Sentinels Shattered Storyline Saga Episode 6, Underwater the Fish don't stink. Final text added!

there is more story at the end of episode five if you missed it.

Wraith looked up, the door was enormous, at least 15 feet high and covered in writing she couldn’t understand.

“Gentlemen,” The Scholar started, “It is your time.”

Mr. Fixer walked to the door and placed the Rod of Anubis against one side of the door.

Haka carried Ra to the other side of the door and Ra placed the Staff of Ra against the other door.

The door opened. . .

 

“Welcome.”  The voice was soothing, and powerful.  Yet there was something about it that made Wraith uneasy.

“Enter Children, you have achieved great things, and your reward shall be equally great.”

In front of them there was an old looking man, but with so much life and power in his eyes.

“We seek to use the portal Chamber.” John stepped forward toward the man.

“That is no longer necessary, we shall soon set things right.”

“What do you mean, do you know why we are here?” the Adept asked.

“You wish to use the power of Atlantis to free this world of the tyranny of the Alien, and together we shall do just that, and we shall heal this world, but first come, let us eat.”

. . .

“So where are the others?” Vance asked their host.

“What others, I am the sole guardian of Atlantis.”

“We read multiple heat signatures moving around the area.” Mack stated.

“You must have picked up the machines that still operate.”

“I thought that might be the case also, but those machines don’t give off heat signatures.” Vance continued, leaning in towards the old man.

“It is unimportant, forget about it.”  For a split second it seemed the man was angry.

Visionary flinched back and stood up.

“You are not what you seem,” she started, then reaching her hands toward the man shooting tendrils of psychic energy towards him, “REVEAL YOURSELF.”

EPISODE 6:

Number of Heroes:  3-5

Available Heroes:  The Argent Adept, Bunker, Haka, Mr. Fixer (with Rod), Nightmist, Tachyon, Tempest, The Visionary, Wraith

Also Available (only one may be chosen, if chosen they will not be using a normal character card):  Expatriette, Fanatic.

Villain:  Advanced Apostate

Environment:  Ruins of Atlantis

This is a big one, the opportunity to travel time and save the multiverse is at hand!

 

Heroes:

The Visionary:  Envisioner

Tachyon:  dpt

Expatriette:  BlueHairedMeerkat

Bunker:  grysqrl

The Argent Adept:  PlatinumWarlock

I'd like Tachyon. EDIT: Opening hand: Accelerated Assault, Lightning Reflexes, Hypersonic Assault, Supersonic Response

Can I take Expat please?

I'm going to stop playing Nightmist. The between-turns redirection in a PBF game is making me a little crazy. I'll try Bunker this time around.

Starting hand: Heavy Plating, Maintenance Unit, Omni-Cannon, Recharge Mode

Yes you may, just to remind you it's a custom character card specifically for this scenario (you can imagine she won't be her old self. . .

And that takes Fanatic off the board.

 

I screwed up.  Argent Adept is supposed to be in the story now.  So yeah, Adept is available if anyone wants him or wants to switch to him.  I'll update the story to reflect his presence.

Also if no one knows, Fixer is godly vs. Apostate, so if anyone wants to play a really worthwhile fixer this would be a good match.  I know he's been in the last two.

Also the cast is going to get some major changes after this fight, no matter which way it goes, so enjoy them while you can.

Sure, I'll go with Argent Adept.

Opening Hand:  Cedistic Dissonant, Vernal Sonata, Arcane Cadence, Rhapsody of Vigor

I'll take the Visionary if I may.

Opening Hand:  Mental Divergence, Foresight, Mass Levitation, Suggestion.

Are you okay with Adept last and Visionary first, I normally go order selected, but I really find Visionary at the fornt and Adept at the end to be much better.

The old man was gone.  In front of them stood what looked like an angel, a long haired man with large black wings, he looked very much like Fanatic.

"Who are you?" Anthony asked as he stepped forward.

"My name is Bezalial, I am the last of Atlantis." he said, "I am sorry for my deception, I am used to hiding my true nature, humans tend to strike out at that which is different from them."

"We ourselves are. . . different."  Tempest sat back down, and the others followed suit.

Tachyon took a break from eating, "You had said something about using the powe of Atlantis to defeat Voss and heal the Earth."

"Yes, the power of Atlantis can do a great. . .

Visionary looked around, the others were giving him more attention, enraptured by his words.  In fact she found herself starting to trust this man.  There was something, wrong. . .  She looked at him, and then through him and saw flames, saw bodies, destruction, and lies.  She blinked and looked around the room.  It was filled with magic, ancient magic.  It was latching onto the others, she would have to act quick, and subtly.

Faye. . . Faye, you are being controlled, you must regain your senses and help me stop this.

Nightmist's head lowered, and she shook slightly.

Bezaliel looked toward her, his face betraying the slightest hint of worry, then continued.

"As a demonstration of the healing power of Atlantis, let me present a friend of yours, Amanda, darling, can you come say hello to our guests?"

A door opened and out walked Expatriette, She was alive, and smiling, wearing a shimmering dress of unknown material.

"My friends, welcome to Atlantis."

HELP ME

Visionary looked at the scene, her senses realing, the magic had increased in power, it was threatening to overwhelm her.

PLEASE, HELP ME

The voice, it was Amanda. . .

Faye, I need your help, I am losing myself. . .

Nightmist's eyes opened, she had deconstructed the spell and neutralized it.  It was ancient and poweful, but clumsily applied.  This was no sorceror, the magic was not his.  She slowly looked around the room as the others greeted Expatriette and fawned over every word this deciever uttered.

She allowed her eyes to see the magic.  The room was covered in runes, no wonder he led them here, no one could oppose him in this room unless they could counter the spells.

This would not be easy.  She began to trace with her toe, as quietly as she could she moved some items around, and as subtly as possible directed the spell at Venessa.

The Visionary snapped out of it with a shock.  She looked at Nightmist, who mouthed back "I need time."

A distraction I can give you.

Venessa reached out with all her power and touched Expatriette, reached into her mind and freed the voice that had called to her.

Faye could see Venessa's focus and quickly dispelled the illusion that was on the young woman.

 

"What the?"  Unity jumped back.

Tachyon looked and saw, it was still Expatriette, but she was. . . altered.

"What have you done to me?" Expatriette demanded of the demon in front of her.

Bezaliel backed up away from her and started to speak

"WHAT HAVE YOU DONE TO ME?" Expatriette was yelling now, her eyes on fire with dark energy.

Nightmist finished her cancelling spell, "John, Harry, we need to get to the portal room, get that portal open."

"We shall buy you time, go!" Lt. Vance called as he ran to the crate they had brought in with them.

Bezaliel turned on them, his face burning with rage yet smiling.

"Puny Mortals, you will rue this day!"

 

Introducing our Expatriette for this match:

Expatriette, Reborn of Atlantis

29 HP

Mystical Weaponry

Power:  Exaptriette deals herself 2 irreducible Infernal damage.  If she takes damage this way activate a power from a gun card, any damage dealt by a gun card during that power's effect is irreducible.

This means she can use this power to fire both Pride and Prejudice as irreducible (since Pride isn't done until Prejudice is done), but shock rounds would never be irreducible, nor would she be able to unload with all guns doing irreducible damage, just one power's worth, and you'd want to use it last since Mystical Weaponry and the power it triggers would both count towards the cap if not used last.

They backed out of the room, slowly, they had to give the others as much time as they could.

"You think you can protect your friends, my servants are more than a match for them."  Bezaliel walked towards them grinning, in no hurry.

Tachyon spoke, "Wraith, take the others and go protect them, we'll deal with this one."

"Yes, split your forces, much easier to destroy you that way."

"My goodness," The Adept stopped and smiled, "you blow every direction but true, don't you."

"Shouldn't you be running now?" he replied, his grin changed and suddenly there was a sword in his hand, and a book floating beside him.

 

ROUND ONE

Apostate

HP:  66

In Play:  Condemnation [11], Tome of the Unknowable [3]

Trash:

-------------------------

Start of Turn:

Play a Card:  Relic Spirit [9]

End of Turn:  Apostate deals 3 melee and 3 Infernal damage to Expatriette [23], Apostate deals Bunker 3 Melee damage [25]

-------------------------

HP:  66

In Play:  Condemnation [11], Tome of the Unknowable [3], Relic Spirit [9]

Trash:

Effects:

End:  Apostate deals the hero target with the highest HP 3 melee and 3 infernal damage, Apostate deals the hero target with the highest HP 3 melee damage (Condemnation), Each Relic regains 1hp [Relic Spirit]

Static:  Damage to Condemnation is -1

Other:  If Apostate would be reduced to 0 or fewer HP and there is a villain relic in play bestroy the villain relic with the lowest HP and flip Apostate's character card, Whenever a player draws a hero card play the top card of the villain deck. (Tome) When Tome of the Unknowable is destroyed search the villain trash for Condemnation and put it into play, When Relic Spirit is destroyed move 4 relic cards from the trash into play.  

Hero Status:

Visionary:  26

Tachyon:  27

Expat:  23

Bunker:  25

Argent Adept:  24

"Trying to lie to a mind reader.  You silly nephal.  If you're so keen on a world without faith, you should see the one I came from."

The Visionary

HP:  26

Hand:  Mental Divergence, Foresight, Mass Levitation, Suggestion

In Play:

Trash:

Deck: 36x ?

-------------------------

Start of Turn:

Play a Card:  Foresight (yay for drawing without drawing!)

Use a PowerForesight.  Put Psychic Maelstrom in my hand, Brain Burn on top of deck, and Telekinetic Cocoon on the bottom.

Draw a Card:  No thank you, dearie.

End of Turn:

-------------------------

HP:  26

Hand:  Mental Divergence, Mass Levitation, Suggestion, Psychic Maelstrom

In Play: Foresight.

Trash:

Deck:  Brain Burn, 33x ?, Telekinetic Cocoon.

Tachyon

HP: 27

Hand: Accelerated Assault, Lightning Reflexes, Hypersonic Assault, Supersonic Response

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Lightning Reflexes. Play Accelerated Assault. 1 damage to Apostate (65), Tome of the Unknowable (2), and Relic Spirit (8), no damage to Condemnation. Play Supersonic Response. 2 sonic damage to Tome of the Unknowable (X).

Use a power: Rapid Recon. Reveal Accelerated Assault and discard it.

Draw a card: Sucker Punch

End of hero turn:

[hr]

HP: 27

Hand: Hypersonic Assault, Sucker Punch

In play:

Trash: Lightning Reflexes
Bursts: Accelerated Assault (x2), Supersonic Response

[hr]
EDIT: I hit Relic Spirit as well.

"I will NOT be your puppet, demon!"

Expatriette

HP:  23

Hand:  Incendiary Rounds, Reload, Quick Draw, Assault Rifle

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Assault Rifle

Use a Power:  Assault Rifle; 2-1 damage to Condemnation [10] and 2 to Apostate [63].

Draw a Card:  Quick Draw

End of Turn:

-------------------------

HP:  23

Hand:  Incendiary Rounds, Reload, Quick Draw x2

In Play: Assault Rifle

Trash:

Bunker

HP:  25

Hand:  Heavy Plating, Maintenance Unit, Omni-Cannon, Recharge Mode

In Play:

Trash:

Effects:

-------------------------

Start of Turn:

Play a Card:  Heavy Plating

Use a Power:  Initialize - draw Turret Mode

Draw a Card:  Maintenance Unit

End of Turn:

-------------------------

HP:  25

Hand:  Maintenance Unit (2), Omni-Cannon, Recharge Mode, Turret Mode

In Play: Heavy Plating

Trash:

Effects: Reduce damage dealt to Bunker by 1

For future reference, anyone who would especially like to be Enlightened should make a post saying so.  This doesn't guarantee I'll get around to it, but I'm not tracking the whole game like I used to, so I won't notice these things unless they're called to my attention.

I could use some extra card draws - I'm down to 2 cards in hand.

The Argent Adept

HP:  24

Hand:  Cedistic Dissonant, Vernal Sonata, Arcane Cadence, Rhapsody of Vigor

In Play:

Trash:

Effects:

-------------------------

Start of Turn:

Play a Card:  Arcane Cadence:  I reveal the following 5 Cards:

  • Trash--Akpunku's Drum
  • Bottom of Deck--Polyphoric Flare
  • Hand--Instrumental Conjuration
  • Top of Deck--Vernal Sonata
  • Play--Arcane Cadence

Second Arcane Cadence play.  I reveal the following 5 Cards:

  • Trash--Xu's Bell
  • Bottom of Deck--Vernal Sonata
  • Hand--Alacritous Subdominant
  • Top of Deck--Silver Shadow
  • Play--Inspiring Supertonic

Use a Power:  Vocalize--(Perform: Inspiring Supertonic) Expatriette may use a Power right now.

Draw a Card:  Silver Shadow

End of Turn:

-------------------------

HP:  24

Hand: Cedistic Dissonant; Vernal Sonata; Rhapsody of Vigor; Instrumental Conjuration; Alacritous Subdominant; Silver Shadow

In Play: Inspiring Supertonic

Trash:  Arcane Cadence (x2); Akpunku's Drum; Xu's Bell

Effects: Expatriette may use a Power right now.

Expatriette lets loose with her Assault Rifle, damaging Condemnation [9] and Apostate [61].

"Atlantis will not accept you.  I am Atlantis, this land is your enemy!"

The monster raised his arms and the ceiling fell.

Ruins of Atlantis

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Hallway Collapse, deals each target 3 melee damage.

End of Turn:  Hallway Collapse is destroyed.

-------------------------

In Play:

Trash:  Hallway Collapse

"Granuum, I summon you.  Come and slay mine enemies."

"I obey Master."  Behind them appearred a large red horned humanoid.

ROUND TWO

Apostate

HP:  58

In Play:  Condemnation [7], Relic Spirit [5]

Trash:  Tome of the Unknowable

-------------------------

Start of Turn:

Play a Card:  Fiendish Pugilist [6]

End of Turn:  Apostate deals 3 melee and 3 Infernal damage to Tachyon [18], Apostate deals Visionary 3 Melee damage [20], Condemnation regains 1hp [10], Fiendish Pugilist deals Bunker 4-1 melee damage [20]

-------------------------

HP:  58

In Play:  Condemnation [8], Relic Spirit [5], Feindish Pugilist [6]

Trash:  Tome of the Unknowable

Effects:

End:  Apostate deals the hero target with the highest HP 3 melee and 3 infernal damage, Apostate deals the hero target with the highest HP 3 melee damage (Condemnation), Each Relic regains 1hp [Relic Spirit], Feindish Pugilist deals the highest HP hero target 4 melee damage

Static:  Damage to Condemnation is -1, Damage to Apostate is -1 [Pugilist]

Other:  If Apostate would be reduced to 0 or fewer HP and there is a villain relic in play bestroy the villain relic with the lowest HP and flip Apostate's character card, When Relic Spirit is destroyed move 4 relic cards from the trash into play.  

Hero Status:

Visionary:  20

Tachyon:  18

Expat:  20

Bunker:  20

Argent Adept:  21