The Dead Tempest Challenge

 

Tempest is a great hero.  So great that I'm convinced that he is better dead than the average hero is alive, due to his amazing ability to make all heroes immune to one type of damage.  So I'd like to suggest a challenge of starting with a 1-4 heroes normally, plus tempest at 0 HP.  The tempest still counts as 1 hero for H based effects.  

Here are some more advanced challenges as well.

1.  Hero of Vognild-  Play with only tempest.  After his turn, tempest may use one of the abilities on the back of his card.  H=2

2.  The musketeer: Start with 1 hero normally and 2 heroes with 0 HP.  H=3

3.  The fantastic uno:   Start with 1 hero normally and 3 heroes with 0 HP.  H=4

4.  There can only be one:  Start with 1 hero normally and 4 heroes with 0 HP.  H=5

I feel a pang of guilt for liking tempest so much... he is one of the more original character designs but dang is he good. Sure, Legacy gets compared to Superman but there is only one incredibly powerful alien on the team.

 

That said if I was to take the challenge I think I would use Mr. Fixer... he is a character who is very versatile and can be boosted to deal a lot of unpreventable damage.

 

Hakka is another good single warrior... 3 damage to 2 targets (before any boosting) rocks and with enough card draws from allies he would rock.

I tried the solo thing last night. It may not have been the best time to do it, and I kept missing stuff (mainly things villains could do on their turn), probably because it was, you know, gone midnight so my brain probably wasn't working too well ;). Anyway, tried two games, everything chosen randomly via die-roll - that is, my hero, the number of incapacitated heroes assisting me, their identies, the villain, and the environment.

First up I rolled Nightmist, assisted by Ab-Zero, Expatriette, and Legacy (rolled in that order so that's the order they took their "turns"), versus Omnitron in Megalopolis. Well, Omni's first card was one of those 15hp-electro-zappy-things. Ouch. But one of my starting cards was Mistform which I promptly played. Kept that in-play for a couple of turns before realising that actually, I'd better just start playing stuff before Omnitron got a whole army out against me, since by then he'd also drawn an assault drone thingy and a repair drone. Clearly I didn't really think this through properly as the electro-widget of course zapped me at the start of Omnitron's next go, removing about half my health. Rooftop Combat was also in play from the Environment, which was good in that it meant nothing else was gonna be drawn, but bad in that it meant the electro-thingy hit me for 16 instead of 15 :P. By Omnitron's next turn I'd got out the damage-redirection amulet thingy, which caused the electro-thingy to basically kill itself next time around. By this point I think I had about 4hp left or something (from the other drone nibbling away at me), and Omnitron finished kicking my arse a turn or two later. The whole game lasted maybe 15 mins or something. Bleh.

Next up I rolled Ra (assisted by, again, three heroes, who were, again, Ab-Zero and, again, Legacy, plus the Argent Adept) versus the Chairman in the Realm of Discord. Well, this one lasted over an hour (it was about twenty to two by the time I packed up :P). Took out the Operative without a huge amount of bother. All three of my assisting heroes had "One hero can use a power now" as one of their three choices, so I was able to use this to spam the same power three times in a row (since you can use a power once per turn, right? And it was a different hero's turn by then so I could use it again, once for each other hero) and take out the various thugs and stuff. Two portal fiend thingys had come out of the Environment deck and spent most of the game slowly whittling each other down, since for a long time they both had joint second-highest hp, so I just had them hit each other. For a long time they were only doing one point of damage anyway, since there was nothing in the trash pile and there was a distortion out that added +1 to all damage. Anyway, I kept messing up and missing stuff (usually "End of villain turn" stuff) so I'd probably have got my arse kicked a lot earlier than I did otherwise. Ugh that villain is far too complicated a one to face when I should be going to bed, lol. Anyway, Operative went down without a huge amount of trouble. But Thugs and Underbosses kept coming out, so I was having to deal with them or keep taknig damage and/or losing my stuff. I think I hit the Chairman once, for about three damage or something, lol. Eventually I did manage to kill nearly all the minions (I think he just had a couple of Crooked Cops left in play), when the bastard drew a Prison Break card and proceeded to wipe the floor with me (I think I only had about 4hp left by that time anyway).

So yeah…erm, I think I need to work on this some more, lol :D.

That's a point…something that came up in the second game regarding damage dealt by some of the Environment targets. For some things (eg Explosive Bubbles), it says they damage the X number of targets with the highest (I think) hp, where X is the number of hp the attacker has left. In this case, five. So it attacks the five targets with the highest hp. Does that mean it attacks multiple things only if multiple targets are all joint-highest, or does it mean that it attacks the five highest, starting with the highest, and working down the list through second-highest, third-highest, etc?

It starts with the highest and works its way down until it hits five targets or runs out or targets.

I'm not sure I agree.  I think you would determine the 5 highest, then it would deal damage "simultaneously", meaning you could pick the order.

Agreed

 

 

 

With your two games involving Omnitron starting with the electro-pulse explosive and then in the second game going against The Chairman, you had a very high difficulty factor. I wouldn't feel too bad about not getting a win.

Also, having three of your four heroes be incapacitated is going to make things a lot harder.

 

Yes, doing everything randomly makes things much more difficult.  I'd try to make sure you can win with the ideal hero / dead heroes before trying with a random group of heroes.  Or at the very least always use a 0 hp tempest, since it's his dead ability that these challenges are focusing on.

Update time - i just tried again. I was gonna wait till later to post this but I had to say about it now because I'm very chuffed about it :D.

So I randomly rolled my "team" again. Wasn't overjoyed at my "main character" as I rolled Bunker, whom I'm not overly keen on as he seems rather limited in his possibilities. And I was up against Spite. Oh, even more joy :P. Location was Insula Primalis. Incapacitated allies were the Adept, Fanatic, and Haka.

Spite in "Phase One" (ie not-got-all-drugs-yet) was a nasty bugger. Hurt me quite a lot, plus the occasional dinosaur popping up didn't help. But in something like the second or third turn, the Mind-Phyre drug came out, which meant Spite destroyed all Environment cards each turn (therefore there was never more than one Environment card out at once, and it was destroyed in the turn immediately after being played). So for the rest of the game, that became a relatively minor threat. I had three drugs in play before a Lab RAid came out, which of course pulled out the last two drugs and caused Spite to flip. There were only three victims in the Safehouse at this point, so he took only 15 damage, bringing him down to 65hp.

For basically the rest of the game he was doing me minimal damage as my protective plating thingy finally came out. I used the abilities from my allies to keep spare equipment cards in play so that when Spite's turn came around and I had to discard two of them, I didn't have to get rid of anything important. Thus becgan a long slog of me piling cards under the Omni-Cannon, with my armour plating in play to reduce damage and a pair of maintenance unit thingys as my "disposable" cards which spent the rest of the game going into play and back into my hand and back into play again :).

Eventually, after having my hp get as low as two at one point and as high as about twelve at another (but generally swinging between the two as I used the Adept's and Fanatic's healing thingys to keep me alive), I ran out of cards in my deck. I had 36 cards under the Omni-Cannon and thought "Hmm, he's still got like, 65hp left…if I only do 36 damage, that'll mean I have to build up again and hopefully not die before I can maybe do this again. Oh, sod it - it's gonna go on forever otherwise and I've got no cards left to make my gun any better! Hang on…damage is x2, omg duhh! Woot! BOOOM!", so bascially I nuked the fook out of him in a single shot, having not paid enough attention to realise I could have done so several turns before :D.

So while it took a very log time that could have been considerably shorter had I realised I could've done it sooner, that was a most satisfying, single-player attempt at kicking the snot out of Spite :D.

Now, who's next for me, I wonder?

Yup.  I'm not, on the whole, impressed with Bunker's general performance.  But he murders the hell out of Spite.

Well, just had Wraith versus the Matriarch in the pike Industrial Complex, assisted by (incapacitated) Nightmist, Mr Fixer, and Ab-Zero. Again, all chosen by a roll of the appropriately-sized dice ;).

Took a while, but basically thanks to stuff like my Smoke Bombs and two (and, later, three) Mga Computes reducing damage from various sources, I survived long enough to build up twelve equipment cards in play. Whacked the Matriarch a couple of times (had of course done this every now and then throughout the game, plus toxic explosion thingys had helped) to get her down to 21hp and finished her off via Nightmist who let me play a card - Inventory Barrage :D.

I think I was largely saved by the Smoke Bombs reducing the single-hp-damage birdies to zero damage...

I just used Absolute Zero for The Musketeer challange, though I didn't use Tempest because I wasn't specifically going for these challanges (I just wanted to play as Absolute Zero, and didn't have space to play multiple heroes).  Incapacitated heroes were Tachyon and Legacy (picked solely for thematic reasons (had to be other Freedom Five members, and Tachyon obviously has the closest connection).

 

Lost a couple games against Baron Blade in Megalopolis, the Blade Battalions kept wiping me out (5 damage the turn they come out is devastating with only one hero).  Then I tried Omnitron on Insula Primalis.  I was keeping up with him much better, then a Lava Field came out, then a Volcano, then an Obsidian Field.  Since I already had all my equipment out, I just left the environment cards out because they were all fire damage, and cruised to an easy win.

Bunker is amazing against villains with a lot of low-health minions. Especially respawning ones; he is incredible against Voss, Omnitron, and the Matriarch. Ammo Drop is pretty useful, and if you just have Gatling gun, ammo drop, Omni-Cannon, Heavy Plating, and Recharge Mode, you can tank a lot, still deal out some damage, and charge up for one devastating super attack later.

Subzero Atmosphere is the answer to that problem.

Indeed, but, unfortunately, I didn't draw either Sub-Zero Atmosphere in those two fights.