So ... Mutants & Masterminds?

So I’m curious, would people be interested in these heroes and villains to be statted up for Mutants & Masterminds?

I’d be down to do this. In a fit of boredom, I built all the Red Dragon Inn characters using Pathfinder.

Would you prefer M&M 2nd edition or 3rd edition?

-CSR

0 Strength?! Zero?! Really?!
Look at at those those muscles!
I mean she’s no She-Hulk, but you can’t fire a gun like this with a strength of zero!

And right here is where I say I have never played Mutants and Masterminds and have no idea how it actually works.

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You leave my indignant NerdRage alone!

From what I can tell it actually looks like you’ve done a really thorough job translating her cards over into RPG type abilities. Very cool :smiley:

If I had a steady group to play with I would so use these stats, but I tend to be cut out and brought in when someone extra is needed. Sometimes it sucks to be a lone wolf sometimes.

I understand your pain, Ron. This is the only way I can get my RPG fix at the moment. The only way I’ll every get to play in a game I’m interested in is to run it, yet I’m the only one with family, school, and work obligations, and therefore no time to prep and run a game. My friends only want to run their homebrew systems, which tend to run toward calculus-based minutiae and performance art to the point where you need degrees in statistics and philosophy to understand them. And heaven forbid they try anything new.

I swear, I move away for a few years, and everybody starts wearing diapers while I’m gone…

On a happier note, I’m currently banging out Legacy, who is actually proving to be quite the pain in the unmentionables. I’ll probably have him posted later today.

-CSR

To be quite honest, I think my favorite part of these is the Complications at the end of each. Very cool. ;D

Thank you for that. There isn’t much information on the characters’ personalities, either in the instruction booklets or on the website, so I try to do the best I can to flesh them out some and give them some depth, as well as provide something for potential Storytellers to use against our intrepid heroes.

I’m always willing to hear feedback on the designs, if anyone sees anything really out of place, or something not done quite right. For more information on the game stats, hit up the Mutants & Masterminds online SRD at www.d20herosrd.com I pull as much information as I can out of the cards and website bios, especially power names.

Up next is Tachyon, if anyone is interested.

-CSR

We actually tried to put as much of their personalities in the flavor text as we could. You’re hitting pretty close to the mark, though. :slight_smile:

Well, it’s awesome to know that I’m getting it mostly right. And I didn’t mean to sound like the characters have zero personality through the flavor text, since they obviously do if I’m gleaning this much from it. It’s just, the fluff is more like reading a historical account than an autobiography: You can infer aspects of their personality from their actions/reactions, as well as generalized assumptions given comic book tropes (if there’s always been a Legacy, then there will be a next Legacy, who would make a prime target if discovered too early, etc.), but there’s nothing like a diary entry by Fanatic saying, “…despite pointing out passages in the Gospel of Matthew, Ra refused to admit that his belief in the heathen source of his power is ultimately flawed and that, like the burning bush that appeared to Moses, holy fire is solely the province of the one true God…” or U.S. Government psych evaluations of the people holding the safety of the country in their hands or something.

Like I said, I’m just trying to make the characters interesting to use, for both players and Storytellers, and like I said before I’m completely open to feedback and constructive criticism. Hell, if the game’s writer wants to chime in on my little pet project and offer some complication ideas, they might get some “I’m not worthy!”-style groveling but it would bring the characters closer to the way they’re actually envisioned.

-CSR

Disclaimer: Author knows very little about the Bible and is reasonably certain that there’s nothing in the Book of Matthew about heathen deities or holy fire. It’s early, and it was the only chapter I could think of that wasn’t Genesis or Exodus.

These are all looking great so far! I will say, Fanatic’s “Strength” should be MUCH higher than Ra’s. Ra rarely stoops to actually hit something, where as Fanatic could casually flip a car, if she felt the car was a heretic.

But that’s just a minor nit-pick. Well done!

Are you planning on going into Villains as well?

I’ve never played M&M but now I kind of want to - these are awesome!

I’ve been in the mood to run a M&M game lately. Now that chainsawrabbit has done a lot of the heavy lifting for me (thanks!), would anyone here be interested in playing? My preference would be local (Indianapolis area), but I’m not 100% opposed to VoIP.

@imprimis5: If you do tun a VoIP game, let me know. Building these have put me in an M&M mood…

Most importantly, I’m glad people are enjoying these. I enjoy building them, but if others are enjoying it as well, it just makes it more fun.

Important News: I’ve been making tweaks and corrections to most of the heroes, and it’s a pain in the butt to go back through and edit the forum posts. If anyone wants a PDF file (which is just barely too big to post), PM me with your e-mail address and I’ll send it along.

I’m currently tackling my first villain: Citizen Dawn! The villains are both easier and more challenging than the heroes. Dawn’s going to have all her Citizen cronies as minions, is PL 15 and currently just over 400 character points. Maybe an unlimited character points budget isn’t for me. Hopefully, the other villains will be a bit more… tame. Dawn will probably be followed by Omnitron, then Spite.

-CSR

I’ll definitely let you know. And feel free to shoot the PDF my way. I’ll PM you. :slight_smile:

To everyone who is interested, I just finished a mass update for all the heroes posted so far.

I’m still fairly new to M&M 3rd Edition, so I kept finding things that needed to be added, found things that didn’t work the way I thought, etc., so I kept tweaking and altering the characters, as well as cleaning up my formatting for the stat blocks themselves to make the information more complete and their appearance more consistent.

The two major changes are:
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Keep up the good work. I’m hoping to use them soon, if anyone here expresses interest. #cheapplug

#interest

I probably have at least two other players on deck, too: my wife and my flatmate.

-CSR

With Spite, I probably would remove the Innate from his drug-based powers. Yes, they can’t be removed as cards, but in an RPG, when options are much more wide-ranging, I don’t see why these couldn’t be Nullified like anything else. Innate, in my opinion, is best reserved for things that we wouldn’t necessarily view as “powers” in the real world, e.g. a tail, wings, giant size. Just my two cents. Also, Innate powers scare the heck out of me. :stuck_out_tongue:

Yeah, I was kind of wrestling with that. Maybe I’ll add it to his “Drug-Wracked Monstrosity” complication: his drug-based powers gain Innate at the same time they lose Fades and Limited. And I forgot to add a line that if he is incapacitated, Drug-Wracked Monstrosity stops being effective and he reverts to “normal.”

-CSR

I still don’t know if I’d do it even then. It’s not really any different than, say, Nullifying the optic beams of a mutated human; yes, it’s something natural to that character’s physiology, but it can still be taken away under the right circumstances.