Sentinels of the Multiverse, the Fate Core Edition

Hello folks,

As a geek exercise, I decided to stat out the heroes of SotM using Fate Core. More specifically, one of the Worlds of Adventure (Venture City Stories/Powers) has a great framework for doing superpowered beings in Fate Core. 

The folder for the heroes I have completed so far is here: https://drive.google.com/open?id=0B6O-DkReymNacjd3WTdady1LOGc

For the record, I am very aware of the Sentinels Comics RPG coming next year. But it's coming next year, and I was curious as to how this project would turn out in Fate. So here you go.

As a sample, I have posted Legacy below:

Legacy

Aspects:

Inheritor of Ever-growing Powers

“Baron Blade Must Be Stopped!”

Lead From The Front

Defender of the Weak

Founding Freedom Five Member

 

Skills: +4 Fight; +3 Rapport, Physique; +2 Athletics, Empathy, Will; +1 Investigate, Shoot, Contacts, Lore

Stress: Physical 4, Mental 3

Refresh: 1

 

Stunts

Galvanize. When you give instructions, people listen and do better for it. Any aspects based on tactics you’ve given that you’ve made through a create advantage action with Fight can be invoked for +3, instead of +2, by your allies.

Hard Boiled (FC 127). You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate

consequence, and if it was already moderate, it becomes severe.

Defend the Weak. When someone is attacked physically while within your zone, you can spend a fate point to redirect that attack to yourself. You may defend against that attack at +1. (Fate System Toolkit, p.41)

 

Powers

Legacy Powers

  • Legacy can fly with Athletics. This functions just like running or walking, but with vertical movement.

  • Super Hearing: You gain +2 to Investigate when using hearing. In addition, that sense cannot be impeded; for instance you can hear clearly in a cacophony.

  • You gain +2 to Physique in all situations that require pure strength.

  • Legacy has Armor:4 against physical attacks.

Special Effects: Physical Recovery, Forced Movement

Drawback: Overwhelmed By Distress Calls

Collateral Damage Effect: Flying Smash: It’s pretty trivial for you to just pick someone up and toss ‘em through the scenery. You can take out a nameless NPC entirely, or deal a mild consequence to anyone else, at the expense of the structural integrity of the buildings around you.


 

That's pretty cool.  I haven't played in the FATE system before so I don't have a good comparison on how this relates to a normal character you might build.  

Nice! I actually ran a mini-campaign of Sentinels using Fate Accelerated. Although my game was apprentice heroes and sidekicks, akin to Young Justice. 

I'm trying to do a write up on it if anyone's interested. 

Please do! I love to read that kind of stuff. 

I did something similar on the Dresden Files RPG forum, writing up versions of the Freedom Five with the full Fate rules.

http://www.jimbutcheronline.com/bb/index.php/topic,45296.0.html

Animus, love your description of how Fate Accelerated works.

While I appreciate the sentiment, hstein3 did the write up on Fate Accelerated. And I wholeheartedly agree!

Okay! Well, I wrote up a second part, describing how I built characters for my Sentinels RPG