Bot deals 3 energy damage to Omnitron [81].
Raptor Bot deals 4 melee damage to Omnitron [77].
HP: 20
Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge
In play: Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis, Platform Bot [3], Swift Bot [6].
Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating
Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.
Reduce damage dealt to Platform Bot by 1.
Setback - Go Lucky Jack Handle!
HP: 21
Tokens: 11
Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Terrible Tech Strike
In play: Utility Belt, Looking Up, By Any Means (Omnitron), Jack Handle.
Trash: Impromptu Invention, Sudden Contract
--------------------------
Start of hero turn: Looking Up, Setback has 10 or more tokens in his unlucky pool. Setback deals Omnitron 2 damage [75]
Play a card: Terrible Tech Strike! Deal Omnitron 2 and 1 damage [72].
Use a power: Risk! Gain a Token [12], put Looking Up into play. Use Looking Up to gain tokens [15], and hit Omnitron [69]
Draw a card: Fumbling Fool
End of hero turn: N/A
--------------------------
HP: 21
Tokens: 15
Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Fumbling Fool
In play: Utility Belt, Looking Up (x2), By Any Means (Omnitron), Jack Handle
Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike
Additional effects:
Increase Damage dealt to Omnitron by 1.
When Setback deals damage, deal it to all non-hero targets.
Expatriette of the Future
"Time for a little Arthur Brown!"
HP - 22
In Play: Staff of Ra, Tactical Shotgun
Hand: Prejudice, Ball Lightning, Imbued Fire
Trash: Chain Lightning, Energy Burn (x2), Arsenal Access
--------------------------------------------------------
Start of Turn:
Play: Imbued Fire
Power: Tactical Shotgun
6 fire damage to Omnitron [63]
Draw: Lightning Slash
End of Turn:
-------------------------------------------------------
HP - 22
In Play: Staff of Ra, Tactical Shotgun, Imbued Fire
Hand: Prejudice, Ball Lightning, Lightning Slash
Trash: Chain Lightning, Energy Burn (x2), Arsenal Access
Effects:
Increase all fire damage by 1
Change the damage type of of dealt by hero targets to fire.
http://www.youtube.com/watch?v=NOErZuzZpS8 (for those who do not get the Arthur Brown reference)
Nightmist
HP: 17
Hand: Critical Multiplier, Snap Decision, Starshield Necklace, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods, Updated Intel
In Play:
Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining
[hr]
Start: Mistbound expires
Play: Snap Decision enters play.
Power: Investigation. Deal myself 3 fire damage (14). Draw Syntactic Analysis (x2).
Draw: Tome of Elder Magic
[hr]
HP: 14
Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}
In Play: Snap Decision
Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining
Effects: At start of your turn, you may discard 1 card. If you do, you may play a card.
Next turn is going to be fun.
Naturalistish
HP: 23
Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles
Play: The Formidable Rhinoceros, Mortal Form to Energy
Trash: Proverbs and Axioms
Effects:
- reduce damage dealt to the Naturalist by 1
- whenever the Naturals heals, he deals one target the same amount of energy damage
[hr]
Start: Discard Transmutive Recovery
Play: HUD Goggles
Play: Transmutive Recovery - heal 2 HP [25]; deal 3 fire damage to Omnitron [60]; draw Enduring Intercession and Bring What You Need
Power: The Formidable Rhinoceros - draw Pushing the Limits and Lightning Reflexes
Draw: Proverbs and Axioms
End:
[hr]
HP: 25
Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Enduring Intercession, Bring What You Need, Pushing the Limits, Lightning Reflexes, Proverbs and Axioms
Play: The Formidable Rhinoceros, Mortal Form to Energy, HUD Goggles
Trash: Proverbs and Axioms, Transmutive Recovery (2)
Effects:
- reduce damage dealt to the Naturalist by 1
- whenever the Naturals heals, he deals one target the same amount of energy damage
Freedom Tower
In Play: Medical Ward, Training Simulator
Trash:
-------------------------
Start of Turn: Each target regains 1hp. I'll guess Naturalist deals 2 damage to Omnitron [59], I'll assume you want the Repair Drone in play.
Play a Card: Security station
End of Turn:
-------------------------
In Play: Medical Ward, Training Simulator, Security Station
Trash:
Start of turn all targets regain 1hp and a villain target from the villain trash enters play.
Start of turn a villain target from the trash enters play.
Start of turn a player mey discard their hand to destroy an environment card.
If you want the S-85 or EPE instead of the repair drone let me know.
It'll be two damage to Omnitron, what with the Imbued Fire.
COSMI-AMBUBLADE-ITRON!
HP: 59
In Play: S-85 Repair Drone [4]
Trash: Hasten Doom, EPE, S-85, S-84
-------------------------
Start of Turn:
Play a Card: Run and Gun, deal Nuturalist 2-1 projectile damage [25], shuffle trash into deck, Play Hasten Doom, deal 2 toxic damage to all hero targets, play Armed and dangerous, reveal until S-84 Assault Drone [5] is revealed, put into play, shuffle others back into deck, play Technological Singularity, destroy all equipment, Deal Omnitron-X 10 lightning damage [9], Setback 4 [16], Expat 4 damage [17], Nightmist 0 [13], Naturalist 2-1 [23]
End of Turn: Play Hasten Doom, deal 2 toxic to all hero targets, play S-85 Repair Drone [4]. S-85 heals Omni 4 [63], S-84 deals Naturalist 5-1 energy damage [18], S-85 heals Omni 4 [67]
-------------------------
HP: 67
In Play: S-85 [4], S-84 [5], S-85 [4]
Trash: Run and Gun, Hasten Doom, Armed and Dangerous, Technological Singularity, Hasten Doom
-------------------------
Effects:
Start: No Components? Flip
End: Play the top card of the villain deck.
S-85 heals Omnitron for the number of drones in play +1.
S-84 deals its health in energy damage to the highest HP hero target.
S-85 heals Omnitron for the number of drones in play +1.
Static: Damage dealt to Devices is -1.
Hero Status:
Omnitron-X: 7
Setback: 14
Expatriette: 15
Nightmist: 11
Naturalist: 18 -1 taken, mortal to energy
P-Bot: 1 -1 taken
S-Bot: 2
All equipment destroyed.
Omnitron-X - OW
HP: 7
Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge
In play: Platform Bot [1], Swift Bot [2].
Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating
Additional effects: Reduce damage dealt to Platform Bot by 1.
Start of turn:
Play a card: Play Flash Forge; discard Bee Bot to find a Focused Plasma Cannon, play Focused Plasma Cannon.
Use a power: Timeshift brings into play Defensive Blast.
Draw a card: Champion Bot, Raptor Bot
End of turn: Platform Bot deals 4 fire damage to Omnitron [63].
HP: 7
Hand: Platform Bot, Stealth Bot, Turret Bot, Champion Bot, Raptor Bot
In play: Platform Bot [1], Swift Bot [2], Focused Plasma Cannon, Defensive Blast
Trash: Technological Advancement x2, Bee Bot x3, Flash Forge x2, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating
Additional effects: Reduce damage dealt to Platform Bot by 1.
On my turn, I can let one player play the top 4 cards of their deck, with some flexibility as to order (using Syntactic Analysis x 2). Who is likely to use that most effectively?
Setback - Burns so good!
HP: 14
Tokens: 15
Hand: Cause and Effect, MicroTargeting Computer, Displaced Amory Dual Crowbars, Fumbling Fool
In play: Looking Up (x2), By Any Means (Omnitron)
Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Jack Handle
--------------------------
Start of hero turn: Ouch 3 and 3 Fire damage to self, [8]
Play a card: Displaced Armory to get Jack handle from Trash. Deal all non-hero targets 2 fire! Omnitron takes 2 [61], the rest only take 1, but will be dead or close to it.
Use a power: Looking Up, gains tokens [18], 4 damage to Omnitron [57], 3 to the rest, killing all but the S-85 [1].
Draw a card: Salvage Yard
End of hero turn: N/A
--------------------------
HP: 8
Tokens: 18
Hand: Cause and Effect, MicroTargeting Computer, Dual Crowbars, Fumbling Fool
In play: , Looking Up (x2), By Any Means (Omnitron), Jack Handle
Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Displaced Armory
Additional effects:
Increase Damage dealt to Omnitron by 1. (By Any Means)
When Setback deals damage, deal it to all non-hero targets. (Jack handle)
I have a moderate chance of doing something awesome! But I can't promise anything.
Edit: Though a Herioc Interception + Threatening Stomp may let all heroes survive a round. Sedative Flechettes would be the only one that would cause problems.
Expat's deck is going to be a mix of one-shot damage cards with some equipment (Shotgun, Staff of Ra). However, there are also some Tempest cards mixed in that could be considered "duds" - Into the Stratosphere, Aquatic Correspondence, etc.
Expatriette of the Future
HP - 15
In Play: Imbued Fire
Hand: Prejudice, Ball Lightning, Lightning Slash
Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun
--------------------------------------------------------
Start of Turn:
Play: Prejudice
Power: Load - Play Lightning Slash
6 fire damage to Omnitron [51]
Draw: Into the Stratosphere
End of Turn:
-------------------------------------------------------
HP - 15
In Play: Imbued Fire, Prejudice
Hand: Ball Lightning, Into the Stratosphere
Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun, Lightning Slash
Effects:
Increase all fire damage by 1 (Imbued Fire)
Change the damage type of of dealt by hero targets to fire (Imbued Fire)
Psst! Lightning Slash deals 6 damage. By Any Means and Imbued Fire are both increasing it.
I have bots and stuff, and thus could get great things out, but then they might all die.
Unity's favorite store?
Nightmist
HP: 11
Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}
In Play: Snap Decision
Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining
[hr]
Start: Discard Buffer Overflow. Play Syntactic Analysis on myself. Play Astral Premonition {4} and draw Snap Decision.
Play: Play Syntactic Analysis. Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.
Power: Astral Premonition. Discard Snap Decision. Reveal the top two cards of the villain deck, and put on on the top and one on the bottom.
Draw: Astral Premonition {2}
End:
[hr]
HP: 11
Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow, Gauge, Amulet of the Elder Gods {3}, Updated Intel, Tome of Elder Magic {4}, Astral Premonition
In Play: Snap Decision, Astral Premonition
Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining, Buffer Overflow, Syntactic Analysis (x2), Snap Decision
Effects: Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.
[hr]
Sorry, not such a high-powered turn this time.