For those who failed, what rider did you put the concepts in play? Maybe that’s the hidden feature?
The only thing I can think of is that the power on Strained Super Ego may need to be used a certain number of times. I have seen unlock logs that don’t use powers on concepts, but they used SSE amd the base power a bunch.
PS - When you used Bored Now no other concepts had fragments, correct? That is a known requirement.
When I did my unlock I never played Superego. I did use the base power and the tiara though.
Yeah i used Superego a lot, and EVERY CARD was under the Monster, besides the other concepts themselves
I don't have time to comb througfh logs, but do the logs make a distniction of 'Playing' a fragment vrs putting one directly under a Concept?
And has anyone who has posted an Unlock only had fragments under card or did they have others? (i end up with 1 of each card in the deck under Karate Robot when I blew it up, along with each concept in play and 6 total (doubled up on ... flying stabbys and karate) plus tiara and strained super ego.
so do maybe you ahve to have non fragment cards destroyed/removed from under a card in the process
I think I unlocked her with Skinwalker Gloomweaver in the Freedom Tower, since that’s the easiest deck combo to control and stall. I was using Freedom Five Absolute Zero, Freedom Five Legacy, Dark Visionary, and Prime Wardens Argent Adept. I used “Strained Superego” to make sure “Monster of Id” was destroyed before it could ever take a card under itself, but I had all six other concept cards in play, with two cards under each. I never put “Monster of Id” under a concept, instead leaving it in my trash by not drawing cards after my deck emptied. I moved one card from each concept to one of the “Karate Robot” cards and destroyed them all with “Bored Now;” it didn’t unlock. In the same game, I got “Karate Robot” back into play, and transferred all the cards under any other concept to “Karate Robot” and blew it up with “Bored Now.” The second time, it unlocked.
Yes there is at leadt 1 log that only had fragments.
There is no specific note in the log, but based on past unlocks I guess anything is possible.
I caved and bought VG on Android.
Fail Log: https://pastebin.com/FUqHgtmG
Tried playing only 4 Fragments (one of each including the Id, Robot -> Head -> Knives -> Id), got two under each then funneled to the Id, Bored Now. Never played Superego, never played tiara. The two differences between this and my success (that I am aware of in terms of intentional choices) are only playing 4 concepts instead of 6 and not playing the tiara. Gonna try again later playing the tiara this time. I guess we'll see ¯\_(ツ)_/¯
Here's another failure. Mostly concentrated on getting things under the robot, then blowing it up with Bored Now. Which, reading back seems to no longer be what things are hinging on...
Another fail: https://pastebin.com/dLHDMnM7
Tried with 5 concepts and the tiara before bored now with the Id.
Unlocked Super Sentai Idealist, trying a method I've seen in this discussion. FF Legacy, F6 Tachyon, VG Idealist, Wraith and VG Doctor Medico against Gloomweaver in Freedom Tower.
https://pastebin.com/gDQ45vhS
I put all Concepts in play, put two and only two Fragments under each - nothing but Fragments. I then moved all the Fragments under Monster of Id and played Bored Now, it unlocked as soon as the Fragments returned to my hand - before the damage was done.
Perhaps returning a certain number of Fragments to your hand in one turn is the key?
It’s not returning to hand. Other people, including myself, have gotten it by destroying a concept without returning cards to the hand.
> It's not returning to hand. Other people, including myself, have gotten it by destroying a concept without returning cards to the hand.
OK. I was thinking that might be a thing because the log showed that the unlock happened right after the last card was returned to hand...maybe taking it out from under the Concept triggered it.
I did it, but I have no way of figuring out how much of what I did to do it was necessary. ;-)
I have an unlock that may help?
I was doing the usual setup, and managed to get all 6 concepts in play, with 2+ fragments under each. Then I moved a bunch of fragments and other cards under Monster of Id (as per usual). I was falling behind a bit on the game, so I had to use other concepts powers a few times, destroying the fragments below.
Eventually, I got 20+ cards (I think 21, although I don't remember exactly; definitely not all fragments) under Monster of Id. I used Bored Now to return Monster of Id to the deck and move all fragments to hand. No Unlock. I had messed up and left one Fragment under a Karate Robot.
The same turn I used that Karate Robot's power and the second that last Fragment was destroyed, there was an unlock.
That suggests that the final condition might be something like move a bunch of cards in one turn, instead of having to be all at once.
Here's my guess:
While playing as Void Guard The Idealist, first get all 6 Concepts into play, each with at least 2 Fragments under them. Then, move at least 20 cards from under Concepts in a single turn, such that no cards remain under any Concepts in play.
>
> >While playing as Void Guard The Idealist, first get all 6 Concepts into play, each with at least 2 Fragments under them. Then, move at least 20 cards from under Concepts in a single turn, such that no cards remain under any Concepts in play.
> >
All 6 is innaccurate: there are 7 total including the Id, but not all of them need to be in play; I got mine only having 6 (I only played one of the knives). I also got mine only removing 12 cards from under the Id, not 20. So I would propose:
While playing as Void Guard The Idealist, first get 6 Concepts into play, each with at least 2 Fragments under them. Then, move at least 12 cards from under Concepts in a single turn, such that no cards remain under any Concepts in play.
Maybe the removing in a single turn (not action) is the wording we've been missing
I just had a failed unlock. TL Tachyon, Grandpa Legs, Medico, and Idealist vs Amuscade in the block.
Got all 7 concepts out. 2 under each. Then moved them all to one. Had 30+ cards under it. Used the power, no unlock.
This unfortunately seems to disprove a lot of the unlocks here. Willing to answer any questions anyone has.
Log text for reference
I’m going to suggest:
Have at least one of each unique Construct in play. Have at least one of each unique Fragment in play under one or more constructs and then remove all fragments from play in a single turn.
I think I did this one already, as all of the fragments in my game were under the karate robot at the end.