Spirit Island: The Jagged Earth wishlist and discussion

Edit: I wanted to add the print and play options people have created so far from the Jagged Earth Kickstarter and put it all in one place instead of having to search for links. I do not claim any of these as my own and giving credit where it is due. Remember these may not be the final copies that will come with Jagged Earth but they are what we have based off pictures of reviews and what is shown on the kickstarter.

PnP rules for different variations and more players, Credit Jagged Earth Kickstarter - https://www.dropbox.com/s/evp70pilk7sgkkd/Jagged%20Earth%20PnP%20Rules%20-%20Play%20Options.pdf?dl=0

Burning Plage Seeks Vengence and Grinning Trickster Stirs Up Trouble:

Credit robb888 - https://drive.google.com/drive/folders/188RwnB65q45XZSFh9jKZMsJcJxDjUXMp - Quick print but I found it is hard to tell which starter card goes with which character.

Credit AdamH -  https://drive.google.com/drive/folders/1TE3MbuuQ73hQicagbRGxB0AeGtCZbKkc - use this to check which starting cards are which. The link above is good to print quickly but it is hard for me to be able to tell which card goes to which spirit.

Finder of Paths Unseen

Credit robb8888 - https://drive.google.com/drive/folders/1kT1HZ7miIV8wUEpZxC8pdA0RthI9N6j5

Rules on Isolate mechanic according to Braithwrathe (needed to be able to play Finder):

Essentially, it seals off a land and make it inaccessible.  Here are the pertinent bits:

1. Invaders skip all explore actions in Isolated lands (they do not explore into them, even if there is a building on the land, and they are not a source of explorers)

2. For invader pieces, Isolated lands are not considered adjacent to anything... unless you want them to be. So they can't be gathered/pushed unless you allow it. 

3. Sorry, but Isolate doesn't prevent blight from cascading. 

Many Minds Move as One

Credit Skepsis

Here's the board: https://docdro.id/YX4pJls Start up condition was left off the starting board on this one so you willl need to add it in. - one presence on your starting board in a land that has a Beast.

Here's the cards: https://docdro.id/tQLLuLn

 

As the kickstarter goes and if someone creates a new thing to add, please shoot me a message and I will add it here.

 

 

Original Post

Lets talk about our wishlist for the kickstarter that is supposely happening next week for spirit island.

 

Mine contains the following:

-5 and 6 player expansion with enough minis to make this possible. The one in the store just adds tokens for spirits but not enough invaders, dahan, fear, etc.

-at least 4 new spirits (we know of 2)

-one of the spirits that cause invaders to go to war with themselves.

-a promo spirit of  Akash'bhuta in some shape or form

-a promo spirit of Mr. Chomps, because we need Mr. Chomps in more games!!!!

-a promo spirit of Erik called The One who Creates, just because it would be fun.

-a promo spirit of Christopher called The Powerful One.

-5 new adversaries. I would love to see a few that are not European, maybe a Viking one? another fun one would be a sibling tribe of dahan that want to invade? Martians wanting to make this their new home to invade the rest of the world so the spirits are actually saving the planet?

-new scenarios? Not sure how much I want more of these. I like the adversaries more

-a dahan civil war mode? Maybe some dahan go bad and want to industrialize and overthrow the other dahan. This easily could be explain as "The island has been invaded before and the spirits have chased off the invaders but some of the dahan are looking at the technology left behind and decide to start using it and leaving their dahanning ways. The spirits are unhappy and have decided to chase off the dahan that have turned their backs on them."

-currently everything seems very colonial as invaders, what would happen if invaders from 2018 would show up instead?

-the expansion is currently done with playtesting and all GTG has to do is send it to the printers and we will have it in 6 months and no 2 year delay (:

 

On your last one, the big delay is the art.

Your first point h as been mentioned in a few interviews as one of the design goals.

I've heard tell that someplace Paul has said there will be at least 8. I know that Eric did a podcast interview where he confirmed a 3rd spirit as being in (Volcano Looming High).

From what else I know, I think you'll be happy on some of your other points.

New adversaries and scenarios would be nice. Really, I just want new colors of presence tokens. :B It's a travesty that Rampant Green can't be green!

I think a more thematic approach to Akash'buta would be a vs. scenario.  An Akash'buta miniature, roaming the board and devouring presence, dahan, and colonists with the goal of gaining enough power to destroy the Nexus of the Void.

Forgot to add a bigger box to my wishlist. The bigger box needs to be big enough to hold the current stuff, the new expansion, and the 5 to 6 player expansion. It also needs to be big enough to hold another 3-4 expansions Incase they are done. 

Don’t you realize that wishing for a bigger box precludes wishing for a six-month timeline??!

ugh sadly you are right. Bigger box will probably cause a 3 year delay.

(I get and like the joke, so don't take this wrong! ;-)

I love the BIG Sentinels box and think that was a wonderful way to approach the storage situation! But I hope for SI they just give us a big box that holds it all (later, when they are done with expansions), and have someone like Broken Token create inserts for it to structure the interior. :-D 

One minor point from the first post...Vikings are European - Scandinavia is part of Europe :P. Also, the stereotypical raid-and-pillage Viking types (no, they didn't actually wear horned helmets) were doing their thing several hundred years before the colonial era, which I think was more aorund the 16-1700s...

But anyway, yeah looking forward to all the new spirits. And I agree that a single box into which everything could fit comfortably would be nice :).

 

True. Was really thinking about some Asian ones when I said that. Maybe the Japanese? Also I was trying to say that they didnt have to stick to colonial times fully. There could be a Viking one earlier. I guess it boils down to if they want to keep the invaders all coming from the same era in time or not.

OOOOOOOO I just had a thought of another idea for the expansion!!!

Time has passed, and the island has too - therefore new map tile? Be interested to have a tile that does not have an ocean on it at all but not sure how to make that balance and work.

https://pbs.twimg.com/media/DpQg7Z2WsAEJ6Dl.jpg:large

We’ve got a rough manifest of stuff planned for the expansion. Along with some very interesting previews.

Several of things on this made me excited and sad. Badlands looks interesting, but still would have liked to have seen the Dahan Civil War. I really like the Archapelico idea, this is a fun way to make it so 6 players could have 2 related games going on at once so it won’t get as bogged down. The second spirit shown off had an interesting spirit track but at same time really confused how it works. 

It could be one of the scenarios? :- Honestly, I don’t know – I’ve been playtesting, but haven’t touched the scenarios at all. :frowning:

I do want to say (since it’s public), look at that Aspect card. I’m really looking forward to the Aspects! They are going to be a lot of fun! :-D 

In case anyone is interested in the specifics, this was recently posted: 

https://www.youtube.com/watch?v=W_utqBCl40M&feature=youtu.be

This video is amazing. I'm almost certainly going to back this on Kickstarter :-D

I paused the video on pretty much every piece of text to take it in. I'ts unlikely I'll have the time to make any proxies (just had my first child) but I'll be counting down the days until I can play with this.

I'm wondering, some of the wordings seemed pretty wonky or unclear to me -- are you still at a point in production where you can tweak wordings? I'd offer my suggestions for improvements if so.

Was going through the video again and just realized, the expansion may contain the 5-6 player board but not the 5-6 player expansion. Am I reading this wrong? Time to summon Paul and Maggie for a clarification. Need this info so I know if I need to buy the 5-6 player expansion.

We’re still playtesting, yes. Final texts won’t be nailed down for some time.

(But also some of the texts are old, and in particular some of those Aspects will definitely be dropped.)

I'm about 90% confident that it's been said elsewhere that support for 5-6 players has been one of the design goals for the expansion.

hope so. Just realized the 5-6 player expansion and the one map is no longer in store