That only works once the cards are gone. If you hit Cap she'll just lose a card.
I realize I had the order wrong in the listed effects, I fixed that.
That only works once the cards are gone. If you hit Cap she'll just lose a card.
I realize I had the order wrong in the listed effects, I fixed that.
It would be useful to know what cards are returned from under La Capitan. I think we have 2 outstanding (1 from the villain turn and 1 from Omni-X). I don't need Rhapsody of Vigor right away, so other people can take their cards back first.
Argent Adept
HP: 13
Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction
Play: Counterpoint Bulwark, Eydisar's Horn, Rhapsody of Vigor
Trash: Arcane Cadence
Under La Capitan: Rhapsody of Vigor
Effects:
==========================================================
Start:
Play: Vernal Sonata - all hero targets regain 1 HP and each player may take a card from their trash and put it on top of their deck; I put Arcane Cadence on top of my deck
Power: Vocalize - Perform Counterpoint Bulwark - reduce damage dealt to Young Legacy and Omnitron-X by 1
Draw: Arcane Cadence
End:
==========================================================
HP: 14
Hand: Instrumental Conjuration, Polyphoric Flare, Sarabande of Destruction, Arcane Cadence
Play: Counterpoint Bulwark, Eydisar's Horn, Rhapsody of Vigor
Trash: Vernal Sonata
Under La Capitan: Rhapsody of Vigor
Effects:
People can call what card is removed when they damage her, if not it's fair game for anyone to call. Any unclaimed returns will be resolved at random when I post the villain turn.
Return Slip Through Time to the top of Omni's deck. Lets say Take Down is returned from my damage
Bunker is not going to put a trash card onto his deck.
If it's amenable to Young Legacy, he could put that Take Down on top of his deck, so that he could play it on the following round...
Okay so I know it's my turn, but I'll need either to have people summarize the situation for me, or else have to reconstruct the game. Either way, it won't happen tonight.
What's going on with Cappy's stolen cards and redirection and stuff? What other targets are in play? Do people need healing from Motivational Charge, or should I stick with The Looks That Kill?
(If Bunker puts Take Down on top of Bunker's deck, Young Legacy will be very upset....)
If we can get a card back from under Cappy, I wouldn't mind putting Eye on the Prize on top of my deck (though I'm happy not to if other people want stuff).
O-X, did you in fact Timeshift Chrono-Ranger, or did you Bioengineer the T-Rex?
Pauline is out of quips. She simply zooms across the jungle clearing to the tree that Maria Helena has climbed to try and escape while she tries to signal her ship back from before it was destroyed. With a firm kick, Pauline tears the tree out of the ground and sends it catapulting into the sky; La Capitan hastily relinquishes her perch and plummets back into the undergrowth, dropping one of her purloined valuables for Legs to retrieve with one hand before it hits the ground. The sight is undeniably awesome and all the heroes feel more confident after witnessing it.
Young Legacy
HP: 12 (including Vernal Sonata)
Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Motivational Charge
In Play: Inspiring Presence, Danger Sense, Superhuman Durability
Trash: Bolster Allies, Take Down
Under La Capitan: Nothing (assuming everyone's cool with that).
Addittional Effects:
___________________________________________________
During Argent's Turn: Put Take Down on top of my deck.
Start of Turn:
Play: Motivational Charge
Power: Motivational Charge. La Capitan loses another card; all heroes gain 1 HP.
Draw: Take Down.
End of Turn:
_________________________________________________________
HP: 13
Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Take Down
In Play: Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge
Trash: Bolster Allies
Addittional Effects: Each hero is Inspired. Legs is immune to the environment. Any damage instance of 5+ targeting Legs is reduced by 3.
Danger Sense is fodder if necessary, but I'd prefer it waited to become such until I'm out of better things to play than its replacement. I recommend leaving Cappy with 1 card at the end of this round, so that we can spend next turn dealing real damage to her without letting her flip back to aggro mode. Lead From The Front could happen at some point since SHD makes me tough, but I wouldn't mind padding my HP some more with Motivational Charge first - however once Cappy is out of tricks, I plan to drop Surge of Strength and start removing her HP in increments of 5 with my death-gaze.
I'm gonna go ahead and assume it's okay for me to get Eye On The Prize out from under Cap and on top of my deck, since no-one's stated otherwise.
Chrono-Ranger
HP: 14
Hand: Bounty Board x2, Neuro-Toxin Dart Thrower
In Play: Jim's Hat, Compounded Bow, Danny-Boy
Trash: Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt by CR by 1.
___________________________________________________
Start of Turn:
Play: Neuro-Toxin Dart Thrower enters play.
Power: Use Neuro-Toxin Dart Thrower to take one of Cappy's cards back (leaving one more under her, I think?), and reduce her damage by 1.
Draw: Eye on the Prize
End of Turn:
_________________________________________________________
HP: 19
Hand: Bounty Board x2, Eye on the Prize
In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower
Trash: Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt by CR by 1.
(Next round, I'm going to start locking down the Environment Deck, provided that my Grenade Launcher doesn't get yoinked.)
(Also, La Capitan should have precisely 1 card beneath her after my turn. She had 5 on the villain turn, then lost two to O-X, one to Legacy and one to C-R. I'm volunteering that the only one left beneath her to be the External Combustion.)
Bunker: Engine of War
HP: 16
Hand: Recharge Mode; Adhesive Foam Grenade (x2); Heavy Plating
In Play: Grenade Launcher; Maintainance Unit
Trash: Upgrade Mode ; External Combustion (x2--one under La Capitan); Decommisioned Hardware
Additional Effects:
___________________________________________________
Start of Turn:
Play: Heavy Plating
Power: Maintainence Unit: I heal 2 hp [18].
Draw: Flak Cannon
End of Turn:
_________________________________________________________
HP: 18
Hand: Recharge Mode; Adhesive Foam Grenade (x2); Flak Cannon
In Play: Grenade Launcher; Maintainance Unit; Heavy Plating
Trash: External Combustion (x2--one under La Capitan), Upgrade Mode; Decommissioned Hardware
Additional Effects: Damage dealt to Bunker EoW is reduced by 1.
La Capitan lost 2 to OX, one to his reactive plating.
So you can flip her back or leave her with one, I assume you want her at 1.
Also Trueshot was at 9hp, she heals everytime a hero card is played.
Okay, I will amend my turn, given that information.
Edit--done and done. The only card currently below La Capitan is an External Combustion.
Moving through the dense jungle suddenly around them the plants snap to life, trying to grab the heroes and spitting acid all over.
Pauline rolls to her left and flies almost touching the ground into a clear spot, perfectly evading the dangerous Flora.
INSULA PRIMALIS
In Play: Obsidian Field
Trash: Pterodactyl Thief, River of Lava, Enraged T-Rex
-------------------------
Start of Turn:
Play a Card: Primordial Plant Life
End of Turn: Each hero may destroy an ongoing and take 3 toxic, or not and take 5. (legacy is immune), Adept destroys Counterpoint Bulwark, takes 3 toxic [12], Omnitron-X takes 5-3 [13], deals 4 toxic to Trueshot [5], Legacy laughs, Chrono Ranger takes 5 [9], Bunker takes 5-1 [15]
-------------------------
In Play: Obsidian Field
Trash: Pterodactyl Thief, River of Lava, Enraged T-Rex, Primordial Plant Life.
Effects:
Static: Increase all damage by 1.
Just need to know who is destroying and who is taking damage before we go to the villain turn.
I think only Adept and Omni-X matter though, Legs has no reason to destroy anything, and the other 2 have nothing to destroy.
Omni will not destroy, take 5-2= 3 toxic and redirect 4 toxic to Trueshot
AA destroys the Counterpoint Bulwark.
Bunker only takes 4--I have Heavy Plating in play!
"Oh well, Chiquita, it seems you leave me no choice. Khutulan, kill the others. But I want the Robot."
ROUND SIX
La Capitan
HP: 75
In Play: TrueShot [5]
Trash: All the rest.
Cards Under: (1) External Combustion
-------------------------
Start of Turn: Each Villain Target regains 1 hp.
Play a Card: Shuffle Villain Trash into Villain Deck. Play Captain's Orders.
End of Turn: Trueshot deals Bunker 5-1 projectile [11], Then Trueshot deals Chrono Ranger 5 melee damage [4].
-------------------------
HP: 75
In Play: Trueshot [6], Captain's Orders
Trash:
Cards Under: (1) External Combustion
Effects:
Start:
Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)
End:
If there are no cards under La Capitan, flip her card.
Trueshot deals the highest HP hero 4 projectile damage.
The lowest HP villain target deals the Hero target with the lowest HP 4 melee damage.
Static:
Other:
Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.
The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.
Whenever a hero card is played Trueshot regains 4hp.
Hero Status:
Omnitron-X: 13 Ablative/Reactive
The Argent Adept: 12
Young Legacy: 13 Danger Sense/Superhuman
Chrono Ranger: 4
EOW Bunker: 11 Plating
Again, Bunker has DR 1 from Heavy Plating.
That puts me at 10 after Trueshot's first hit, which means that C-R has to take the hit from Captain's Orders, as I'm higher than him in hit points.
Does the timing on Trushot take place after all of the card effects have resolved or as soon as it enters play?