Edit: I wanted to add the print and play options people have created so far from the Jagged Earth Kickstarter and put it all in one place instead of having to search for links. I do not claim any of these as my own and giving credit where it is due. Remember these may not be the final copies that will come with Jagged Earth but they are what we have based off pictures of reviews and what is shown on the kickstarter.
PnP rules for different variations and more players, Credit Jagged Earth Kickstarter - https://www.dropbox.com/s/evp70pilk7sgkkd/Jagged%20Earth%20PnP%20Rules%20-%20Play%20Options.pdf?dl=0
Burning Plage Seeks Vengence and Grinning Trickster Stirs Up Trouble:
Credit robb888 - https://drive.google.com/drive/folders/188RwnB65q45XZSFh9jKZMsJcJxDjUXMp - Quick print but I found it is hard to tell which starter card goes with which character.
Credit AdamH - https://drive.google.com/drive/folders/1TE3MbuuQ73hQicagbRGxB0AeGtCZbKkc - use this to check which starting cards are which. The link above is good to print quickly but it is hard for me to be able to tell which card goes to which spirit.
Finder of Paths Unseen
Credit robb8888 - https://drive.google.com/drive/folders/1kT1HZ7miIV8wUEpZxC8pdA0RthI9N6j5
Rules on Isolate mechanic according to Braithwrathe (needed to be able to play Finder):
Essentially, it seals off a land and make it inaccessible. Here are the pertinent bits:
1. Invaders skip all explore actions in Isolated lands (they do not explore into them, even if there is a building on the land, and they are not a source of explorers)
2. For invader pieces, Isolated lands are not considered adjacent to anything... unless you want them to be. So they can't be gathered/pushed unless you allow it.
3. Sorry, but Isolate doesn't prevent blight from cascading.
Many Minds Move as One
Credit Skepsis
Here's the board: https://docdro.id/YX4pJls Start up condition was left off the starting board on this one so you willl need to add it in. - one presence on your starting board in a land that has a Beast.
Here's the cards: https://docdro.id/tQLLuLn
As the kickstarter goes and if someone creates a new thing to add, please shoot me a message and I will add it here.
Original Post
Lets talk about our wishlist for the kickstarter that is supposely happening next week for spirit island.
Mine contains the following:
-5 and 6 player expansion with enough minis to make this possible. The one in the store just adds tokens for spirits but not enough invaders, dahan, fear, etc.
-at least 4 new spirits (we know of 2)
-one of the spirits that cause invaders to go to war with themselves.
-a promo spirit of Akash'bhuta in some shape or form
-a promo spirit of Mr. Chomps, because we need Mr. Chomps in more games!!!!
-a promo spirit of Erik called The One who Creates, just because it would be fun.
-a promo spirit of Christopher called The Powerful One.
-5 new adversaries. I would love to see a few that are not European, maybe a Viking one? another fun one would be a sibling tribe of dahan that want to invade? Martians wanting to make this their new home to invade the rest of the world so the spirits are actually saving the planet?
-new scenarios? Not sure how much I want more of these. I like the adversaries more
-a dahan civil war mode? Maybe some dahan go bad and want to industrialize and overthrow the other dahan. This easily could be explain as "The island has been invaded before and the spirits have chased off the invaders but some of the dahan are looking at the technology left behind and decide to start using it and leaving their dahanning ways. The spirits are unhappy and have decided to chase off the dahan that have turned their backs on them."
-currently everything seems very colonial as invaders, what would happen if invaders from 2018 would show up instead?
-the expansion is currently done with playtesting and all GTG has to do is send it to the printers and we will have it in 6 months and no 2 year delay (: