State of GTG - April 2018

Hmm, my wallet is quite pleased with the news that the "cool Sentinels Comics related thing" and the "History of Sentinels Comis" are the same thing, but I'd be lying if I said my soul weren't disappointed.

@speedyolrac, @jffdougan - How do you actually use TTS?  I picked it up during the last big Steam Sale, along with the Scythe DLC, and despite going through the tutorial, can't figure out how to actually start playing a game once I've launched it.  Are there any good resources you know of?  (Specific to Scythe would be great, but I'll take anything at this point.) 

I thought it was lower on the list in previous months. But I haven’t been antsy for it, so I haven’t kept a close watch. I could be wrong.

@speedyolrac, @jffdougan: It's more that I have to admit it's still hard to swallow spending $80 on something only I'll get to use... but... I love LoadingReadyRun from their Magic: the Gathering stuff and Cameron is one of my faves so of course I had to watch the stream, and now I have to admit the game is incredibly shiny.

And I own Tabletop Simulator but I admit I despair at ever learning it well enough to actually play a game through all the way. It feels like Surgeon Simulator for board games. The last time I played, during setup I was trying to lift a Sentinels playmat to retrieve a character card that had inexplicably decided to disappear under it when I tried to set the card down and in the process I managed to accidentally throw the entire table and its contents across the room instead and so decided I was going to shelve the program entirely for now and move onto other vidya games for a while.

Don't really see how that's disappointing. The history book has been mentioned several times and places but was never mentioned on the timeline. That was a big ol' clue revealing that it was most likely the secret thing anyway.

Just as we know OblivAeon is coming, so is it's episode. Just chill and enjoy the ride, along with all the episode we'll get before then.

I wasn't intending to criticize the status of Prime Wars in my post, just observing that interpreting the WIP list as a priority list may be an error. 

I've been wondering this too.  I have TTS, but I've never actually played a game on there.  I'm not even sure how to get Spirit Island on it, since it's not listed amongst the DLC.

You actually want to check out the Steam Workshop for TTS.

As far as I'm aware, isn't there a tutorial somewhere on the startup screen of TTS?

Spirit Island is a super-fun game to play solo. It's by far my favorite solo game. The players at the One-Player Guild on BoardGameGeek are also incredibly enthusiastic about it. If that possibility appeals to you, I'd encourage you to try it out. (And you should be able to get it for well less than $80, once the reprint comes in.)

The last time I played, during setup I was trying to lift a Sentinels playmat to retrieve a character card that had inexplicably decided to disappear under it when I tried to set the card down and in the process I managed to accidentally throw the entire table and its contents across the room instead and so decided I was going to shelve the program entirely for now and move onto other vidya games for a while.
I have no experience with TTS, but the image of flipping the table in a virtual game is just too good.

Yeah, TTS is all about subscribing to workshop mods and then opening those to play. I recommend configuring them to your liking afterward and then saving a game state. :B

Yeah, that's what I did - find in the Workshop where someone has made Spirit Island and subscribe to that, load it in Tabletop Sim and then highlight and save each set of compoments, decks, etc as separate objects, then load a blank table and spawn in the components needed at the start of a game. Then save it, and use that save when I want to start a new game of Spirit Island. I've done the same with Sentinels - I have all the decks saved as separate objects but the Sentinels "gaming table" is just a large table with some of the electronic counter thingys (which I use for hp, much easier than dice when you're playing with a mouse cursor instead of your fingers ;)) and three randomiser bags, one each for Heroes, Villains, and Environments - the latter just has a random card from each deck while the other two contain all the character cards for their respective deck types. Then I just spawn in the needed decks from my saved components as needed. It means the table takes a lot less time to load than if you save it with everything on it :). In the case of Spirit Island I just start with one each of things like Dahan huts, Invader pieces, Beasts, etc, because I can just copy/paste them as needed :).

There is an actual dedicated "Flip Table" button, which is pretty amusing.

In this case, though, it was actually "trying to pick up the card somehow caused the entire table to come with it, which then accidentally sent it flying when I moved the cursor".

I should note that none of this is me saying the game is terribly programmed, just that it is very direct control about the physics and it has a nuance I am having hilarious failures in getting the hang of.

Stuff like that happens sometimes. <.< What I experience more often is cards flipping or being placed on the play mat and sinking through it. You play something, go to another play area to resolve some effect, then go back for a game of Where Did That Card Go?

Should we wait for next week to expect a May update?

Nope! I'm just a couple of days behind :)