I can see that. There are a LOT of factors to consider when playing Oblivaeon, and considering how the game's played, there's also virtually no limit to how many characters can be used each game. Also, unlike a normal game, it's nowhere as big a deal if a character is incapacitated in Oblivaeon. In fact, having a bunch of incapacitated characters actually improves your team's chances, late game.
We already did some corner cuts before (like can’t mix and match Southwest Sentinel or Skyscraper varients) due to complexity
Ugh.
I was thinking about it, and yeah, we need a whole separate form. That sucks because low data points until video game gets out but uuugh there are so many variables.
Which scions starred, entered play, flipped
Shields used
Missions completed /failed
Who got what rewards?
OblivAeon status, destruction track
Starting heroes and follow ups
Environments (x2) and followed after destroyed.
And I’m sure I’m forgetting something.
@MigrantP if you’re looking, make sure your video game recording can find Alll that
We also don't want to make people put down too much. They may not remember every single reward anyone got, or the exact number of counters on the Destruction card. I'm thinking just:
Shield card used
Which Scions made an appearance and whether they were fully defeated
What heroes were used by each player
What environments entered play
What phase the game ended in
The spoilery thing I'm not going to say in this thread
We can add fields for rewards but leave it optional, see how good the data we get there is. Same for the Countdown.
I think the relative power levels of the heroes in OblivAeon fights is really quite different from any other fight, in that the best heroes are good at either 1) collecting rewards and having strong incap abilities early game or 2) using rewards late game. For example, in my opinion Bunker is in the stronger half of heroes versus OblivAeon. But... I'm not sure the stats will be that useful for determining hero power levels against OblivAeon because so much depends on the order in which you select heroes - if your first hero gets no rewards, you want to switch to another hero who is good at collecting rewards, not a hero who is good at using rewards.
Mindwanderer, is there a JSON file available through your website that includes the number of games? You kindly hooked me up to the JSON file that has the coefficients of the model, but I can think of ways to use the # of games as well for our local campaign (see the link for what I have been doing):
I can make that available to you, if you want it, but it's a large file so I'm not going to post it publicly. Let me know whether you're using the card game or video game data and I'll PM you a link.
Here's some weirdness: I just ran August's statistics, which now include Action Hero Stuntman and S&D Benchmark, and AH Stuntman absolutely rocketed to the top of the chart! There's bias there because only more avid players have even unlocked him, but I've never seen that before, especially since the model devalues results with small sample sizes. S&D Benchmark is more where I expected him--in the top 10 but behind Legacy and Tachyon.
Meanwhile, the Celestial Tribunal is ranked as the 3rd-hardest environment, probably because people haven't figured out how it works. Losses in the Tribunal are about twice as likely to be due to the Represenative being killed as to the hero team being incapacitated.
After having gotten some real world experience playing him, in the video game (not just with my print and play playtester files) I can see how he can really get going. If he avoids some equipment destruction he is a beast once he has 3-4 hardware adn 3-4 software out.
Same. I reported a bunch of games where he outdamaged the rest of the heroes combined and a game where he did 46 damage on turn 1. I called him OP, but others said I was just lucky or cherry picking games to make a point, so I feel a bit vindicated here (although to be fair, pretty much all of the playtesters did say that they felt it was a top tier promo as well).
The real problem with balancing the base versus the promo was that the best way to do so was to nerf his card draw, which made him less fun, so it ended up with a fun but kind of OP promo.
EDIT - I would not have guessed that the published version of Action Hero Stuntman would beat TLT. It may come down over time. Also, b/c card draw is his one weakness, he is insane paired with TLT.
I feel nearly certain that somewhere in this thread my question is answered but the search function is not turning up something obvious, so...
Why are there listings for both Agent of Gloom Spite (Challenge + Advanced) and Skinwalker Gloomweaver (Challenge + Advanced). Aren't they the same thing?
In the video game data, they're lumped together because they're functionally and technically identical--if you select either one you get the same game. But in the hand-entered data it's manual, and they can be entered differently by the humans who filled out the form, so that separation is maintained. Someone might enter a win against Challenge Spite but a loss against Challenge Gloomweaver, for instance.
Why can't they be aggregated for the manual games? They are literally the same thing, aren't they?
I get that you keep both entries in the form given the way the form works (first choose villain, then choose whether it is a challenge or not), but as far as I can tell whether you are playing with cards or the tablet, Agent of Gloom Spite Challenge is identical to Skinwalker Gloomweaver Challenge (and similarly with Challenge + Advanced). I also get that this would be an extra coding step on the difficulty calculation end, and I may be seriously underestimating the complication of adding that step. But in the difficultly values it would make sense to me to only include Agent of Gloom Spite (Challenge) and Agent of Gloom Spite (Challenge + Advanced) and then put a note in somewhere that just reminds the user that this is the same as Skinwalker Gloomweaver (Challenge) / (Challenge + Advanced).
Don't get me wrong, you do a great job on this stuff. I might be complaining, but its a minor complaint and I'm happy to be told "get lost". :-)
EDIT: interestingly, the model difficulty value for the two Challenge + Advanced entries are very different, but that seems very likely due to the fact they are only based on 17 games each. In reality, that's 34 games of the same thing.
It's because I don't know how people are answering the questions. If they win both games, are they entering them once or twice? If they win against Spite but lose to Gloomweaver, do they count that as one loss or one loss and one win? If they beat Spite but run out of time to play for the day, do they enter the game at all? If they lose to Spite, do they log a loss against Spite, Gloomweaver, or both? What if a hero is incapacitated in one fight or the other? The question is ambiguous, so aggregating them would make it even more unclear what's being described. If we'd set it up to make it impossible to select them separately, that would be one thing, but as it is it's unfixable.
I personally have logged all my games only once and listed them as “Challenge Skinwalker Gloomweaver” even if I lost to Spiite before seeing Gloomy.
Maybe we should come up with a standard way of logging these games moving forward so that we can draw more meaningful conclusions from the data. If everyone’s filling it in differently it’s kind of not that helpful to track.