The sentinels are sad at the status of health in the game right now.
HP: (all full)
Start: Discard solid to Liquid to keep mortal to energy in play.
Play a card: Team communication, draw Aura of vision, Flesh to Iron, Keep Moving, Positive Energy.
Play a Card: Aura of vision
Use a power: block, all sentinels take -1 damage.
Draw a card: Don't Dismiss Anything.
End of turn: Expat is full, Sentinels are full, heal the other three 1 each.
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HP: (all full)
Hand: DDA, Flesh to Iron, Keep Moving, Mortal form to Energy, Offensive Transmutation, Positive Energy(2)
In Play: Mortal Form to Energy, Hippocratic Oath, Aura of Vision.
Trash: Ground Pound, Haka of Restoration, Keep Moving, Proverbs and Axioms, Solid to Liquid, Team Communication(2), Unique Capabilities.