It would take place as soon as the card enters play, before the card's effects.
Sorry about forgetting plating.
It would take place as soon as the card enters play, before the card's effects.
Sorry about forgetting plating.
Omnitron-X
HP: 13
Hand: Defensive Blast, Disruptive Flechettes, Gaussian Coil Blaster, Tecnological Advancement, Reactive Plating Subroutine
In Play: Bioengineering Beam, Ablative Coating, Reactive Plating Subroutine, ElectroDeployment Unit
Trash: Focused Plasma Cannon, Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time ,Innervation Ray, Temporal Shielding (under La Capitan)
Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2. Chrono Ranger reveals top card of his deck, puts it into play or discards it
___________________________________________________
Start of Turn: Play Technological Advancement, bring out Elemental Exochassis, return Ablative Coating to hand, draw Reset
Play: Reset. Draw Ablative Coating. Play Defensive Blast
Power: Defensive Blast - discard Ablative Coating to deal 3 fire, 3 lightning, 3 cold, 3 energy to Trueshot (dead). Deal 3 fire (last card), 3 cold (redirect to Omni, who takes 1 cold, then hits La Cap with 4 cold -71), 3 lightning (68) and 3 energy (65) to La Cap
Draw: Slip Through Time
End of Turn:
_________________________________________________________
HP: 12
Hand: Slip Through Time, Disruptive Flechettes, Ablative Coating, Gaussian Coil Blaster, Reactive Plating Subroutine
In Play: Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, ElectroDeployment Unit, Defensive Blast
Trash: Reset, Ablative Coating
Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2.
We need to be very careful this round, so that we don't end up redirecting damage to ourselves over and over again.
I'd recommend that O-X plays Disruptive Flechettes, that way we can be rid of Captain's Orders and take that last card out from under her, though that means that no one else should be dealing La Capitan damage this round, unless they're doing multiple instances (C-R, you're on deck here, especially considering that O-X and Bunker both have DR against your 1-damage plinks..)
However, we should be able to lock down both decks this round with Take Down and Adhesive Foam Grenade, which will be pretty epic and set us up well for when she flips back to her front side!
[Edit--Nevermind! That worked really well, O-X! Let's the rest of us be careful, though and not take unnecessary damage from each other!)
I'd like to play Arcane Cadence, but I think getting rid of this ongoing that will kill CR might be more pressing.
Argent Adept
HP: 12
Hand: Instrumental Conjuration, Polyphoric Flare, Sarabande of Destruction, Arcane Cadence
Play: Eydisar's Horn, Rhapsody of Vigor
Trash: Vernal Sonata, Rhapsody of Vigor
Under La Capitan:
Effects:
==========================================================
Start:
Play: Sarabande of Destruction
Power: Vocalize - Perform Sarabande of Destruction - destroy Captain's Orders
Draw: Arcane Cadence
End:
==========================================================
HP: 12
Hand: Instrumental Conjuration, Polyphoric Flare, Arcane Cadence (2)
Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction
Trash: Vernal Sonata, Rhapsody of Vigor
Under La Capitan:
Effects:
Remember, she only redirects once per round, so you should all be safe to pound on her
"No more minions, no more ship, no more distractions. This ends now, Captain Obvious." With Pauline's legendary senses, Maria Helena's laughable attempts at stealth are like a toddler banging pots and pans together to the young heroine. She opens fire with her atomic eyes, firing two wide-angle beams which vaporize plant-matter in a 20-foot radius around La Capitan, whose futuristic devices protect her from disintegration, but significantly deplete their power reserves in the process.
Young Legacy
HP: 12 (including Vernal Sonata)
Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Take Down
In Play: Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge
Trash: Bolster Allies
Under La Capitan: Nothing.
Addittional Effects:
___________________________________________________
Start of Turn:
Play: Take Down
Power: Atomic Gaze. 5 damage to La Capitan [60].
Draw: Next Evolution.
End of Turn: Legs takes 3 exhaustion damage from firing that megablast at La Capitan, and blames her for it.
_________________________________________________________
HP: 11
Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Next Evolution.
In Play: Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge, Take Down.
Trash: Bolster Allies
Addittional Effects: Each hero is Inspired. Legs is immune to the environment. Any damage instance of 5+ targeting Legs is reduced by 3. La Capitan cannot play cards.
Was tempted to go with Surge of Strength instead for fluff reasons, but I'll be a teamster and not risk a Temporal Thief delaying our victory. The flavor still works this way, I think.
Your damage is plus 2 right now, FYI
Check your start-of-turn and end-of-turn hand/play/trash listings, Envisioner. They're pretty wonky*.
*highly technical term for "incorrect"
Oh right, Obsidian Field. Cappy's damage to me is also +1.
Bump back to page 1 for CR
Chrono-Ranger
HP: 4
Hand: Bounty Board x2, Eye on the Prize
In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower
Trash: Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt by CR by 1.
___________________________________________________
Start of Turn:
Play: Eye on the Prize deals 3 damage to Cap [57], draw By Any Means, play By Any Means on La Capitan.
Power: Use the Compounded Bow on La Capitan, dealing 4 projectile and 4 PAIN damage [49].
Draw: The Ultimate Target
End of Turn:
_________________________________________________________
HP: 4
Hand: Bounty Board x2, The Ultimate Target
In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower, By Any Means [Cap]
Trash: Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy, Eye on the Prize
Additional Effects: CR may play an extra card during his play phase.
Increase damage dealt to La Capitan by 1.
Fixed. I'm very sad I didn't draw a Legacy Ring.
Okay, lady. Now's the time when you surrender, before we make a mess all over your nice ship...
Bunker: Engine of War
HP: 11
Hand: Recharge Mode; Adhesive Foam Grenade (x2); Flak Cannon
In Play: Grenade Launcher; Maintainance Unit; Heavy Plating
Trash: Upgrade Mode ; External Combustion (x2--one under La Capitan); Decommisioned Hardware
Additional Effects:
___________________________________________________
Start of Turn:
Play: Adhesive Foam Grenade. Environment Cards cannot be played this round.
Power: Grenade Launcher: I deal net 5 projectile damage to La Capitan [44] (2 + Inspring Prescence, + Obsidian Fields + By Any Means = 5).
Draw: Ammo Drop
End of Turn:
_________________________________________________________
HP: 11
Hand: Recharge Mode; Adhesive Foam Grenade; Flak Cannon; Ammo Drop
In Play: Grenade Launcher; Maintainance Unit; Heavy Plating
Trash: External Combustion (x2--one under La Capitan), Upgrade Mode; Decommissioned Hardware; Adhesive Foam Grenade
Additional Effects: Damage dealt to Bunker EoW is reduced by 1. Environment Cards cannot be played until the start of my next turn.
Well, now I just need to search through the deck for an Environment card that will kill Ranger, destroy Take Down and destroy a bunch of cards so La Capitan can still pull this off.
And do all that without playing an environment card :P
INSULA PRIMALIS
Look some birds, I bet those trees are really old.
Keep moving folks, if you want some time at the gift shop we are running out of time.
La Capitan:
HP: 44
La Capitan flips out, screaming at her crew, but none appear.
She turns and fires a shot at Omnitron-X for 5 projectile.(8)
I will have your Robot, or destroy it!"
Oh sad, no more EDU.
Omnitron-X
HP: 8
Hand: Slip Through Time, Disruptive Flechettes, Ablative Coating, Gaussian Coil Blaster, Reactive Plating Subroutine
In Play: Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, ElectroDeployment Unit, Defensive Blast
Trash: Reset, Ablative Coating, Electro Deployment Unit
Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2.
___________________________________________________
Start of Turn:
Play: Slip Through Time
Power: Timeshift Chrono Ranger
Draw: Innervation Ray
End of Turn: Play Disruptive Flechettes, dealing 5 projectile damage to La Cap (39). Use Defensive Blast, discard Ablative Coating, dealing 4 fire, 4 cold, 4 lightning and 4 energy to La Cap (23)
_________________________________________________________
HP: 8
Hand: Gaussian Coil Blaster, Reactive Plating Subroutine, Innervation Ray
In Play: Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, , Defensive Blast, Slip Through Time
Trash: Reset, Ablative Coatingx2, ElectroDeployment Unit, Disruptive Flechettes
Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2. Chrono Ranger reveals the top card of his deck and puts it into play or trash
Argent Adept
HP: 12
Hand: Instrumental Conjuration, Polyphoric Flare, Arcane Cadence (2)
Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction
Trash: Vernal Sonata, Rhapsody of Vigor
Under La Capitan:
Effects:
==========================================================
Start:
Play: Arcane Cadence - Akpunku's Drum (bottom), Instrumental Conjuration (hand), Polyphoric Flare (trash), Vernal Sonata (top), Arcane Cadence (play)
Play: Arcane Cadence - Vernal Sonata (top), Vernal Sonata (bottom), Inventive Preparation (trash), Syncopated Onslaught (hand), Scherzo of Frost and Flame (play)
Power: Vocalize - Perform Scherzo of Frost and Flame - deal 4 cold damage and 4 fire damage to La Capitan [15]
Draw: Vernal Sonata
End:
==========================================================
HP: 12
Hand: Instrumental Conjuration (2), Polyphoric Flare, Arcane Cadence, Vernal Sonata, Syncopated Onslaught
Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction, Scherzo of Frost and Flame
Trash: Vernal Sonata, Rhapsody of Vigor, Arcane Cadence (2), Syncopated Onslaught, Counterpoint Bulwark, Inventive Preparation
Under La Capitan:
Effects:
So...awkward, but I guess we can play out Legacy's turn. Anyone object to playing Surge of Strength and burning LC for 7 (8)