Sentinels Shattered Story-line Saga. Episode 2: As the crow flies.

The Escape pod fuel had gotten them 5 miles from Rook City.  That meant a five mile walk, and Ryan was starting to question whether his suit would hold out, he had listened to Dr. Stinson’s lectures, but he didn’t pay too much attention to the maintenance section.  “Damn Scientists.”  Frost muttered to himself, he could see the skyline getting closer, but the Wraith had gone ahead to make sure the coast was clear.  It sure was starting to feel warm.

. . .

Ryan didn’t care who these people were, they could all burn as far as he was concerned.  Someone was dead, but somehow wasn’t.  Someone ran the city, someone else didn’t, who gives a flaming crap?  Ryan knew it was the heat talking, but he didn’t know how much juice he had left.  He had to conserve energy, save it in case they needed it.  He wasn’t going to look weak.

-----

Maia knew Ryan was struggling, whether he knew how the suit worked or not Maia had studied the blueprints, and she knew what they needed to recharge the suit.  She also knew the dangers they faced in acquiring the means.  From what she had learned the Earth had fallen prey to Grand Warlord Voss two years ago.  Which proved her hunch right, something, someone, had changed the past.  They had to find out what had changed, and then find a way to set it right.  But first things first, they wouldn’t get anywhere with Ryan Frost in this condition.

The Chairman now ruled Rook City, and his network was still as powerful as ever.  She had counted on them being unknown but even that was denied them.  Thanks to some myth about heroes returning from the sky the whole world was looking for them.  She did appreciate being immortalized as “One who walks in shadow,” but she’d prefer those shadows to be free of people looking for her.

Sadly they had to act, and fast.  This Rook City had a lot in common with hers, even if Maia Montgomery was dead here others would stand with her.  On the other hand plenty others would sell her out to the Chairman for a cup of coffee.

. . .

Getting in had been easy enough, they were preparing the necessary equipment when it started.  A terrible screeching sound, like the air itself was drowning in a horrid sea of noise.  Wraith knew the sound, as did her allies.  All they could do is prepare for her entrance, and it would be dramatic.

 

Episode 2:

 

Number of Heroes:  3-5

Required Heroes:  Rook City Wraith, Absolute Zero Elemental Wrath.

Other Heroes:  Mr. Fixer, Expatriette, Unity

Villain:  The Matriarch advanced

Environment:  Pike Industrial Complex.

 

No special rules this time. (to be honest I had some special rules planned involving recharging the suit using the cold vat, but I misremembered the way it worked and there's no way you'd want to leave that in play to heal AZ. (esp. because it would still damage him too much)

EDIT:  Swapping AZ and Unity because of time differences.

Here's the team:

Wraith: dpt

Expatriette: Blue Haired Meerkat

Mr. Fixer: Gestahl

Unity: grimm88

AZEW: Theta Sigma

 

I'd love to play Unity, but it's worth mentioning that I've not yet had a good game with her and, as you may recall, I don't have Rook City, so no Matriarch or Pike Industrial. Perhaps I should wait for the next round...

Go for it, we can help, I post the effects on the respective turns, I'll try to do that more completely.  I'll put you in for Unity.

I’d be interested in Wraith again, although I’m also open to leaving the slot for a new player.

If there's no-one in yet, I'll happily take Zero

Hello all, new to the forum. I'm up to play Mr Fixer, but that's not an especially strong preference over Expatriette. I don't have the promo Zero or Wraith, but do have all that other stuff.

(edit)I've read some other PBF games so I know the idea, but how do starting hands and card draws work? Honor system or does the person running the scenario deal them out?

(edit 2) Looks like we have a lineup then! I'll go ahead and draw..

 

Mister Fixer - Starting hand - Hoist Chain, Tool Box, Driving Mantis, Meditation

 

 

I'll grap Expatriette, if I may, and all card draws are done on the honour system.

Unity - Powered Shock Wave, Flash Forge, Hasty Augmentation, Brainstorm

 

Yeah, cheating and picking your card wouldn't work too well anyway.  Twice I had what looked to be a terrible hand (in 3 forum games) but both times I ended up having exactly the right cards for what happened, and every freaking time I think I've got the perfect hand everything changes.

Zero's starting hand- Onboard Module Installation, Fueled Freeze, Modular Realignment, Focused Apertures.

 

A note that since I live on the opposite side of the world to most, if not all of you, my updates times may be a little... odd.

“Greetings, and welcome to Rook City frien . . . What are you doing here?”  The skylight had been broken open by a swarm of crows, the Matriarch then lowered in, carried by what must have been several hundred more.


“We’re from the Rook City tourism board, your birds are annoying the visitors, so we’re here to quiet them.”  Expatriette grinned, reaching for a gun.


“You three have meddled in my affairs too long, even now the Ravens call for your soul!”


“Is she always like this?” Frost asked Expatriette, but before he got an answer he was surrounded by the filthy flying rats.


“Ah, good, I am not disappointed after all.  The heroes of legend have come, tell me where are your friends?”  The Matriarch was positively glowing over her prize. "Time to crank up the AC," Ryan muttered to himself, hoping the suit would last the fight.

The Wraith was closing on the Matriarch, if she could get to the upper walkway unseen they’d get a good jump on the Matriarch.  She was spotted though, a flood of caws came towards her and several fat crows flanked her. Stealth was out, and Frost's suit wasn't functioning normally, a thich layer of ice was building up around it. At least this complex seemed the same as in her world, she would have to use the terrain to her advantage.


“Ahh, the one who walks in shadow, good.  Two new pretty things for my lovelies to play with.  You will fetch a handsome reward!”


ROUND ONE


The Matriarch


HP:  70


In Play:  Mask of the Matriarch [9]


Trash:


-------------------------


Start of Turn:  Matriarch regains 2hp (Mask)


Play a Card:  Darken the Sky  (it pulls all fowl cards from the trash into play, and the mask if it is there), Mask of Matriarch plays the top card of the villain deck:  Carrion Field [15]


End of Turn:


-------------------------


HP:  70


In Play:  Mask of the Matriarch [9], Carrion Fields [15]


Trash:  Darken the sky


Card effects:


The Matriarch:  Whenever a fowl card is destroyed the hero with the highest HP must either destroy one of their Ongoing or Equipment cards or the Matriarch deals them 3 {(H)-2} psychic damage.

When the villain trash is shuffled into the villain deck flip the Matriarch (her other side heals, deals the lowest hp hero damage)


Mask of the Matriarch:  The first time a villain card other than a fowl card is played play the top card of the villain deck.  At the start of the villain turn the Matriarch regains 2 hp.


Carrion Fields:  When a fowl card is destroyed, this card deals each hero target except the hero with the highest HP 1 toxic damage.


(Fowl cards are the basis of the deck, they each have 1hp and deal small damage at the start of the turn, they also contain the text that when they are played from the deck play the top card of the villain deck (they swarm, and crazily with the mask out {not this round though})


Hero Status:


Rook City Wraith:  27

Expatriette:  29

Mr. Fixer:  28

Absolute Zero Elemental Wrath:  27

Unity:  26


 

 

Curses, that's what I get for not checking the forums last night.  I'll have to get in on the next one.

That makes two of us, brother…Alack!

In the rafters, Wraith finds some handy items: a bicycle wheel and a piece of chewing gum. Together with the fish she had the foresight to bring, she quickly rigs up a device that shoots out knitting needles while belching out great clouds of smoke.

The Wraith

HP: 27

Opening hand: Combat Stance, Suture Self, Grappling Hook, Impromptu Invention

In play:

Trash:

Additional effects:

[hr]
Start of hero turn:

Play a card: Impromptu Invention. Draw a card: Smoke Bombs. Search the deck for Razor Ordinance, and put it into play. Play Smoke Bombs.

Use a power: Razor Ordinance. Deal 3 projectile damage to the Mask of the Matriarch [6].

Draw a card: Impromptu Invention

End of hero turn:

[hr]
HP: 27

Hand: Combat Stance, Suture Self, Grappling Hook, Impromptu Invention

In play: Razor Ordinance, Smoke Bombs

Trash: Impromptu Invention

Additional effects: Whenever the hero with the lowest HP is damaged, redirect the damage to the hero with the highest HP. Damage redirected this way is reduced by 1.

Well, Expatriette had always kept stashes of equipment here and there. This one was a bit short on actual weapons, unfortunately...

Expatriette

HP: 29

Hand: Arsenal Access, Liquid Nitrogen Rounds x2, Reload

In play:

Trash:

Additional effects:


Start of hero turn:

Play a card: Arsenal Access reveals 2 Flak Jackets. Put one into play.

Use a power: None

Draw a card: Submachine Gun

End of hero turn:


HP: 29

Hand: Liquid Nitrogen Rounds x2, Reload, Submachine Gun

In play: Flak Jacket

Trash: Arsenal Access

Additional effects:

Slim kicks at the descending Matriarch as he leaps toward a nearby locker, quickly searching for useful items as the sound of thousands of flapping wings grows ever closer.

(I'm gonna go out of turn since it's round 1 and Expat's turn is unlikely to affect mine.)

Mister Fixer

HP: 28

Opening hand: Hoist Chain, Tool Box, Driving Mantis, Meditation

In play:

Trash:

Additional effects:


Start of hero turn:

Play a card: Tool Box. When it enters play I draw 2 cards. Drew Overdrive and Bloody Knuckles.

Use a power: Strike: Deal 1 melee damage to Mask of the Matriarch [5]   (unless you guys can do exactly 6 damage and would rather me hit Matriarch)

Draw a card: Overdrive

End of hero turn:


HP: 28

Hand: Meditation, Hoist Chain, Driving Mantis, Overdrive x2, Bloody Knuckles

In play: Tool Box

Trash:

Additional effects: At the start of my turn, return Tool Box to my hand.

nicely timed.

Expatriette is a ninja :D

Haha nice, sorry we grabbed up your spots guys, I know how ya feel I've been looking for a PBF game for months and it seems like they always fill up right before I think to check.

Grim88, what times are you usually available to update?  We could switch order with you and AZ to better line up with Theta Sigma's schedule.