Termi-Nation Absolute Zero unlock

That's a cool, err, hot strategy I'd never considered before. :)

New things that it isn't!

Heroes: AZ, Omni-U, Captain C, PW Argent Adept, Grandpa Legacy

Villain: Voss

Environment: Wagner mars base.

It is not dealing a 30+ coolant blast (to voss) on the villain turn. 

Both modules out, apertures out. Glacial Structures out. Cryo chamber NOT out.    

 

Next attempt- Add in cryo chamber, and make sure to destroy a target with coolant blast instead of dealing damage. 

OK!  new bits and bobs of data that might help.

First of all- in the twitter unlock, there are only 3 cards in Voss's trash, and only 3 cards in the Environment trash.  that means that this unlock happened SUPER fast, or went on for so long that both Voss and the Environment deck cycled multiple times (I say multiple times, since it would take more than 1 go around to sync them up like that, as the environment only has 15 cards to Voss's 25).

So- theory! This is ALL about speed.  I think that only 3 rounds passed, maybe less if AA could help with setup. 

I think that this is a speed challenge, with the goal of doing a burst of X cold damage before the start of the (4th? 5th? H?) hero round.  If everything syncs up perfectly, you can get that done really fast- you'd need to start with some modular re-alignments and maybe a damage-dealing one-shot or coolant blast for retribution damage.  I'll try speed as the key next. 

 

Grandpa Legacy, Visionary AZ in Freedom tower vs Ambuscade - No unlock

Used twist to generate lots of fire damage and was consistently doing multiple coolant blasts in the 18 point range. Definitely did a blast greatet than AZs current HP. Legacy was giving plenty of out of turn blasts so that alone is not it. Played with it for a while.

Maybe the damage has to be un boosted.

Played around quite a bit so it may be that there is a limit. Such as no damage can be dealt other than by non modules.

well, no unlock. tried hard though

GWV VS. AA(regular flavor), Grandpa Legacy, TL Tachyon, O-X, and AZ at the Dok-Thorian Capital. 

had some AMAZING first plays, got AZ set-up beautifully. had the focused aperatures, null-point calibration, isothermic transducer, that one Ongoing that does 3 targets 1 frosted damage then does AZ fire equal to how much frosting he did that turn, and the Fridge card(forget what the name is, but increases cold damage and reduces fire damage to AZ), a couple impales, and the one ongoing that does 1 frosty damage to every non-hero target at the beginning of turn. (I don't play AZ too often, so i don't have many of his cards rememorized)

I'd been flinging so much damage around though. The final blow was a 27 point frosty shake being thrown right in GWV's face! brough AZ from full HP to single digit in one fell swoop! it was actually quite glorious, but didn't result in an unlock.

probably some major overthinking goin on here

the answer might be something like "AZ takes 3+ different types of damage in one turn" with additionjal provisos on taking fire damage (conqueror does fire damage at villain EOT)

just spitballing here, but if the unlock is based around coolant blast that won't work

I thought that the unlock happened in a villian turn. So maybe it has to do with AZ using a power on a villian turn or taking a certain amout of damage and deal the same amout of damagre in the same turn.

I'm thinking it's redirecting X fire damage from sources that are not AZ. 

Wagner Mars base and Voss have multiple sources that deal fire damage. 

If that is it then maybe it is from multiple sources. I redirected a crap ton (yes that is a thing) of damage from Ra using both a module and coolant blast and nothing happened.

I am very familiar with the unit of measurement "crap-ton". The screenshot with the unlock does NOT have Ra though… Hmmmm

Redirecting from Ra is definitely not making it happen. I did another run not playing any of his equipment only using oneshots and coolant blast.

We have 1 clue so far. Has only 1 person got the unlock?

Maybe it is do x amout of damage from each of his available damage cards.

New working theory.

AZ must take boosted damage from a villian target and return boosted damage in the same turn.

 

Clearly I'm extremely late to the party, but where is all of this backstory that everyone is referencing?  Where is the "Termination Bio from the wiki"?

 

It's posted on this page http://sentinelswiki.com/index.php?title=Absolute_Zero

Head to sentinelswiki.com, click on heroes, click on any of the Termi-Nation folks.

No progress and no new clues. Has anyone else got an unlock? Normally people stumble on them in the course of playing, but we are getting no new data here to work on.

I attempted to use three powers (Thermodynamics, Coolant Blast, and Thermal Shockwave) but no unlock, but maybe I didn't use them right. Still no unlock.

What I've been trying to do is just put him in a game, then press randomize matches and see what happens! Throwing Bunker in for good measure also helps.

No unlocks yet, I'm checking the steam forums too.

 

Has losing to Chokepoint been ruled out or confirmed as part of the requirement?

Uncertain, so far only one person has gone public with the unlock; and based on what's posted on Steam forums, these forums, twitter, and the overall world of the internet, they've been a little quiet on the exact details. 

 

Coolant blast on Voss' turn for 26, no unlock.  All equipment was in play except Cryo chamber.  Also attempted having AZ take damage from multiple sources and deal damage of multiple types, still with no luck.

 

I did notice in the unlock picture CC has 9 cards in play, which leads me to believe some kind of manipulation from him may be leading to the unlock.