This thread is for particularly memorable or amusing battles against Iron Legacy.
How have you beaten the tyrant?
This thread is for particularly memorable or amusing battles against Iron Legacy.
How have you beaten the tyrant?
Why beat him when you can join him?
The usual ways.
One massive attack on the front side on advanced (because it doesn't work on the back side on advanced).
Leave him at 21, and then pound him down in one turn before he flips and starts causing havoc again.
His front side advanced makes him hard, but his back side advanced is brutal if a team can't handle it.
I was trying to lose to him.
I had Tachyon, Wraith, Tempest, Absolute and Bunker
So, eventually Bunker was the only one alive, with Omni-Cannon and the healing equipment. I then realzied that, with incap abilities, I made him draw, heal, immune to Melee, and detsroy ongoings.
Eventually, I had enough in my Omni-Cannon to kill him! He was at 20, and then KABOOOM!
I won.... but lost spiritually as I wanted to lsoe to him. i guess I didn't try hard enough.
Similar story with five Freedom six (no Unity) in Megalopolis (not Advanced). I also was intending to lose in order to unlock variants.
Tachyon was last one standing.
Wraith and Tempest incap seem perfect for Iron Legacy: destroy ongoing and immune to melee. Fortunately timed Close Quarters Combat and saved her from Flying Assault.
Bunker incap let Tachyon play Lightspeed Barrage over and over. It started at only 8 damage but eventually got large enough for the win.
My game against him this morning was a fun win.
Tempest, Ra, Haka, Scholar, F6 Absolute Zero
He smashed me up pretty good and only Scholar was standing after two rounds. A combination of using Tempests' Incap ability to make Scholar immune to melee Expect the Worst, and Flesh to Iron kept Scholar alive.
Haka's and Zero's abilities to let Scholar draw cards (or play cards if he had Know When to Hold Fast) and Bring What you Need let me build up a ton of cards
Ra's incap ability allowed me to destroy all the ongoings that reduced, healed, or redirected damage.
The round before I made my move, Zero made Iron Legacy hit himself for 5 cold damage, leaving him at 27 hp.
I dropped a 23-point Know When to Turn Loose on him, then Zero made him finish himself off.
My first game against Iron Legacy (intended to lose) he started by dealing 10 damage to every hero, and then every hero dealt another damage to themselves for a total of 11 before any of them could do anything. This game was artificially extended by three turns thanks to an elbow jab, a hypersonic assault, and a meteor storm.
My second game against Iron Legacy was in Rook City, also intended to lose but came so close to winning. Tempest and Wraith were incapped, so Wraith removed all of the ongoings but Galvanized and Tempest made Bunker and Tachyon immune to melee damage, and both were below 5 hit points. This is important because two toxic sludges were out and damaging Legacy a lot (I'd made him flip for this reason), and that plus Bunker + Tachyon's damage output was exceeding his healing by six or so points per turn.
This was great until falling statuary took Bunker out with projectile damage, and then Legacy played flying assault and took Tachyon out with more projectile damage.
My very first battle against him was a win, oddly enough. But damn it was close.
If it weren't for all the Hyperspeed's I was getting from Tachyon, I probably would've been mincemeat. But even then, as you can see, one more turn and I would not have survived.
But since this win, I've not been able to beat him.
I wanted to get PoF Wraith and Golem Unity, and figured that setting the fight in Rook City would help Paul steamroll me.
I was mistaken. Dr. Tremata was the first Environment card out, and Tony Taurus came out a turn or two later, while Wraith started with her stun bolts, which offset Legacy's buffs. Tempest managed to hover at 1 HP for two or three rounds; twice I played his equipment just for Unity to Bot Hack, thinking there was no way Tempest would survive the Environment or Villain turn -- especially since he had Localized Hurricane out -- but somehow he pulled through, eventually finishing things off with a Lightning Slash.
Wraith was the VIP here, with a crucial assist by Unity, Swift Bot and a double-play of Hasty Augmentation to completely shut down Iron Legacy's damage for a round.
http://steamcommunity.com/sharedfiles/filedetails/?id=615485636
And then I played the same scenario again and he kicked the crap out of me.
I threw the Freedom Six at him in two games to start unlocking variants. I wasn't trying to win - I will attempt him seriously at some point - I was just trying to get them killed as quickly as possible. But holy crap, he's a monster. Gonna have to bring my A game, if I have an A game...
I just took down Advanced Iron Legacy with friends. We used Legacy, Tempest, Team Leader Tachyon, Redeemer Fanatic and Ra. Wagner Mars Base, on the theory that we could hide under a Meteor Shower until winning with Lightning Barrages. Didn't need to, we took him down in two rounds, despite two Superhuman Redirections. Brought him down to just above 20 the first round, and then pinged him nothing the second. We would have lost Tempest, Tachyon, and probably Legacy in the next round if we hadn't won then (which wouldn't have been so bad, given Tempest's incap, but whatever), but we ended with everyone alive.