Ok, a buddy of mine and myself can not figure out how these things work with the new manual wording.
Above is the PDF for the manual for the updated version of Sentinels. To follow and see for yourself what i'm seeing to help me.
Page 9 of 24 from the PDF (or page 6 of the manual) states in the same format the " Start: . . . " " Play: . . . " and so on. Not making any different look or format style for "Start" and "End". So in the description of "Additional Card Draw:" the last sentence states: "If by contrast, a player skips their turn for any reason, they have skipped every phase of their turn and cannot draw any cards."
That says to me that Every phase includes the Start phase and End phase of the specific hero's turn. HOWEVER, page 2 of 24 from the PDF (or the Quick Reference page in the manual) the 6th bullet states about the hero's turn: "Hero turns have Three phases: Play a card, Use a power, Draw a card. All phases are optional. If you neither play a card nor use a power, then you may draw two cards instead of one."
These two sections of the book speak about the same thing however format it to be different inclusions of pieces of the game.
My question then is: Is the start of Turn another phase of the hero's turn, to which would be skipped if the player would SKIP their entire turn, thus NOT causing "At the start of turn" effects on cards in play by the character or is it not included in the skipping of a hero's turn and Start of Turn and End of Turn effects still occur with "skipping" the hero's play, power, and draw phases?
To try and put an example for how we have used it, wording it as including Star of Turn and End of Turn as phases:
Mr. Fixer's card, Grease Gun, prevents Villain targets from doing damage while in play. At the start of his next turn the grease gun card is removed from play.
It seemed completely like breaking the game but the way we read the manual seemed like it was a legitimate approach and skipped ALL of Mr. Fixer's turn and not drawing any cards thus not having his "Start of Turn" incur, keeping Grease Gun in play and preventing Villain damage the entire match. This is obviously a massive bonus to the heros as they could only take damage from Environment cards. HOWEVER, the way we justified our decision is that Grease Gun is an equipment and thus if the Villain or Environment pulled a card that wiped all equipment cards, Grease Gun would leave play so it was fair to skip all of Mr. Fixer's turn.
Another example is Legacy's card: Take Down which states " Villain cards cannot be played. At the start of your turn, destroy this card."
So skipping a legacy with this card out would not incur the start of his turn keeping it out and preventing the villain from ever playing cards ever. But same as fixer, that Take Down card is an ongoing therfore the environment can pull a "Remove all ongoing cards" and Take Down would then leave play allow the villain cards to be played again.