So uh, I got it by blowing up Monster of Id with all the fragments (and a tiara) using Argent Adept instead of anything the Idealist had. https://steamcommunity.com/sharedfiles/filedetails/?id=1549690630
https://pastebin.com/Y4MutH4D
So uh, I got it by blowing up Monster of Id with all the fragments (and a tiara) using Argent Adept instead of anything the Idealist had. https://steamcommunity.com/sharedfiles/filedetails/?id=1549690630
https://pastebin.com/Y4MutH4D
This can’t be it; I just tried that very strategy, with the only difference being I destroyed thirty cards under a concept at once (I had Freedom Five Legacy in the group helping me spam cards).
I did exactly these things and unlocked it. Ended it with a 30 card Bored Now from under the Karate Robot, but apparently that’s not necessary. Monster of Id was in my trash at the end, and I never had more than 1 card under it while it was in play.
Maybe it's have EVERY Concept (all 7) with at least 1 fragment each?
In my unlock I only had 9 cards moved by Superego so if it is required then it's only needed 5 times.
I got my unlock only using 6 concepts (I intentionally didn't play one of the knives) got two under each then let the Id take them all before using bored now for a total of 12 fragments. I never played Strained Superego, so that's not a requirement nor is having all the concepts in play.
Alright, so there are unlocks that don't have every Concept on the board. I think the important thing is the board states Idealist has throughout the game:
1. All Concepts in play have at least two cards beneath them.
2. One Concept hoards every under-card on the board, and the others are empty.
3. All Concepts in play have no cards beneath them.
I think one thing we should test is, instead of hoarding cards underneath the one Concept, just procedurally dumping all the Concepts until only one has any, then dumping that one so none of them have any. The unlock triggers the moment board-state 3 is true, and this would prove whether it needs to be a particularly large dump, and if it needs to be an external removal/destruction effect that targets the Concept and forces it to empty. It'll also tell us whether any of those cards are allowed to LEAVE the board as opposed to being consolidated under one Concept.
We should also test to figure out how many Concepts ACTUALLY need to be out, and if it can be done with fewer than six. I'm positive that part of the thing that's keeping us from narrowing down the EXACT condition is that precise number.
has there been an unlock yet that didn't use each power (or at least each power from a concept) at least once? I'm pretty sure I satisfied those three conditions you have there with no unlock. It wasn't until I made the point to use every power that I got it.
For my unlock I only ever used her base power.
hmm, I must have done something else wrong then. Carry on.
There is a lot of good new information. New theory:
In one turn at least 1 of each fragment must be moved out from under a concept leaving no fragments under any concept. Prior to that each concept must have been in play at the same time with at least 1 fragment underneath each concept.
I feel like we are playing an eloborate game of clue...Mr Green in the Library with the Knife. Prove me wrong.
Got her
I tried a lot fo different things. Every fragment played once and put under once (so I played each one in the play phase, and used her base power to play it) - Nothing happened.
Moved every fragment, 1 of each under Monster of ID and Bored Now it. Nothing unlocked
Moved 2 of each fragment under Karate Robot, and used itos poewr (to destroy them) nothing happened
got every concept in play (all of them) Had 2 of each fragment in Karate Robot, and one of each non fragment non concept there as well. Used Karate Robot, and got the unlock
Log
https://pastebin.com/nra2bWpX
On the subject of knives, Velvetisis got it while very deliberately not playing one of the Flying Stabby Knives. The second sentence doesn’t quite match up to that.
That suggests to me that we need to distinguish between playing every concept and playing every unique concept.
Update: my previous theory is wrong. I went back and reviewed all the success logs I could find and I focused on what was removed from the concept just before the unlock. Here is what is not needed:
Bored Now, Focusing Tiara, Making Things Up, Strained Super Ego, Vivid Thoughts, none of the Concepts.
In addition there was one success where only 10 of the fragments were removed. Of those 10, Better Punching was not there. The only one with 3 copies was Conceptualize. The others had 1 or 2 copies. There was some other stuff that was determined to not be needed.
So it is either a pure numbers game (i.e. 15 cards must be removed), a fragment numbers game (i.e.at least 9 fragments must be removed), a fragment combination game (i.e. at least 3 of one type of fragment must be removed or 5 out of the 6 fragments), or a combination of these (i.e. 15 cards minimum with at least 3 of one fragment).
This is confounded by some precondition prior to the final trigger that we have not nailed down, but at least we now have a list of what is not required for the final trigger.
I'm thinking this:
In one turn at least one of each fragment must be moved from under a concept, leaving no fragements in play. Each unique concept must be in play at the time, and a total of at least 6 concepts must be in play.
I might considering adding:
Each fragment has to resolve its effect at least once.
You might also need to add a cavaet:
X number of fragments have to be moved to a different concept over the course of the game.
EDIT: Ignore. Waedens has some info that contridicts most of these.
Lynkfox, you may be on to something. My latest info is only for the last trigger. Your stuff os all about the precondition setup. It is definitely not just one or the other. Both things have to be right. I am focusing on the trigger because it is easier to get info on.
Ok going through these logs is hard! If you have two of the sam concept out and a fragment gets put under a concept you can't tell which one it is going under. My current guess is this:
First, you must get 2 of each FS Kinves, GF Head and K Robot in play with at least 10 total fragments under them and at least 1 fragment under each. Then you must move 10 fragments out from under a concept at once leaving no other fragments under a concept in play.
Pretty sure I did that in one of my failures. In fact, I think I did it in several. Has there been a success yet to demonstrate that the number of cards which must be under each concept for the first condition is no greater than 1? I haven’t done an exhaustive review, but all the successes I know of had at least 2.
I just did it with all 7 concepts in play, with 2 each, then with 26 cards (including all fragments) and used Bored now. Failed.
We're missing something. Any consistency with teammates, environments, villains, etc.?