Place to figure out how to unlock the Absolute Zero variant.
First guess would be to defeat Chokepoint without any modules or general equipment out?
My thought for all three is beating Chokepoint on her flip side, maybe with a certain number of their cards face-down/having been destroyed by her.
Oh yeah, but I'm up ahead of the variants actually being released. D: Have to wait to test it...
I wonder if they all have to lose a game first or be incapped.
It's not Win a game against normal Chokepoint with regular Absolute Zero, Bunker, and Unity at The Block.
I just did that without an Unlock.
So from the wiki (at the car place getting my oil changed, these stupid public computers wont let me copy paste) it says they are defeated by chokepoint first. So you probably got to loose.
Then it says he formed a suit of ice that still held his modules. So its probably related (after loosing to Chokepoint once, possibly even with the Adamant Sentinels being involved, because they are mentioned too) - perhaps:
Loose to chokepoint with a team of at least the Adamant Sentinels and Absolute Zero. the Sentinels must be incapped first. then defeat Chokepoint with a team of Absolute Zero, Bunker, and Unity. Zero must play both his modules using Modular Realignment, and have had played Frost Bound Drain
(i donno on Drain, i just picked one that seemed to do a lot of damage and also hurt him - based on the Termination Bio from the wiki)
Things I've tried so far without success:
Setup
Lost to Chokepoint with the Adamant Sentinels (and others)
Lost to Chokepoint with AZ, Bunker, Unity
Attempt 1
Won against Chokepoint in FF tower with AZ, Legacy, Wraith, Tachyon, Ra (no unlock)
Particulars: AZ never regained HP. Did massive damage with Isothermic by playing one shots with imbued fire and Legacy buffs and having everyone hit him with fire.
Attempt 2
Won against CP in FF tower. Same team.
Particulars: AZ was incapped after doing massive damage. Both of his modules had been played. AZ was only incapped hero.
Attempt 3
Won against CP in FF tower. Same team.
Particulars: AZ got out every equipment, Glacial Structures, and Subzero Atmosphere. CP was defeated using FB drain.
Having only three heroes might be required given that Unity has only been unlocked that way.
I was thinking, maybe you need "Frost's Cryo Chamber" in play somewhere?
No Unlock.
Villain: Chokepoint
Heroes: Rook City Wraith, Vanilla AZ, Vanilla, Tempest
Environment: Freedtom Tower
Had Cryo Chamber (AZ deck), Cold Snap, Focused Apetures, Sub Zero Atmosphere, Thermal Shockwave, one Impale, and no modules in play.
AZ dealt the final blow.
Just finished one (no unlock).
AZ, TL Tach, Legacy in FF Tower Vs. Chokepoint.
AZ played ONLY modules and one-shots. No other equipment or ongoings. AZ got in the finishing hit.
Given the nemesis dialogue between Chokepoint and AZ, could it have to do with a certain number of AZ's modules/equipment being face down in Chokepoint's play area?
Has anyone tried not playing any equipment at all for AZ and winning?
Yep. Tried that with a team of AZ/Legacy/KNYFE and it didn't work. AZ landed the finishing blow with Cold Snap.
I also have tried the following:
- Having Chokepoint eat all of AZ's equipment except the Modules
- Winning against Chokepoint on AZ's second turn by setting up a completely bonkers team of Legacy/KNYFE/Ra/The Sentinels/AZ (and in that case, I had both modules in play)
- Using F6 Absolute Zero, even though it makes no sense, based on the "ice all around him" bit from the Wiki entry
I'm a little low on ideas, but I'm less burned out on AZ than I am on Bunker at this point, so I'll keep at it.
Twitter showed an unlock! (Not me)
Wagner Mars Base
Voss
5 Heroes (AZ, Omni-U, Gramps Legacy, Vanilla CC, PW AA)
Dynamic siphon on AZ Coolant Blast to Flagship
The tweet with the unlock:
Voss is at 90 HP. It's end of turn of Voss' phase, with a bunch of minions. Maybe it's just taking on tons of (fire) damage and dishing out tons of damage (via coolant blast) with absolute zero (since coolant blast depends on taking fire damage).
https://twitter.com/PseudonymTweetr/status/841719969754812416

Maybe a coolant blast that is higher than his max HP? With that group of heroes, AZ could certainly build up quite a lot of off-turn fire damage.
Not a 32 point coolant blast on AZ's turn.
Not a 32 point coolant blast on AZ's turn with Subzero Atmosphere out.
Maybe it's how much damage he took both in cold and fire?
He also mentioned using Focused Apertures (and Omnitron U) for small self-heal in the original tweet
https://twitter.com/PseudonymTweetr/status/841716460309344262
Omni-U + Focused Apertures allows for minor steady healing for AZ, plus a great Coolant Blast on villain turn with Dynamic Siphon. Item Get!