Sentinels of the Marvel Cinematic Universe

Just a fun side project I'm working on. When I put something in italics it's because I've renamed the canonical power/quality/ability and the one in italics is the original) 

IRON MAN aka Tony Stark  

Background: Upper Class

Power Source: Powered Suit 

Archetype: Flyer (This one was a tough choice, largely because Armored and Gadgeteer would have worked too, but I felt this gave him the right set of Powers and Abilities)

Personality: Fast Talking 

Principles: Principle of Business, Principle of Genius (Principle of Chaos

Powers: Mark III Iron Man Armor d10 JARVIS d8 (Awareness - used for the sensors)  Onboard Armaments d10 (Signature Weaponry), Inventions d6, Strength d6, Deduction d6

Qualities:  Creative Genius d10 (Creativity)  Charming d8 (Persuasion), "Genius, billionaire, playboy, philanthropist" d8 

Green Zone Abilities: Titanium Shell: (Armored), Barrel Roll (using Flight), Strike and Swoop (using Onboard Armaments) 

Yellow Zone Abilities:  "JARVIS, divert power to"  (Onboard Upgrade using JARVIS), Multipoint Targeting (Explosive Attack with Mark III Suit) , Aerial Bombardment (using Onboard Armaments) 

Red Zone Abilities:  "JARVIS give me all you've got" (Ultimate Weaponry with Mark III Suit) , "I see you forgot to account for the icing problem" (Discern Weakness with Creative Genius)

Out: Hinder with Creative Genius and increase the penality by -1

Status Dice: Green D6/Yellow D8/Red d10 

Health: 32-25/24-12/11-1

I wrote up a character from my writing who kind of resembles this Iron Man. Do you mind if I put them up in here, using your format?

Go for it. 

HULK aka Dr Bruce Banner   

Background: Academic

Power Source: Accident

Archetype: Divided: Physical Powerhouse 

Personality: Analytical (Banner) / Stoic (the Other Guy) 

Principles: Principle of Science, Principle of Rage (retcon used to change 2nd Principle) 

Powers:  Leaping d8, Presence d8, Strength d12, Vitality d10

Qualities:  Science d12, Self-Discipline d8, Wanderer d8 

Green Zone Abilities:  Gettting Madder (Change in Circumstance with Vitality), Uncontrolled Transform, Divided Psyche, Power Strike (Strength), Damage Resistance 

Yellow Zone Abilities:   Inflict (Vitality), Roaring Challenge (Reflexive Burst with Presence), Strength in Victory (Vitality) 

Red Zone Abilities:  Strongest There Is (Paragon Feat with Strength), Leave Hulk Alone (Reactive Strike with Vitality) 

Out: Defend an Ally with Strength

Status Dice: Green D6/Yellow D8/Red d10

Health: 34-26/25-13/12-1 

BTW, I have to say that the Divided Psyche makes Hulk (and Banner) really really powerful in their respective areas and not too useful outside of them. I can see why he eventually decides to change his archetype. 

Edited: Corrected Vitality

Task Manager

Background: Law Enforcement

Power Source: Genius/Unknown*

Archetype: Gadgeteer

Personality: Natural Leader

Principles: Principle Of The Engineer**, Principle Of The Veteran

Powers: Riveting Tools d10, Lightning Calculator d8, Deepstrike Suit d8, Intuition d6, Flight d6

Qualities: Leadership d10, Ranged Combat d8, Vigilance d8, Technology d10, Bleeding Edge Engineer d8

Green Zone Abilities: Field Assembly(Strange Enhancement using Riveting Tools), By The Book(Equip using Lightning Calculator)

Yellow Zone Abilities: Percussive Maintenance(Brainstorm using Deepstrike Suit), Consult Datasheet***, Jury Rig(Turn The Tables)

Red Zone Abilities: Standard of Output(Unload using Riveting Tools), Standard of Efficience(Unerring Strike using Lightning Calculator)

Out: Boost an ally by rolling your single Leadership die

Status Dice: Green d6/Yellow d8/Red d10

Health: 32-25/24-12/11-1

 

*When building Task Manager, I'd already sketched out a version of him before I got the character creation rules, so he was being pulled in a number of different directions. I ended up taking one yellow zone from Unknown, and one from Genius for him. His backstory makes both equally likely as it is.

**Principle Of The Engineer is just a rename of Principle Of Science, with some minor text changes to account for engineer instead of science

***Consult Datasheet is a holdover from when I built him pre-creation rules.

- Consult Datasheet (A): Boost using Riveting Tools. Use your Max+Min dice. That bonus is persistent and exclusive. Also, Hinder yourself using your Max die.

 

I can provide his backstory, if you are interested.

I've been slowly creating characters from Marvel, keeping characters at their most iconic representation and generally going off their MCU versions if those are available. I've made 7 Avengers and 4 X-Men thusfar. I find that X-Men can be quite limiting in terms of their Abilities due to the requirement of the Genetic power source option.

 

Made thusfar:

Avengers: Black Widow, Captain America, Captain Marvel, Hulk, Iron Man, Spider-Man, Thor

 

X-Men: Cyclops, Marvel Girl (Jean Grey), Storm, Wolverine

 

Avengers definitely feel more unique since they have varying power sources. Not sure what setting my game will be in but there's a possibility we'll be in a version of the Marvel Universe.

Even though Genetic seems to be the only Power Source for the X-Men, I would recommend taking a wider approach. Consider more than simply the characters Mutation. For example:

In Dark Phoenix , it can be argued that it was an Accident that triggered Jean Grey/Phoenix’s abilities.
Captain Britain is a mutant that focuses his abilities through a Relic .
Storm’s mutant power allows her to control an aspect of Nature (the Weather).
Magik’s mutant abilities allow her to use Mystic abilities.
Wolverine gained his Adamantium skeleton and claws from Experimentation .

This is only a taste, but it helps to show how not all mutants have to have the Genetic Power Source.

Are you going to wind up posting them here? Because I’d definitely like to see them.