Speed run

Pick any heroes you want. What's the fewest number of hero turns it takes to win?

First target: GloomWeaver in the Final Wasteland.

I used Legacy, Fixer, Tempest, Ra, and Haka to win in 17 hero turns. Can you beat that?

I’m sure I might be able to optimize further.  Legacy, Chrono-Ranger, Ra, Idealist, and Action Hero Stuntman took 11 hero turns.  I might try with KNYFE instead and put Ra second. 

That did go quicker.  9 hero turns with Legacy, Ra, Chrono-Ranger, KNYFE, and Action Hero Stuntman 

Malpractice Medico, PWAA, Greatest Legacy, F6 Tempest, Adamant Sentinels: 8 hero turns. And would have been less if Inspiring Presence had started off in hand.

Tried your team! Took me ten hero turns, and, WOW, I have not played Action Hero Stuntman much, if ever. He sure can do all the things!

Why F6 Tempest?!

Legacy, Ra, Tempest, The Sentinels, Termi-Nation Bunker: 5 hero turns. /shenanigans

https://steamcommunity.com/id/migrantp/screenshot/961977062860875078

So the absolute best I could do in the video game was 8 turns, with Malpractice Medico, Legacy, Scholar of the Infinite, Tempest, and The Sentinels. I then started wondering if there was absolutely any way I could possibly Magical Christmas Land this, and with any luck my math is correct and we have this:

Gloomweaver plays 5 zombies and Ronway, resulting in everyone taking a crapton of damage that's more than enough to let everyone get healing.

Malpractice Medico plays Healing Pulse and uses Red Right Hand. At the end of his turn he chooses any 3 people to gain 1HP which results in 3 damage to Gloomweaver. (87/90)

Legacy plays Inspiring Presence. This results in 8 1hp gains for 8x2 (Presence) = Angry Dad does 16 damage to Gloomweaver (71/90). Legacy uses Galvanize.

Infinite Scholar plays 3 Keep Movings into 3 Solid to Liquids then finally plays Proverbs and Axioms. Everyone chooses to gain 2hp except for Scholar who gains 5hp (2hp+3 StLs), which results in Angry Dad doing 7x4 (Presence, Galvanize, 2hp) + 1x7 (Presence, Galvanize, 5hp) = 35 damage to Gloomweaver (36/90). Scholar uses Channel to do 3 damage of his own (1 damage, Presence, Galvanize) to Gloomweaver. (33/90)

Tempest plays and uses Cleansing Downpour which results in another 35 damage same as above, leaving Gloomweaver as worm food, with Medico having done all but 3 of the damage himself.

Conclusion: Angry Dad is terrifying.

Wow!

Does incapacitated Termination Bunker allow you to win somehow? Does he have the power to put a deck in its trash?

He does! That’s hilarious. I wonder if there’s a way to incapacitate Bunker in fewer turns …

That's possible I think, I put him last after 4 heroes to have a better chance of hitting him enough. It took 2 tries. You would need to choose fewer heroes to have fewer hero turns with this method, because GloomWeaver only checks the trash at the start of his turn.

You could also win with 3 hero turns using Omnitron-X + Rogue Agent K.N.Y.F.E. + Dark Conductor Argent Adept or similar, but you need to be super lucky (all 3 relics on the top/bottom exactly when you check).

I admit I feel sort of amused that I didn't initially realize what MigrantP did so I set out to see if I could figure out a way to generate 90 damage in four turns or less and actually managed it. :P

Having seen the other posts, I’m guessing that Sacrifice Tempest was to help you find Cleansing Downpour in order to turn healing into damage by Malpractice Medico.

Yikes. Indeed.

Yes, exactly. It didn’t really matter in this case because Tempest had to start with Cleansing Downpour in hand to be competitive, but I wanted to choose a team that would be consistently fast without restarting, just on principle.

I forgot that TN Bunker’s power worked on villain decks! Given that: Malpractice Medico, Prime Wardens Tempest, Adamant Sentinels, TN Bunker. 4 hero turns.

PW Tempest because a hand filled with direct damage is potentially better than Cleansing Downpour given that he’s only going to use it once. In Magical Christmas Land (as Jeysie so eloquently put it), PW Tempest can do 19 of the required 26 damage, and this can be won in 3 hero turns.

For a direct damage approach, though, Guise the Barbarian with Red Right Hand is probably the most optimal scenario.

Not my term, I admit, "Magical Christmas Land" is Magic: the Gathering fandom jargon for basically "assuming literally every factor plays out exactly the way I need it to". Generally for hypotheticals like this one.

If you're going hypothetical, there's probably a way to force three villain discards on the first round...

Such as chaining three Gimmicky Characters.

That still would take three hero turns since the alternate win condition for Glooomweaver doesn’t trigger until the start of Gloomweaver’s turn. 

You could do it in two. Hero 1 is Guise, who uses 3 Gimmicky Characters and finishes with I Can Do That Too on, for example, F5 Legacy. This lets the last hero, Stuntman, play In Medias Res, skipping all other hero turns.