Sentinels Deckbuilding, Game Six: The Iron Lady

The sentinels are sad at the status of health in the game right now.

HP: (all full)

Start:  Discard solid to Liquid to keep mortal to energy in play.

Play a card:  Team communication, draw Aura of vision, Flesh to Iron, Keep Moving, Positive Energy.

Play a Card:  Aura of vision

Use a power:  block, all sentinels take -1 damage.

Draw a card:  Don't Dismiss Anything.

End of turn:  Expat is full, Sentinels are full, heal the other three 1 each.

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HP:  (all full)

Hand:  DDA, Flesh to Iron, Keep Moving, Mortal form to Energy, Offensive Transmutation, Positive Energy(2)

In Play:  Mortal Form to Energy, Hippocratic Oath, Aura of Vision.

Trash:  Ground Pound, Haka of Restoration, Keep Moving, Proverbs and Axioms, Solid to Liquid, Team Communication(2), Unique Capabilities.

Expat

 

HP: 29
Hand: RPG Launcher, Fire Blast
Play: Tactical Shotgun, Elder Ring
Trash: Elder Rings, Staff of Ra, Fleet of Foot
Effects:   Expat damage is +1

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Start:
Play: Fire Blast Akash for 6-1 (187)
Power: Tactical Shotgun for 5-1 (183)
Draw: Fleet of Foot
End:

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HP: 29
Hand: RPG Launcher, Fleet of Foot
Play: Tactical Shotgun, Elder Ring
Trash: Elder Rings, Staff of Ra, Fleet of Foot, Fire Blast
Effects:   Expat damage is +1

I think Akash now has a DR of 2, with one Galvanized out plus her advanced text on this side.

Galvanized doesn't grant DR. It increases damage output.

I vote we let the bunker go away this turn. We don’t need the health and every play by the environment is onr less turn we have before she flips

Agreed. Plus it's one more card that she's playing. And we don't need more creatures chewing on us either.

Well, she can’t play cards right now so that’s not an issue

Meercat, I'm sorry about your well built villain, but as long as medico and one other sentinel has taken at least one damage by the end of the sentinels turn, I play Inspiring Presence, and the sentinels get out both of their remaining mortal forms, and they don't Block, they can create an infinite damage loop that will eventually kill akash, and there is nothing save an end of days to prevent that.

I could take a picture of the math, but to put it concisely, medico heals 1 point  from HippOath, which allows him to heal 3 heroes by 2. They deals each other enough damage to keep them all able to heal, then with the third heal, medico heals himself again with the third instance. Inspiring Presence means that each iteration's damage and healing is increased by 1, for each instance. Eventually all the sentinels are in low enough health that they can stop hitting each other for every hit but instead hit Akash. Each iterations grows in magnitude of damage and healing until medico heals up to full on an incomplete heal (ie there were left over points of healing) where the process starts over at the level of healing that medico healed by (ie medico would be healed by 9 but he was only missing 5 so the next round of healing starts at 6). This can continue as long as they choose to prolong it.

 

 

Or they can choose not to do that

The damage would stop once it hit 13 though, Medico would stop being able to turn damage into healing.

So not infinite, it would probably be enough to kill her though before it ended.

Say Medico, Mainstay and Writhe are all at 12HP. Then Medico heals himself for 1 [13].
This heals Mainstay for 2 [14] (who then deals 3 damage to himself [11], Writhe [9], and Medico [10]), heals Writhe for 2 [11] (who then deals 2x3 damage to Akash) and heals Medico for 2 [12].
This heals Mainstay for 3 [14] (who then deals 4 damage to himself [10], Writhe [8], and Akash), heals Writhe for 2 [11] (who then deals 3x3 damage to Akash) and heals Medico for 1 [13].

So Medico's health can fluctuate between 10 and 13, while Mainstay and Writhe can go up and down as needed, and Akash is plinked to death. Nice job breaking it, phanta.

EDIT: I had plans for something similar, with The Scholar being able to heal himself completely every turn, but I didn't think to use The Sentinels as my hero so I could damage as well. That's rather brilliant.

It can be infinite, because you can cut the growth off when it would kill medico, and instead just start the loop over and let it build again. I tried to see how many steps it took and I was able to beat her from where she is now in 30 instances of healing but I'm sure it can be done with less

Hey, the Ranodmizer gave me Sentinels and Scholar.

 

I wated to build a very different deck, never thought of the infinite combo

Blame spiff and his randomizer.

No problem with it per say it's just a interesting coincidence