I seriously cannot image playing this without the oversized villain cards now. They're just so much better than using the smaller ones. I know it's a minor change, but having th giant villain cards actually goes a long way for me. It really makes the game a lot better to have them.
Well, it really is a question of how much are you willing to pay for those?
I mean, kistarter's vengeance will cost you 40$ (including shipping + oversized cards) , whereas if you get it from an online shop it will cost around 25$+ shipping. Are you willing to pay 10$ more for them?
Of course, you are supporting >G by buying them at the kickstarter, but right now money is kind of an issue for me…so I am afraid I have to bail out. Even if I want the Oversized cards later, I guess that they will be available for 10$ or less, but right now I cannot aford them.
The only reason to double sleeve (soft sleeve inside the toploader) is that the toploaders are not archival/acid-free. Double sleeving is truly a bit OCD.
Will that damage my cards if I don't double sleeve them!?
In theory, it could cause some fading over time (ie several years). Really, it should be fine.
I'm willing to pay the extra $10 right now. I guess I just see it as freeing up my money later, and I need assurance that I can have those oversized cards.
I noticed that the Vengeance box cover is not prominently showed on the front page of the kickstarter. Instead, it is hidden in some obscure update #18.
Maybe putting up the box image on the front page will be more attractive for new backers?
3 days to go...
I agree, putting box art up would definitely be a great way to attract backers. However, I remember someone from >G stating that that image isn't actually the box art… They might have a reason for not posting the box art yet.
I think they keep art for the last 48 hours of the campaign, maybe for the banners, maybe with the mysterious and yet only hinted at heroes...
That'd be smart. A teaser for some of the heroes and new art of the V5 in another team pose might be really good for promotional purposes. I think they'll unveil some amazing things in the next few days to give some buzz about Vengeance.
Back to the game play : I just dreamed of something and it woke me up.
What if the five villains were not fighting "together", but one at a time ?
You first fight Ermine, for instance, she has her own deck, including some other minor villains as targets. When she is defeated, rather than flip or become incapcitated, you replace her with another member of the Five, with his own deck and allies, and so on until you have finally defeated all of them.
Only one villain turn, with one card played, and a very very different flipping mechanism : change the villain deck.
I thought about it, and find it would be very similar to what often happens in comics with this kind of team of villains : they don't fight together, they just each are following one part of a big plan, and the heroes confront them one at a time.
Well. Maybe I can finally sleep, now :)
How would you decide which villain came up next, in that case? Also, I think it more likely that the Vengeance Five have an incapacitated side if indeed you do fight more than one of them at once. They are, after all, the "opposite" to the Freedom Five...
I somehow doubt so. This would make the game quite longer. Also remember that Christopher said "This team of villains have several synergies between each other"...so they must play together. Somehow BB reduces damage to Fright Train, Fright Train redirects all villain damage to him, meanwhile Ermine destroys equipment, etc...it makes more sense.
Proletariate justa dds wave of enemies slowing the characters down like cannon fodder. He is a misguided lapdog at this point. Baron Blade doesn't care much for him as a person, so it'll make sense that he's on the frontline killing himself for the sake of BB.
Put the super secret 90k oversized bug fix on the rewards chart. I wonder how many ppl even know about it.
With the now recoginzed match ups in Vengeance...
Captain Blade - Legacy
Friction - Tachyon
Ermine - The Wraith
Fright Train - Bunker
Proletariat - Absolute Zero
...what do people think about how nemesis situations will work?
One is a reiteration of an existing nemesis pairing. 2 have previous nemesis already (could these be second nemesis?). 2 had not yet had a nemesis reveal (will they still get their own one on one nemesis outside this team?)
Maybe this is a second set of nemesis. Maybe these won't be nemesis but have a different function altogether. Mabye they will be a collective nemesis set against any member of the FF.
I am really intrigued to see where this goes.
It also seems odd though that the 5 of them will thematically go against a set of heroes not seen in this expansion. Unless there is a stand alone Young Legacy deck as one of the 5 heroes in this expansion to match Captain Blade there will be no internal nemesis matchings.
Though we do have The Assistant, Kismet, and La Capitan who could all get a nemesis out the Vengeance heroes. With Unity and The Scholar still hanging on for post Vengeance expansions.
Well, the way I see it, 3 of the Vengeance heroes will be nemeses for the other 3 villains in ST that lack them, which leaves 4 heroes without nemeses (Unity, Scholar, and the other 2 vengeance guys) and no villains without nemeses. If they go back to the normal form of expansions, there will be room for 2 more before the pairs are all evened out. 3 if they want Bunker and AZ to have nemeses besides the VV ones.
They feel more like rivals than Nemesises. None of them is a high level threath, if acting alone, and while they have their reasons to hate the Freedom Five and look for revenge, I don't think our heores would see them as anything more than a typical bad guy like many others.
I wonder if the "rivalry" aspect may just be that each one has deck built around the weaknesses and strengths of their chosen ennemy, rather than the "nemesis rule". Maybe , for instance, The Proletariat has cards giving him resistance to cold attacks. They don't have a Nemesis bonus - just a deck that give them an advantage against their personal "counterpart".
"Rival" is actually the word I've been thinking of as well. I could see them working out the way you describe. But my initial thoughts had been that each of the VV would have the nemesis symbol of their counterparts, but not necessarily be their main nemesis–just be a rival, with nemesis damage bonuses. But I'd love to see the villain decks be counterparts to the heroes' decks and vice versa. In a game against the Freedom Five, everyone could be having their own personal grudge match against the rivals, all at the same time. This would be an interesting and nice take on gameplay, not to mention being thematic gold.
BTW what really is a Nemesis ?
Some Vilain that is by background the foe of the hero or some Vilain that mecanically is harder on the hero ? because currently not all nemesis are both...