Sentinels Deckbuilding, Game Six: The Iron Lady

Fanatic Initial Hand:

Grease Gun, End of Days, Displaced Armory, Driving Mantis

Discard Driving Mantis and Displaced Armory.

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Draw End of Days and heal 2 HP.

If I'd known I was gonna draw that... Oh well.  Fanatic currently loaded with nuclear options.

Medico actually heals someone rather than deal damage

And Legacy heals 2 [28] and draws Ablative Coating

Gah, that was stupid.  I should have saved Displaced Armory and used it to fish out another copy of Grease Gun.  :confused:   Apologies.

Do we want a Grease Gun play right off, or save it for a round or so?  (Hmm, I guess so, since my alternative is draw 2 or play End of Days)  :smiling_imp:

Well if we want another uber turn by the sentinels we need to take damage. On the other hand getting a free round sounds nice. Remember I also have take down which is going to be good against her

Opening hand: Fleet of Foot, Tactical Shotgun, Elder Ring, Staff of Ra

Discard Elder Ring and Staff of Ra. Draw RPG Launcher from Proverbs

Expat

 

HP: 27
Hand: RPG Launcher, Fleet of Foot, Tactical Shotgun
Play:
Trash: Elder Ring, Staff of Ra
Effects:

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Start:
Play: Fleet of Foot.  Draw Elder Ring.  Play Tactical Shotgun
Power: Load Elder Ring
Draw: Fire Blast
End:

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HP: 27
Hand: RPG Launcher, Fire Blast
Play: Tactical Shotgun, Elder Ring
Trash: Elder Rings, Staff of Ra, Fleet of Foot
Effects: Everybody draw.  Expat damage is +1

Bunker draws Smoke Bombs.

Fanatic draws Psychic Maelstrom.

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Fanatic Chrono-Fixer
 
HP: 28

Hand: Grease Gun, End of Days (x2), Psychic Maelstrom
In Play: (none)
Trash: Displaced Armory, Driving Mantis
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Start of Turn:

Play: Grease Gun

Power: skipped
        
Draw: skipped

End of Turn:
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HP: 28
Hand: End of Days (x2), Psychic Maelstrom
In Play: Grease Gun
Trash: Driving Mantis, Displaced Armory

Additional Effects:
  Non-hero targets can not deal damage.  Fanatic can not use powers.  Fanatic can not draw cards.
  (Grease Gun)

===

Comment: Turn to build up a bit without damage and see what rolls out.  Stifles my build, but this might also allow other synergies to get going.  Can still change if we think we want to take the damage of the next 2-3 villain cards right now.

Draw Technological Advancement.

And discard Hasten Doom, then shuffle the villain deck.

The Final Wasteland

In Play:

Trash:

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ST:

Play: Con's Bunker

ET: Each hero target regains 1HP.

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In Play: Con's Bunker

Trash:

Effects: ST: Destroy Con's Bunker or play the top card of the environment deck.

ET: Each hero target regains 1HP.

Akash'Bhuta - The Iron Lady

Akash'Bhuta - 196

In Play:

Trash: Rule from the Front, Hasten Doom

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ST:

Play: Galvanized.

ET:

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Akash'Bhuta - 196

In Play: Galvanized

Trash: Rule From The Front, Hasten Doom

Effects: Whenever an environment target enters play, play the top card of the villain deck.

Whenever a villain target enters play, discard the top card of the environment deck.

When the environment trash is shuffled into the environment deck, flip Akash'Bhuta.

Increase damage dealt by Akash'Bhuta by 1. Reduce damage dealt to Akash'Bhuta by 1.

Galvanized is indestructible.

Hero HP: Bunker - 27, Legacy - 29, The Idealist - 11, Dr. Medico - 13, Mainstay - 14, Writhe - 13, Expatriette - 28, Fanatic - 29

I don't think you gave people their 1HP from Con's bunker in the HP summary.

Bunker

HP: 27
Hand: Turret Mode, Flash Forge, Inspired Repair, Smoke Bombs, Throwing Knives
Play: Razor Ordnance
Trash: For the Greater Good, Hasty Augmentation
Effects:

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Start:
Play: Inspired Repair - draw and play Stun Bolt
Power: Stun Bolt - deal 0 projectile damage to Iron Lady [185]; reduce her damage by 1
Draw: Grenade Launcher
End:

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HP: 27
Hand: Grenade Launcher, Turret Mode, Flash Forge, Smoke Bombs, Throwing Knives
Play: Razor Ordnance, Stun Bolt
Trash: For the Greater Good, Hasty Augmentation, Inspired Repair
Effects: Iron Lady deals -1 damage until the start of my turn

Who was healed 1 point by Medico?

the sentinels other than writhe.

And Akash and The Final Wasteland laugh at the play of Grease Gun.  (sigh) :slightly_frowning_face:

Looks like this character's horoscope for the game reads, "Every decision you make will be the wrong one."

Play: Take Down

Power: Gung ho Expat

Draw: Inspiring Presence

End: Grease Gun is finally activated

Expat regains to full health and blasts Akash for 5 (180)

Hey Skippy, I don't think you recognize something. Whenever Medico heals  he would deal damage. However HippOath converts all his damage into healing, which is a good thing. It means if you play your second Mortal form to energy, you get to heal 2 other heroes everytime Medico heals, which is even better when I play Inspiring Presence next round. This also means you can create healing loops where you heal Medico to full while creating many other instances of healing for other heroes

 

The damage will be dealt by the target of the healing, so that would only work when Medico is healed, not when he heals the other Sentinels.  It will get used at some point I'm sure.

It does, however, mean that Akash is up by 4 health and you may distribute 1, 1 and 2 HP amongst the other heroes.

EDIT: Actually, Akash is on 193HP; her Advanced side gives her damage reduction.