The Best Heroes-A Statistical Community Effort

sure, ill add that as an option to the ending question

 

Areson09

 

I see in your comments you still dont get the ending question

 

If you do the normal victory, that is if the Villain reaches 0 HP and you win, you enter nothing into that question.

 

If you have some form of alternate endign to the game (Such as Terra Lunar Beam smashes the moon into the earth, or you remove all of gloomweavers relics and end the game by his alternate condition) then you use that question

Just going to upload my stats for this weekend. We had our longest ever game (at least, since I started keeping track of stats), versus Akash'Bhuta which took about an hour and forty minutes, lasting twenty-three turns! We also had our shortest ever game (again, since stats have been kept), this one against the Ennead, who had their arses handed to them on a plate over the course of a measly four rounds, lasting about fifteen minutes. The game before that, versus Baron Blade, also lasted fifteen minutes, but was two rounds longer.

I do recall that we once got beaten by Voss in about ten minutes, however. I think we may have had a similar game against the Matriarch at one point, both of these ages ago, though.

 

Thanks. I see you added some clarifying text (or maybe I missed that text before). In case you hadn't thought of it, another way to make the question clear would be to add 'Villain reached 0 HP' as one of the choices.

The EXACT same thing happened with my group last night!  And then we faced off against Miss Information.  We REALLY wish we would have playtested her more.  Games against her are like pulling teeth!  We won, but only after we realized we made a rather large mistake with one of her cards.  It was pretty unsatisfying…

Great statistics.

 

 

Wonder how many of those are 2 player controlling 2 each versus 4 players 1 Hero each.

The difference being you have 2 player syncing better than 4 players. Assuming you do not play open hand? 

Subjectively, I don't notice a big difference in effectiveness between a 2 player game and a 4 player game. It's somewhat simpler to coordinate with only 2 players, but with 4 players you have more discussion and more eyes on potential threats. Then again, apparently my group plays relatively slowly? Because our normal games can last 2 hours easy. We spend a lot of time asking what other players can do and talking things over. We're BIG on table talk.

If my games could have more players, they would, but there's only two of us. I prefer to play as one hero so that I can focus better on the one deck, plus it means I have space to lay out my cards without them overlapping (especially in the case of characters like the Adept, the Wraith, and Nightmist, whoe end up with loads of cards in play or in-hand). I don't reckon we've played enough three-hero games yet to see how different they are from the four-hero ones. We've lost a few but we've won most games. And while we had our longest and second-longest ever games this weekend (when we played with three heroes), we also had our shortest ever game. At least, our shortest ever since I started keeping track of the stats - we've had one or two ten-minute wipes on previous occasions :P.

Lynkfox, I had problems recently with the form, and just confirmed that some of my recent games have been entered twice - I'm sorry to give you more work, but you'll have to delete my cloned games (unless there's a way I could do it myself ?).

ill fix im. Its unforutnately getting slower and there isnt much I can do about that :p

 

its a limitation of gdocs.

Since I started keeping stats, we've played around 40 games and had only six losses...three of which were this weekend! Somewhat embarrassingly, one of those losses was to Baron Blade, of all people :P. At least he didn't manage to crash the Moon - instead he ended up getting out two Backlash Fields (while the environment got out an Obsidian Field as well), meaning a total of eight retaliation damage :P. The only hope we had of getting rid of any of it was if Wraith turned up a Grappling Hook (the other heroes in play were Legacy and Haka), which unfortunately, she didn't :P.

Also, to top it off, that was our first game of the weekend and we finally got my dad to join in - I told him "Okay, we'll do Baron Blade - he's really easy to beat, and Insula Primalis is one of the easier Environments to play in so we'll go there as well...". So that was good :P. And then we got our arses kicked by Apostate a couple of games later, the first time we've ever been beaten by him :P.

Then, today, the two of us decided to finish up with the combination that always seems to work out well, with fun along the way - Akash'Bhuta in Insula Primalis, with Legacy and Ra...and my partner chose Tempest as the third hero. Lots of burning ensued (unfortunately we never managed to get the Volcanic Eruption/Flesh of the Sun God combo) and we kicked her arse in a record half an hour :D.

Yeah I managed to log two games against Citizen Dawn this weekend.

1 had Ra, Tempest, Visionary, Legacy, and AA, and we slaughtered her, probably took us sub 5 rounds

2 had AA, Bunker, Wraith, and AZ, probably the hardest fought win I've ever seen, with Smoke Bombs and AZ tanking a ton.

Interesting how the tides can turn so easily :) Love this game!

 

Also, I wanted to plug how we're close/over 700 games. This is AWESOME peeps, lets keep going, 1,000 would be a really awesome milestone!

Do we have enough information to extrapolate things like what heroes work well together?

 

not yet. Eventually, but you would need about 100 games with each combo. Since most heroes have only 100, I would say in about 6 months or so.

 

it would be very interesting, but low stats.

I suppose the stats for each combo will take longer to gather once Shattered Timelines come sout and there's a bigger pool of combinations to draw from. Oh well, I suppose we'll all have to play a load more games then, eh? :D

Apparently when I logged the game it accidentally duplicated it 2 extra times. If you could fix the 2 exact entry it would be good.

 

Got some games this weekend

2 Baron Blade Wins

2 Apostate (1 win/1 lose)

1 Aka' Win

 

Also would separting each month into separate tabs help organize the raw data??

Cause I think the issue is having to load all 500+ games at once.  

no, it wont really - It would actualy make the data load slower - the slowness comes from the calculations running in the background - i have most of them turned off, but i didnt put the on off switch on all of them (didnt realize how much it would make a difference) and have been too lazy to go back in and update them + lack of actual time to do so :P

 

Putting them on multiple pages would mean i have to adjust the formulas to look at multiple pages, which means even more formula calls which means even a bigger slow down. Its the sad restriction of the fact that is Google Sheets - its not really ment to handel thousands upon thousands of data points. (which if you take into the fact that we have 23 data pomts (25 if you count the timestamp and comments) for each entry, and almost 900 entries... yeah thats a lot of data points :P

 

If I get some free time this coming month ill work on putting the on/off if then switch onto the rest of the calculations, which should speed up load time for anyone looking. 

 

I know we're all excited to see the data, but unfortunately, it just isnt going to be that quick due to the limitations involved.

I normally just have the stat entry thing running in a different window, and carry on checking my forums and stuff while it loads each time I make an entry - I just hop back to it when I see the tab title has changed to "Thanks!" and post my next one.

its March 1st! I’ll be updating the master report tonight when I get home from work.

Okay! The March update is on the sheet! Go check it out!

 

 

Some interesting developments this month! The Chairmain has lost his top spot of the Most Dangerous villain. Excluding Promos, Matriarch has gotten a nice lead... but if you keep the promos in Cosmic Omnitron had decimated the heroes this month, surging forward into the 50% danger range!

 

Baron Blade has fallen down into the high 20% range, showing that as we get more games that fluke of him being super dangerous is leveling out. Poor Akashbuhuta still rounds out the bottom of the villain pile though for wins, despite being the second most villain played. Well, I guess thats a good thing - we like the earth still standing.

 

 

Heroe wise, Tempest, Legacy and Wraith remain the most popular heroes to play - and Legacy (excluding Promo, playtesting) remains the most powerful hero. Bunker has fallen to the least likely to win a game with a mere 63.29% win rate, followed by Absolute Zero at 64.32 - wraith has jumped from her bottom slot into the solid middle - the high 60's range.

 

A new stat was added on the Most Incapacitated column - if said hero was incapacitated, did the team still go on to win? Again, excluding Promo and Playtesting heroes, you msot certainly want Unity on your side, with a 25.45% chance that if she gets incapacitated you're still going to win the game... but not haka, with a mere 10% chance to still win the game after he goes down... Maybe that just means he's just that crucial to victory?

 

Rook City remains our Top Contender for most dangerous enviroment, and if you want an easy day hit up the Realm of Discord.

 

Cool stuff happened this month - The Self Destruct Sequence went off in Wagner Mars Base! As well as Omnitron getting his first defeate with Devices still in play.