Sentinels Deckbuilding: V is for Vengeance.

Heroes, you have defeated all those who threaten our planet, from Massive Mechanical Monstrosities to Peerlessly Powerful Pirate Platoons, and even a Sadistic Sleeping Summoner.

 

But rumors of your success have spread, and now challengers come to test your strength, and now you must rise up again, to Fight for Freedom, to Vindicate Victims of Vengeful Villains, and to prove once again that no matter how convoluted convicts card-combining capabilities carry them, they will never have the Dynamic Deck Designing Dexterity that Defenders of Decency Do.

 

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All players will need access to the vengeance Expansion, and will be expected to run a villain deck as well as a hero deck.

You may choose to design your villains deck or use one I design.

 

Villain Rules:

1.  V5 villain + one other villain deck.  

2.  No (H) icons may be on cards used.

3.  Any Mini-Nemesis in your villains deck whose Nemesis Icon is in the game must be in your deck.

Villains:

Blade Squared:  Oaktree

Friction of the Flock:  BlueHairedMeerkat

Ermine, the Silent Hunter:  grysqrl

Plague Train:  Kharnel

Proletariat, Luck of the People:  Phantaskippy

if you have a preferred name for your villain, let me know and I'll change it

 

HEROES:

Oaktree:  Expat/Visionary/KNYFE/Unity

BHMK:  RA/AZ/Fixer/Wraith

grysqrl:  Naturalist/Fanatic/Setback/Nightmist

Kharnel:  Greatest Legacy/Chrono Ranger/Tempest/Sentinels

Phantaskippy:  Omni-X/Tachyon/Haka/Parse

Environment:  MDP

(Incidentally: I'm using pre-errata Matriarch. She is gonna be fuuun...)

you realize there won't be any on destruction text, since we are using the V5 character cards.

I claimed my heroes.

I'll wait for 24 hours until I finalize rosters, or until a fifth signs on.

I do. You underestimate me, sir.

Okay, so I read through the first four of these and it seems like a crazy fun time. If the spot is still available, I'd like to give it a whirl:

Grandpa Legacy (main)
The Argent Adept
Tempest
The Sentinels

As for the villain, I was thinking Spite Train, but I need to work on that one a bit.

Ok, from what's left, I have randomized Setback, Fanatic, Nightmist, and Naturalist. I'll come up with something using those four. Not sure who the character card will be yet.

Naturalist is the character card (again...I know).

Nightmist and setback. . . if you don't worry about the spell numbers Mistbound, Mistform, Heedless Lash and Elder Ring have value, Setback though. . . that could be rough.

Mistbound would normally be nice, but I think it's going to be less effective against V5, since I can only pick one deck. I thought about Mistform and Elder Ring and opted against because there were other things that I wanted more. Astral Premonition is in, though.

Actually, I think I'm going to swap in Chrono instead of Argent. And I've got a pretty mean Plague Train deck going (I wanted to do Spite Train but the meanest drug cards all have H) 

plague train is insane, I prefer Iron Legacy/Train myself.

Well, I'll defer to you since you've built these before and I'm good either way. I imagine Iron Legacy cards make everything more terrifying, lol

Actually disregard that, I was thinking wrong.  IL is chock full of (H) cards, Plague rat is a far better option.

I would request that you leave out the infections, as there will be no built in way to get rid of them.

Yeah, I didn't include Infections. There are a couple cards that reference searching for infections and playing them, but I figured that part can either be disregarded or effectively just be shuffling the villain deck.

List updated, we will be playing on the MDP.

Please construct your decks, I will send a PM to the two of you that I am building decks for with the cards to remove and replace shortly.

I look forward to seeing Proliterate mixed with all the additional citizens… I mean comrades!  :wink:

No Citizens, going a very different direction with that, you'll see.

Hey! Why is Baron Blade wearing one of those silly Guy Fawkes masks?!?

Since I saw how hard a V-5 game was to follow on the BGG forum I put together a "status block" to show HP for targets and also a list of effects to be taken account for. I will update it and paste it in again after Baron Blade and Expat act.  (And this might be the best way to keep track of the game state.)

ROUND 1 - V is for "Vast Onslaught!"

================= Status Block =====================
Villains (advanced)
Baron Blade        32
  Impulsion Beam     8 (Device)
Friction        26
  Shock Dampeners     9 (Device)
  Stolen Gear         7 (Device)
Ermine            25
Fright Train        35
Proletariat        20
  P Clone         6
  P Clone         6
----------------------------------------------------
Heroes
Expatriette        29
Ra            30
Naturalist        29
Greatest Legacy        30
Omnitron-X        25
----------------------------------------------------
Environment
(none)    
====================================================
Effects:
--[Baron Blade]
At the end of Baron Blade's turn Baron Blade deals the hero target with the lowest HP and himself 2 Melee (Baron Blade)
Reduce damage dealt to DEVICE cards by 2 (Adv Baron Blade)
Reduce damage dealt to Baron Blade by 1  (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn Baron Blade regains 2 HP (Genetically Fused Physique)(on-going)
Each player cannot play more than 1 hero card per turn (Impulsion Beam)(device)
Each hero cannot use more than 1 power per turn (Impulsion Beam)(device)


--[Friction]
At the end of Friction's turn Friction deals the hero target with the highest HP 1 Melee (Friction)
Reduce damage dealt to Friction by 1 (adv Friction)
Friction is immune to lightning damage (Shock Dampeners)(device)
At the end of Friction's turn play the top card of Friction's deck (Stolen Gear)(device)


--[Ermine]
At the end of Ermine's turn reveal the top card of Ermine's villain deck.  If it is a one-shot, put it in play.  If not, discard it and Ermine deals the hero target with the 2nd lowest HP 2 Melee. (Ermine)
At the start of Ermine's turn, destroy 1 hero on-going card and 1 equipment card (adv Ermine)
At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)


--[Fright Train]
At the end of Fright Train's turn Fright Train deals the hero target with the highest HP 3 Melee (Fright Train)
Increase damage dealt by Fright Train by 1 (adv Fright Train)
Increase damage dealt by Fright Train by 1 (Engine of Destruction)(on-going)
Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)(on-going)


--[Proletariat]
Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP. (Proletariat)
At the end of Proletariat's turn Proletariat deals the hero target with the highest HP 2 Melee (Proletariat)
At the end of Proletariat's turn move a clone card from Proletariat's trash into play. (adv Proletariat)
At the end of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage. (P Clone)
At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 Melee (P Clone)