Sentinels Shattered Storyline Saga Episode 8, Paris when it Sizzles: final text up

Allied Command was scurrying.  Intelligence reports being analyzed, maps being updated, everyone trying to find a way to get a small team into Paris as fast as possible.

There were other things going on of course.  The push the coast was going slowly, but not badly, and reports of soviet activity were being carefully monitored.

When Command requested that instead of a “wild goose chase” into enemy territory his efforts might be better spent investigating reports of a mysterious fleet of Zeppelins heading East from Southern Russia, Legacy politely replied that the entire future of the world rested on this mission into France, and besides Zeppelins vs. the new fighters, they were of minimal threat.

It was now July 7th.  Omnitron’s History had Blade first spotted in Paris on the 8th.  By the 11th he would be gone, and they would have a very hard time preventing him from damaging the timelines after that.  The best plans they could come up with had them in Paris on the 9th, but with only a 60% chance of success.

“It’s the best chance we have team, I know we’ve only known each other a short time, but you’ve all shown you can handle yourselves, and we all share the same goal:  Preventing this madman from changing the results of this war and wrecking your world.”  Legacy was just getting warmed up, when a blonde woman approached, MP’s on either side of her.

“Hello there gramps, I’m sorry to do this but I’ll be taking over this mission.”  Paul looked at her, she looked familiar, her face was hard, but honest, looked a bit like the photos of his mother when she was younger.

“I’m sorry miss, but I don’t know. . .”

“Gentlemen, I need to speak with Mr. Parsons here for a minute, if you could give us some privacy.”

Everyone obeyed.  Whoever this lady was she had an aura of authority about her.  Anthony liked her immediately, he couldn’t state why, but he trusted her.  He was pretty sure she knew what she was doing too.  It seemed that she had the same effect on Legacy, that man towered over everyone else, but this lady, she was more than his match, he watched the two, he couldn’t imagine Legacy standing down from this mission, not now, not when he was . .  hugging her?  “What?” he spoke out loud.

The others looked, Legacy saluted the young woman, with tears in his eyes, then turned and walked the other way.  The woman turned and walked towards them, drying some tears from her own eyes.

“Lieutenant, you have orders to accompany Mr. Parsons, he will need your assistance.” she had tear stains on her face, but her voice was nothing but confidence and authority.

“Wait a minute,” Jim Brooks interjected, “Just who are you?”

The lady unfastened her coat, underneath she was wearing a white shirt and skirt, with a lantern in the middle, a very familiar lantern.

 

“You can call me Legacy.”

 

EPISODE 8:

Number of Heroes:  3-5

Available Heroes:  Argent Adept, Bunker Engine of War, Chrono Ranger, Omnitron-X, Young Legacy

Villain:  Mad Bomber Blade Advanced

Environment:  Rook City

No special rules, Just Baron Blade at last. Time to shine up your boots and kick some ass.

As always first come, first served.

 

Heroes in order:

 

Young Legacy:  cmschex

Argent Adept:  grysqrl

Chrono-Ranger:  dpt

Omnitron-X:  BlueHairedMeerkat

Bunker EOW:  PlatinumWarlock

 

Baby Legacy for me

I'll take Argent.

Opening Hand: Xu's Bell, Alacritous Subdominant, Rhapsody of Vigor, Scherzo of Frost and Flame

I'll take Chrono-Ranger. Initial hand: Jim's Hat, Displaced Armory (x2), The Masadah.

Omnitrunks, please.

Chalk me up for Bunker EOW.

Card Draws:  Flak Cannon, Grenade Launcher (x2); Turret Mode 

(This might be a kind of boring game for me... ;) )

Her Story was crazy, almost unbelievable.  She was Paul Parson's Daughter; yet only Stephen Graves knew of her.  "The girl who died," is what he called her.  In her time her father disappearred, he went off to fight Baron Blade and never returned.  After several years of searching she rebuilt the Freedom 4, but with a secret agenda.  She was going to find her father.

Find him she did.  Scattered throughout time and space, diferent versions, different fates.  She fought Legacy the tyrant, tore through prisons and secure laboratories to find corpses and broken shells of the once great hero, but not one of them was her father.  Not one.

Then she found Atlantis, and a small band of old superheroes struggling to survive, trapped beneath the ocean by an explosion of temporal and mystical energy.  She didn't find her father there, but she found a friend, an old woman who knew her, and knew what had happened to her father.  Most importantly, she found out how to save him.

Now, 15 years after his disappearance they were landing in Paris, and her chance was at hand.  Anthony was nervous, as much as he believed Pauline Parsons was up to the task ahead of her he had doubts about the rest.  The Robot and the cowboy kept to themselves, and Graves, that man was just scary.  He was at his best when he was with people he knew, ones he could easily help achieve their best.  He would have to learn fast.

"How do you know we are walking into a trap?"  Graves asked Legacy.

"It's too easy, when Blade covers his tracks no one finds him, that he was recorded being here so consistently throughout the timelines makes it pretty obvious he wants us to find him here."

"Then why did we send gramps and the armored guy away?" Jim asked, as the conversation drew everyone's attention.

"Because that's who the trap is for." Legacy noticed she had everyones attention and turned to face them, sitting up in her chair.

"Baron Blade doesn't have the knowledge we do, he is hedging his bet on destroying my Grandfather by also trying to draw him away from the War Zepelins of Fyodor Ramonat.  If My Grandfather is in Paris, he isn't stopping Ramonat's fleet, and even if Blade failed his father would succeed."

"That's where we come in," Anthony got up and moved toward the window, "we don't belong here, even if we die there's still a chance your Grandpa sets things right."

She stood up, her face as serious as he had ever seen.  "You're here because you know what is at stake.  No one from this world has any clue what the future holds if Blade wins.  You are here to right a multitude of wrongs, you are here to kill Ivan Ramonat."

. . .

Paris was crazy.  They moved quickly, trying to avoid drawing attention to themselves, moving into the old industrial sector, looking for the boarding house Blade stayed at.

They turned the corner and saw him.  He laughed.

 

ROUND 1

Baron Blade

HP:  30

In Play:

Trash:

Under Card:  0

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Start of Turn:  Baron Blade deals each hero target 0 Fire Damage, and 1 "Ronway" fire damage to Legacy.

Play a Card:  Powered Remote Turret (under Card), Living Force Field.

End of Turn:  Move top 3 cards under Baron Blade.

-------------------------

HP:  30

In Play:  Living Force Field

Trash:

Under Card:  4

 

Effects:

Start:  Deal each non-villain target X fire damage where X is the number of cards under Baron Blade's Character Card. (currently 4)

End:  move the top 3 cards of the villain deck under Baron Blade.

Static:  Reduce all Damage dealt to Baron Blade by 1.

 

Hero Status:

Young Legacy:  29

Argent Adept:  24

Chrono-Ranger:  28

Omnitron-X:  25

Bunker EOW:  27

Psst, the nemesis rule wasn't applied.

Also the advanced mode wasn't used.  I thought this would be advanced.

Is anyone even running this game?

Curses! I wanted to point that out after the nemesis rule was fixed!

 

 

 

Young Legacy

HP:  29

Hand: Backfist Strike, Next Evolution, Motivational Charge, Bolster Allies

In Play:

Trash:

 

-------------------------

Start of Turn:  

Play a Card:  Backfist Strike the Baron for 4 melee (26)

Use a Power: Atomic Glare BB for 3 damage (23)

Draw a Card: "Thokk"

End of Turn: 

-------------------------

HP:  29

Hand: "Thokk", Next Evolution, Motivational Charge, Bolster Allies

In Play:

Trash:  Backfist Strike

Additional Effects:

Argent Adept

HP: 24

Hand: Xu's Bell, Alacritous Subdominant, Rhapsody of Vigor, Scherzo of Frost and Flame

In Play:

Trash:

Effects:

---------------------------------------------------------------------------------------------------------

Start:

Play: Alacritous Subdominant

Power: Vocalize - Perform Alacritous Subdominant: Bunker can play a card

Draw: Rhapsody of Vigor

End:

---------------------------------------------------------------------------------------------------------

HP: 24

Hand: Xu's Bell, Rhapsody of Vigor (2), Scherzo of Frost and Flame

In Play: Alacritous Subdominant

Trash:

Effects:

Bunker throws down a Flak Cannon.

Legacy, I think you forgot BB's Living Force Field; he should be at 25. You'd think I'd remember the Nemesis rule after that interchange…

Chrono-Ranger

HP: 28

Hand: Jim’s Hat, Displaced Armory (x2), The Masadah

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Jim’s Hat.
Displaced Armory. Search deck for Neuro-Toxin Dart Thrower and put it in play. Deal Baron Blade net 0 projectile damage (23).

Use a power: Neuro-Toxin Dart Thrower. Deal net 0 toxic damage to Baron Blade (23). Damage dealt by Baron Blade is reduced by 1 until the start of my next turn.

Draw a card: “The Ultimate Target”

End of hero turn:

[hr]

HP: 28

Hand: Displaced Armory, The Masadah, “The Ultimate Target”

In play: Jim’s Hat, Neuro-Toxin Dart Thrower

Trash: Displaced Armory

Additional effects: Damage dealt by Baron Blade is reduced by 1 until the start of my next turn.

Omnitron-X

HP:  25

Hand: Technological Advancement, Singularity, Reset, Bio-Engineering Beam

In Play:

Trash:

 

-------------------------

Start of Turn:  

Play a Card:  Technological Advancement; put an Elemental Exochassis into play, draw Ablative Coating.

Use a Power: Timeshift self; Focused Plasma Cannon enters play.

Draw a Card: Ablative Coating

End of Turn: 

-------------------------

HP:  25

Hand: Ablative Coating x2, Singularity, Reset, Bio-Engineering Beam

In Play: Elemental Exochassis, Focused Plasma Cannon

Trash:  Technological Singularity

Additional Effects: Reduce fire, lightning, cold and energy damage dealt to Omnitron-X by 2.

I'd really prefer to hang onto my Turret Mode for the time being, as I'm going to be able to play it next round and dish out some pain pretty quickly, particularly considering that we have 4 of 5 teammates who can get rid of ongoings.

Adept, I'd really appreciate an extra Play on your turn, so I can throw down Ammo Drop before my next turn comes up.

 

Bunker: Engine of War

HP:  27

Hand: Grenade Launcher (x2), Turret Mode

In Play:  Flak Cannon

Trash:

 

-------------------------

Start of Turn:  

Play a Card:  Grenade Launcher

Use a Power: Flak Cannon--Mad Bomber Blade takes net 2 projectile damage [21].

Draw a Card: Ammo Drop

End of Turn: 

-------------------------

HP:  27

Hand: Grenade Launcher, Turret Mode, Ammo Drop

In Play: Flak Cannon, Grenade Launcher

Trash:  n/a

Additional Effects: 

Umm, Bunker, could you maybe take out the Living Force Field? It really hurts my damage. I guess I can take it out myself next turn with a Temporal Grenade, but that happens at the very end of my turn.

Pardon me for kibbitzing, but if Rook City is standing in for war-torn Paris, perhaps Toxic Sludge should be reskinned to deal Fire or Projectile damage?

Baron Blade ducks back behind the buildings, trying to keep distance between him and his attackers.

"Be careful team, but keep on him,"  Legacy called.

Anthony could see the people around, most were getting out of the way, ducking into alleys or shadows, but some. . . some were watching them intently.

"I don't like walking into traps," Anthony said, "I like running through them even less."

ROOK CITY

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Blighted Streets

End of Turn:

-------------------------

In Play:  Blighted Streets

Trash:

Effects:

Static:  Increase damage dealt to Hero Targets by 1.

Other:  If a hero deals no damage on their turn, at the end of their turn they maydiscard 2 cards to destroy Blighted Streets.

When Blighted Streets is destroyed, play the top card of the villain deck.