Here's what happens.
1. Ambuscade tries to shoot someone for 3 damage.
2. All heroes are equal health, Stealth Bot and Smoke Bombs are in play, SB is the lowest HP hero target.
3. So I have to choose the highest HP hero target, I choose Unity.
4. It asks if I want to redirect the damage from Unity to Stealth Bot. I say Yes.
5. Stealth Bot is dealt 2 damage.
Step 5 apparently has Stealth Bot redirecting from Unity, but Smoke Bombs should make it impossible for SB to take the damage, except that the highest HP target is Unity, and I had already told Stealth Bot to take that damage for Unity.
So first I think the option to redirect to stealth Bot should be available as an option, or maybe Smoke Bombs isn't programmed to work if the damage gets bounced around multiple times?
Secondly, as a general rules question:
Should the highest/lowest hp target be able to be rechosen when damage gets redirected? Just wondering if it is a per instance resolution or is it even more fluid than that.
*side note* great job with Chastise and Wagon, I thought witht he way wagon looks like it leaves play then deals damage that it would get around chastise, but Final Dive with Chastise on the Wagon worked perfectly. It's cool how few interactions go wrong in a game this complex.