Sentinels Deckbuilding, Game Four: Fourth Time Lucky?

YES! Games not over yet!

I think Tachyon is the one at 1 HP.  Was 2nd Hero to take 4 from Siegebreaker at start of turn.

Draw Arsenal Access from Leadership.

No equipment in Trash, therefore no change due to Salvage Yard being played.

For villains I think this is their current HP:

Final Breath [1], Battle Forged [1], Trueshot [9], Whipacorn [2], DREAMER [2]

Cupacabra is mentioned in Tachyon's turn, but it was nuked by RPG in Expat's turn.  (Wouldn't do damage anyways due to Whipacorn hit.)

And with a known card on top of the villain deck (Siege Breker) I can play Wrecking Uppercut to get it discarded.  Will have to see what the environment deck brings forth first of course. If both bots survive I can take out both the Whipacorn and Trueshot as well as getting Siege Breaker discarded.

The Final Wasteland

In Play:  

Trash: Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

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Start of Turn: 

Play a Card: Ancient Library (&$@!)

End of Turn: 

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In Play: Ancient Library

Trash Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

Effects

Round Six

The Dreamer - Friendship is Magic

The Dreamer - 2

In Play:  Trueshot - 9, Final Breath - 1, Battle Forged - 1, Whipacorn - 2

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

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Start of Turn: 

Play a Card: Grumble

End of Turn: Grumble grumble grumble

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The Dreamer - 2

In Play:  Trueshot - 9, Final Breath - 1, Battle Forged - 1, Whipacorn - 2

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

Naturalist

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Durasteel Chains, Displaced Armory

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile

Trash: Displaced Armory (2), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects: Damage dealt by the Naturalist is increased by 1

[hr]

Start:

Play: Durasteel Chains

Play: Displaced Armory - find Compounded Bow from my deck and put it into play; deal 3 projectile damage to Whipacorn [X]

Power: Compounded Bow - deal 3 projectile and 3 lava lamp damage to Trueshot [3]

Power: The Deadly Crocodile - deal 4 melee damage to Trueshot [X]

Draw: Team Communication

End:

[hr]

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Team Communication

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile, Durasteel Chains, Compounded Bow

Trash: Displaced Armory (3), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects:

  • Damage dealt by the Naturalist is increased by 2 [Crodile Form, Durasteel Chains]
  • Damage dealt to the Naturalist is decreased by 1 [Durasteel Chains]

[hr]

If someone else is able to take out Trueshot, I would probably destroy Natural-Born Vigor at the start of my turn to regain some HP instead of killing her.

If no one else has a card play on Omni's turn, I can play The Ultimate Target on Dreamer, so I have a chance to take out whatever she plays next before it can hit us.

Siege Breaker is next.

I was planning on Grease Gun this turn so we won't take damage, I'd like to do that on Omni's turn so I can draw, but it isn't a priority.

 

There are 9 cards left in Dreamer's deck.  Three are projections.

Hopefully we get another stall card this round that can get us through to where Dreamer has one card in her deck, and let's hope that isn't a projection.

 

I can wrathful Siege Breaker if need be.

If we get a DDA or I get Impromptu/Grease Gun it's a win.  Tachyon getting Hypersonic would give us a chance, but not a gaurantee.

 

Ok. If you're going to Grease Gun, then disregard my notes. I can wait a round for both.

If I were to adhesive foam grenade the environment, would that mean everyone else could use ancient library for free?

Yes, that is the case.  Also it is amazing.

We're going to end up pulling this off, you just wait and see.

Expatriette

HP: 3

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, Wrecking Uppercut (x2), Tactical Shotgun, Mental

Divergence, Bee Bot, Arsenal Access

In Play: Platform Bot [3], Raptor Bot [2]

Trash:  Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher

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Start of Turn:  

Play a Card: Wrecking Uppercut
             3 points to Final Breath [x]
             Villain deck discards top card (bye-bye Siegebreaker!)

Power: Load -> Play Hairtrigger Reflexes

Draw a Card: Turret Bot

End of Turn:  
   Platform Bot hits Battleforged for 3 points [x]
   Raptor Bot noms on Platform Bot in frustration [1]

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HP:  3
In Hand: Swift Bot, Champion Bot, Wrecking Uppercut, Tactical Shotgun, Mental Divergence, Bee Bot, Turret Bot

In Play: Platform Bot [1], Raptor Bot [2], Hairtrigger Reflexes

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher, Wrecking Uppercut

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Effects:
 Whenever a non-hero target enters play Expat can shoot it for 1 point of damage

 

Comment:

A couple of different options, but I went for one that gets us past Siegebreaker and sets ups preliminary damage on whatever comes out.

Ooo... quick question before this finalizes.  Is Raptor Bot allowed to "pass" or is it required to attack a target if one is available?  If it can, the turn stands and if not I will change it so that Platform Bot finishes Final Breath and Raptor Bot noms Battleforged.  But that means that the villain deck does not discard and I do a different play than Wrecking Uppercut.

Edit: Will have him nom Platform Bot since I agree with getting Siegebreaker out of the way.
 

I feel like its better to get Siege Breaker into the trash, even if Raptor bot has to chew on platform bot. That means Dreamer has exactly 8 cards left so we can for sure get all her projections out in two turns.

Team Leader Tachyon

HP: 1

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose, HUD Goggles, Blinding Speed

In Play:

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving


Start of Turn: Draw 2 from Ancient Library (because with grease gun, why not?), environment plays a card, I get Don’t Dismiss Anything, Adhesive Foam Grenade

Play a Card: HUD Goggles, Adhesive Foam Grenade

Power: Team Leader, everyone draws a card. I get Don’t Dismiss Anything

Draw a Card: Gatling Gun

End of Turn:


HP: ?

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose, Don’t Dismiss Anything, Don’t Dismiss Anything, Gatling Gun, Blinding Speed

In Play: HUD Goggles

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving, Adhesive Foam Grenade


Effects: No environment cards

Start:

End:

Static:

Notes: Poor dreamer tried so hard to kill us, I almost feel bad that she won’t be able to finish the job.

Raptor Bot cannot pass, and the Mongolian Death Worm appears.

I draw Ball Lightning for Team leader.

Tempest:  Restorer of Shadow

HP:  3

In Play:

Hand:  Ball Lightning(2), Chain Lightning, Consecrated Ground, Dual Crowbars, Final Dive Gene-Bound Shackles, Grease Gun, Jack Handle, Micro-Targetting Computer, Utility Belt, Wrathful Retribution

Trash:  End of Days, Impromptu Intervention(2), Lightning Slash, Localized Hurricane

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Start of Turn:  Draw Holy Nova and Impromptu invention for Ancient Library.  The Environment cries.

Play a Card:  Impromptu invention, draw Absolution, search for Toolbox, put it into play, drawing Lightning Slash and End of days, play Absolution.

Use a Power:  Absolution radiantizes the Worm. (HP!)

Draw a Card:  Brutal Censure.

End of Turn:

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HP:  4

In Play:  Absolution

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, End of days, Final Dive, Gene-Bound Shackles, Jack Handle, Micro-Targetting Computer, Salvage Yard, Utility Belt, Wrathful Retribution

Trash:  Dual Crowbars, End of Days, Holy Nova, Impromptu Intervention(2), Into the Stratosphere, Lightning Slash, Localized Hurricane

 

 

I'll be playing Grease Gun on Omnitron-X's turn.  Thanks Omnitron!  You're the best incapped robot friend a blind mechanic could have!

Naturalist draws Eye on the Prize.

Expat draws Flash Forge due to Leadership.

Note: Wrecking Uppercut stays in play and thus Siegebreaker should be discarded.  Raptor Bot hit Platform Bot for 2 (3-1).  (A nice suggestion since that option did not occur to me.)

And Mongolian Death Worm is pinged by Expat [7] upon appearance. To [4] after Absolution Hit.

Since the contents of the villain deck were inadvertantly revealed it looks like the 8 cards that are left are 3 projections, an EPE, and 4 citizens.  We get to see half of them while under the protection of Grease Gun.  Then things get interesting again since Dreamer's damage before she plays three cards will finish us off as things currently stand.

We have this.

If Tachyon plays DDA I can put inventive back on top of my deck, and then play it on Omni-X's turn to pull grease gun #2 into play from the deck.

That gets us through the end of the deck and all the projections into play.  Then I can end of days If needed the next turn.

 

We survived long enough to get the cards we needed

 

Also would anyone be interested in doing a vengeance 5 version of this game?

 

We'd each need to run a villain, I have ideas for decks, adding 1 villain to each of the 5, and the decks mostly built.

Don't know if people would rather build the ones they run themselves or not.

Once I saw the villain I figured the issue was going to be just that.  Surviving the Dreamer pounding us long enough for enough projections to come back out.  The load of citizens, crew, and THAT CARD just made it more difficult.

Dammit, I really should have taken out the boat...

In that case your luck would have gone south due to me putting Brain Burn in Expat's deck for some silly reason.

So, we're on the environment turn, right?