Wow are we busy right now! Here is a quick summary of things we accomplished in the past month:
All of the remaining OblivAeon files were sent to the printer!
Sentinel Comics: The Role Playing GameStarter Kit arrived and was sent out to everyone who pre-ordered, and also distributors!
We attended PAX Unplugged, to great success!
We hired a new Social Media Manager (update about her coming soon - she starts in two weeks)
We launched a new web store!
We successfully funded the Legends of Sleepy Hollow Kickstarter!
We received and shipped out reprints of Spirit Island and Lazer Ryderz! Spirit Island is already sold out again...
We had an in-depth meeting on Prime War, and scheduled several next-step meetings!
We completed layout/design for several sections of the SC:RPG Core Rule Book!
We worked on a pile of additional things; some public (e.g. Letters Page), some private (e.g. playtesting for new Spirit Island expansion), and some secret (e.g. [REDACTED])
Here is the status of all of our works in progress!
In Stock Since November
Spirit Island reprint (which is now out of stock again!)
Lazer Ryderz reprint
Sentinel Comics: The Role Playing Game: Starter Kit
Shipping to Backers
Nothing!
In Transit; On A Boat
Spirit Island reprint (yes, another one)
Spirit Island: Branch & Claw reprint
Various SotM expansion reprints
Completed Mass Production; In China
SotM: Stuntman, Benchmark, & Void Guard
SotM: Complete Hero Variant Collection
In Mass Production
SotM: Ultimate Collector's Case
SotM: 5th Anniversary Foil Villain Collection
Spirit Island: Branch & Clawreprint
SotM: OblivAeon
At Factory; Pre-Press Work
New Bedford reprint
Compounded: Geiger reprint
Current WIP Focus by GTG
Sentinel Comics: The Role Playing Game core rulebook (Christopher, Jenn, Critical Hits)
Prime War (Christopher)
Legend of Sleepy Hollow (Chris Kirkman + Jenn)
A new and improved website (Jenn, Paul, Joel, etc)
Me too! Fortunately, we have a third wave coming in early January. However, I don't know how long that one will last either - I've got some calls out to distributors to find out when / how large of a fourth printing we'll need.
We had an in-depth meeting on Prime War, and scheduled several next-step meetings!
^
I think we need more detail than this Paul. With how long it has been is there anyway that we can talk Christopher in doing some kind of progress report or something?
@morph147 I answered this in the Primewar forum, but I'll cross-post here!
I mentioned in my State of GTG post today that we had a major meeting about Prime War last month. We also have a week of intensive work on the system scheduled for this month. Now that OblivAeon is done, we are going to be devoting more resources to moving that forward. We already have some dramatic progress internally, and are happy about where the project is heading.
To give you a sense of the timeline, our goal is for Prime War to be demoable at Gen Con this year. We will probably make a public anouncement with quite a few details some time around or shortly before Gen Con. Before that (so, some time in the next few months), we should have stuff up on the Playtesting forum.
I find myself saying things like this all the time.
Last Saturday was "OK, so you've fixed the sentient TV People's broken power cores, and are now on your way to return the sentient Mivcrowave People's stolen cores to them, along wiht a TV People diplomatic dignitary."
Ha. My college RPG group used to record the best (read: most ridiculous) things said through the course of our adventures on a giant chalkboard. Those quotes are probably lost to time by now.
I jsut started running a "Blackfang 108 runs a session of an RPG he dropped money on, because he wantrs to actually use some of these as more than just bedtime reading material" Night, where, those who get there, play, those who don't, don't. So Far I've run 2 sessions of FarFlung, a PbtA game. That's from the second session.
Once I actually get my hands on a copy of the SCRPG starter kit, I'll totally be running at least one issue, probably all of them. (But Planet Mercenary first.)
@Craig: My group was like that, except we have everything saved digitally, so ours are less lost. (Though for us it was less "strange sentences" and "strange situations we have to debate with the GM".)
At some point, could you guys price out an extra token sheet for Spirit Island that included 8 more Fear tokens and the remainder additional energy counters? Even in 4 player games, energy feels like something that my group pretty consistently runs short of, and the extra fear counters could stopgap folks who want to play 6P games on the playmat.
I often consider the extra token sheet for Sentinels to be one of the best things I got to go with the game.
Even though pricey the Spirit island game mats come with a whole set of those. (Enough pieces to play a 6 players game) Now would they sell the pieces separately from the matt, only the future can tell.
This is not correct. The playmat can be purchsed with or without the Token Pack. The Token Pack can also be purchased separately. Neither the playmat nor the Token Pack includes Fear or Energy, which is what jffdougan is asking for.
As a side note, jffdougan, you actually need 10 more Fear if you ever plan on playing against England level 6.