Slight fix for Unity?

Hi, after playing a couple game testing out each character deck at least 4-5 times, I felt like that Unity is too dependant of her bots.

I love the theme of the deck but 30-40% of the time she either doesn't have any equipment to destroy to put bots, she doesn't have bots in her hand or unfornatunatly you have got a villain/enviromnent that alway kill them

So I was wondering if anyone found some kind of "house rules" or "fix" you could to Unity's deck to give her more flexibility?

Unity has incredible flexibility, against some enemies she can be downright broken. I've participated in plenty of games where Unity did a minimum of 16 damage in one turn. Like everyone her deck has pluses and minuses. Her bots are targets and can be destroyed, but they also don't count as equipment or ongoing, and so destruction effects that cripple most heroes doesn't effect her at all. Bad hands just kind of suck, I've been there, but if you get a bad hand, you do have the option of Flash Forge to get you a new one. She also has multiple cards that allow her to draw. If you want to, you can try using the promo power which is to deal yourself 4 damage and play a bot.

Keep in mind that the equipment doesn’t have to be hers.

If Ra has multiple Staffs in hand, Unity can destroy it on her turn to bring out a bot, and Ra can another one allowing him to heal an additional 3 HP.

I enjoy house rules, but I don't think you should use house rules for Unity. She is my favorite character and deals insane amounts of damage most games. Golem Unity gets even more crazy.

Theres also Golem Unity you can try to play? Maybe that play style would fit you more.

Unity does have a higher-than-normal "jump through hoops" factor for building up, and it can be frustrating when, after getting some bots out, they get one-shotted by villain and/or environment cards.

When lowest hit point hero targets are being taken out, I kind of look at it not as losing bots, but as shielding teammates.

It's true that often (or, seemingly more often than other heroes, at least) it can be difficult to get your bots out. However, once she actually does get them out, insane amounts of damage tend to follow. That's why I'd be hesitant about making it too easy for her to set up via house rules. In fact, I've got a special campaign mode that grants abilities to the heroes at certain points in the campaign, and it was very difficult for me to come up with things to let Unity do that wouldn't just put her over the top.

I won't say that synergy with other heroes is a "fix", but Argent Adept and Omnitron-X can be terrifically helpful to Unity by letting her get cards in play faster, and of course everyone loves Team Leader Tachyon.

I was just going to say the same.  If I get out a raport bot and it does say 4 damage at the end of my turn and is killed by the next attack, well that was 4 damage and protected someone from an attack.  Not too shabby.

 

Of course if the attack hits everything you don't get the protection aspect, but as someone said they are safe from equipment and ongoing destruction.

 

Isn't that Unity's "thing"? That she's all about the bots and can't do so much directly herself?

IMO, changing the thing that makes her interesting wouldn't be a good thing…

Unity is the closest to a "summoner" class that SotM has, and it's true that she does rely on bots to do things, but there's always the draw two option if you can't find what you need. Also that Golem Unity's pretty cool...

 

Perhaps playing her with card draw and play enablers like Argent Adept, Visionary, and Team Leader Tacyon might help.

 

Also, house ruling in mulliganing always works!

 

hope that helps!