Hi
I got the digital version of the game (just base game) and right now I'm trying to win a basic game (difficulty 0) with each spirit on each board.
With Ocean, Board A, B, C were OK, but I don't see how I could win on D. Unless heavy stacking of the cards in my favor.
If the invaders don't explore wetland, it is impossible to prevent them to ruin the land since you cannot defend.
Especially in sand, since they is no way (again barring pure luck) to prevent the city build.
I usually go with growth three : putting presence of the coastal lands, trying to get something to draw explorer/city away from explored lands, doesn't get it, try to prevent the build in one land and drown a stupid explorer because there is nothing else to do.
On turn two, see that I can use growth three to get another power I can't use while the lands I'm not allowed to protect are ravaged and the blight card kill the game or I can use growth 2 to implement myself in the ocean with useless third card play, or pointless symbol at this time, see the land I'm not allowed to protect being ravaged and the game killed by the blight card.
Does anyone has any idea how to win this setup?