Thanks! That's how we played

Thanks! That's how we played it.

I thought it was really interesting that you are allowed to play Boost cards at the end of phases, before the start of the next phase. For example, playing a card you just drew in Aftermath before the Travel phase begins. That can be very useful, and definitely is not apparent from the regular rulebook.

If you do that you sacrifice buying power next round, but ships like Vigilance and Wrath can minimize that with how frequently they draw and how deep they can cycle

I've forgotten on a couple of occasions when spending Boosts in the first part of a round - I need to remember to wait until at least the "Get Credits" bit has been done so I have my money, then I can use them before the "Requisition Stuff" bit or wait a bit longer in the round.

There have been times I needed to Strike Force Tactics a ship during [T] so it didn't activate during [R]. Looking at you Smugglers!

Or during the Aftermath after drawing to stop a [T] icon.

This topic is for discussing Pydro's FAQ.  We should try to keep things focused.

I love the thread title =)