I'm 99% sure that I did NOT have Cryo Chamber or Focused Apertures in play on my unlock. He had both modules, and Coolant Blast, and I'm pretty sure that's it. I did have Galvanize, Inspiring Presence, and 3 Obsidian Fields working, but never even got Apertures, and while I had Cryo Chamber in hand, I'm pretty sure I never played it. (Should have screenshoted it, sorry I didn't).
Because I had Inspiring Presence and Twist the Ether from turn 1, both Modules from turn 2, and Haka was there to clear out minions and Savage Mana The True Form.
I did the same thing twice, amassing well over the 10/10/10, but it didn’t give me the unlock until the second time, when I had both of those cards out.
Are you sure you didn’t play Cryo Chamber?
Also, I never used Coolant Blast. Thermal Shockwave, sure, but for the damage turns I used Modular Realignment.
Dunno about the person you're asking, but I didn't.
By the time I unlocked, I had at least one copy of everything in play, so I can't narrow down what cards are required and what's extraneous.
I got the unlock, but it took two tries against Ambuscade on Insula, using the Volcano as suggested. I played basically the same way both times, using Galvanize, Inspiring Presence, Apertures, and Obsidian Field to boost damage in the final round. I never played Cryo Chamber.
First Attempt: (1 Obsidian Field in play)
On the Environment turn, Zero was hit first and used it to heal himself.
Tachyon used Synaptic Interruption to redirect her damage to Zero, which he used to hit Ambuscade for 14 damage and the win. No unlock.
Second Attempt: (2 Obsidian Fields in play)
On the Environment turn, Zero was hit first and hit the Automated Turret for 16 damage, destroying it.
Tachyon used Synaptic Interruption to redirect her damage to Zero, which he used to heal himself. Unlocked.
Might it require NOT hitting a Villain character card with the damage? Or perhaps the damage has to come before the healing?
In my game, I did the damage first, and the result was that I wasn't the target for the second source of damage (Ambuscade), so I rewound, and did: take the damage, heal, take the damage, deal damage and got the unlock, so I don't think the order matters.
I got my unlock against baron blade bomber, and used twist on him, so i did all the hits on his turn against his character card. I had to do more than 10 damage/healing, but i was alsi punching through living force field. I had focused apertures but rewound and didn’t play cryo chamber to increase my damage
Just unlocked with the take >10/deal >10/heal >10 method, in Insula Primalis vs. Ambuscade. No setup loss to Chokepoint.
Team was (in order) Finest Legacy, Team Leader Tachyon, Dark Visionary, Rook City Wraith, and standard AZ.
AZ had both Modules, Coolant Blast, Thermal Shockwave, and Focused Apertures in play. At no point did he play any of his One-Shots or any other Ongoings or Equipment.
All 3 Obsidian Fields were in play, along with the Volcano. No other Environment cards were in play.
Order of Volcano damage resolution was: Volcano hits Tachyon > Synaptic Interruption redirects to AZ, dealing him 10 fire damage > AZ hits Ambuscade for 16 cold damage > Volcano hits AZ for 10 fire damage > AZ heals himself for 16 > unlock.
I'd suggest the unlock condition is: During a single non-hero turn, Absolute Zero must (in any order) take more than 10 fire damage, deal more than 10 cold damage, and heal himself for more than 10 health.
Also unlocked with the above method, using Standard legacy, TL Tachyon and standard AZ.
Volcano did 8 to Tach, redirected to AZ who healed for 11 due to damage buffs, then did another 8 to AZ who did 11 damage to Ambuscade. This shows that the 10 damage does not have to come from a single attack if any one was worried.
I absolutely healed first and then did damage. So it looks like order does not matter and there is some other factor.
I'd suggest the unlock condition is: During a single non-hero turn, Absolute Zero must (in any order) take more than 10 fire damage, deal more than 10 cold damage, and heal himself for more than 10 health.
There's got to be more to it than that or my first attempt would have unlocked it successfully.
I did it with Ambuscade vs Legacy, TLT, Visonary, AZ, and RC Wraith in Isla. Did the twist and 3x fields. AZ took Ambuscade's primary attack, and then 2 handguns. I healed first and then took a fire turned handgun. The unlock didn't trigger the unlock, so I hit AZ with his own twisted into fire blast and it triggered. So taking 10 ice, and 10 fire might be enough, but I did heal first and then do the damage, so that could be it as well.
got the unlock!
AZ, Grandpa Legacy, TL Tachyon, PArse, and Visionary in Insula Primalis against Kismet
2 obsidian fields and a river of lava did the eventual trick. 10 fire damage hit AZ (glass jaw worked wonders here as well), turned into 10 cold against Kismet, Tachyon re-directed the fire damage she would've taken to AZ, who then used the Isothermic transducer to heal himself resulting in the unlock.
sounds like it's 10-10-10 theory.
My guess is that:
Absolute Zero must take more than 10 damage, deal more than 10 damage and heal more than 10 damage in one turn while boosting that process himself in some way (either focused apatures or cryo chamber).
[Edited for fat finger spelling.]
I had neither in my game.
Maybe it just needs to be increased by at least 3? Because come to think of it, the first time I did it, I forgot to Galvanize...
And all accounts seem to include several different sources of damage buffs, whether they be Legacy, Obsidian Fields, Cryo Chamber, Focused Apertures, Twist the Ether, or other things. But just 2 (Twist and Presence) doesn't seem to cut it.
I still think that "AZ must lose to Chokepoint first" is part of the requirement. Has that been disproven?
So in full, my guess would be:
Lose a game to Chokepoint with regular Absolute Zero on the team. Then, During a single non-hero turn, Absolute Zero must take more than 10 fire damage, deal more than 10 cold damage, and heal himself for more than 10 health.
I have unlocked TermiNation Absolute Zero, and I have not lost to Chokepoint
Revised Guess:
Absolute Zero must take, deal and heal more than 10 damage in 1 turn. Damage by and targeting Absolute Zero must be boosted by at least +2 at some point during that turn.