Hello, Sentinels fans.
I write this update with a heavy heart. This year has been a big one for everyone, one way or another, no matter how you slice it. We’ve got a bunch of major products that are finally coming out this year, and we’re also spinning up various new projects, collaborations, and crossovers. It’s an exciting time, but also - especially with everything else going on in the world - a time of reflection and consideration.
Even before the novel coronavirus was a thing everyone was talking and thinking about, we were talking seriously and heavily about Prime War. Prime War is a product that we have a lot of our heart wrapped up in. I am speaking for myself personally when I say that I love most everything about it, from the people working on it, to the engines and intentions of the game mechanics, to the stories we set out to tell with it. Prime War started as a labor of love, following up with the hopes and dreams we put into Sentinel Tactics and trying to chase that dream from a different angle. But, after much consideration, we have decided to cancel Prime War.
To be clear, this isn’t a reaction to recent events. This is a reaction to a lot of discussion and market research. Sentinel Tactics came out to a market that was largely indifferent to it, so in the wake of that release and all of the work we put into marketing it - including the livestreamed tournaments from over a year’s worth of major conventions - we knew we needed a different approach to make that style of game work. After various failed starts on our end, we were presented with a new option. The folks at Lore Forge Games came to us with a proposal of how to make that work, and they brought with them innovative design, a thrilling and brilliant die mechanic, and a ton of passion. We saw in them a lot of what we love about our own collaborative process, and we eagerly jumped into making Prime War into a reality. Between the fine folks at Lore Forge and the various teams here at GTG, we’ve all invested hundreds of hours on Prime War. But that doesn’t necessarily produce ultimate success.
We know that there are a lot of people excited about many parts of Prime War. We count ourselves among that number. But the truth of the situation is that the sort of game that Prime War is doesn’t have the market interest to go forward in the way we’ve been planning. We had a big meeting with the Lore Forge team late last year and then another follow-up meeting at the beginning of this year, and we all ultimately decided that either the game needed to be rebuilt from the ground up as a different game, or we needed to put this to bed and walk away. Neither outcome was attractive, but after much deliberation, this is where we’ve all landed. We had intended to make this announcement in March, but, well, some things have happened this year that set everything back.
Besides sharing with you what’s happening with this project, and some specific details about what happens next that Paul will share soon here in this update, I wanted to apologize for the way this ended up. This project has been plagued with delays and false starts since before it even had the name “Prime War”. We could have done a better job in a lot of ways. I don’t know that it would have made a difference when we got to this point of this decision, but it would have made a difference in how all of you felt about how the process was going. That’s on us, and I am sorry for letting you down that way. Part of the consideration we’re doing right now as a company involves ways for us to improve our communication and connection with you fantastic folks, and the rest of the gaming industry in general. Thank you for sticking with us as we grow and change and make mistakes along the way.
Here is the CEO of Greater Than Games, Paul Bender, with some words about how we’re going to proceed forward with putting this project to rest:
Hi everyone, Paul here.
I'm incredibly disappointed that we had to make this decision, and I want to let all of you know how much I appreciate all of your patience on this project, and how much it hurts to cancel it.
Because we are cancelling the game, we are absolutely going to give a full refund to any of you who paid for the Sentinel Tactics: Broken City preorder. We have the old records from that preorder, but since a lot has changed since then, if we owe you a refund, please email us at firstname.lastname@example.org with your current PayPal payment information and we'll get you taken care of right away. If you happen to have your old receipt, please attach that as well. If not, we'll still be able to look you up, so don’t worry.
Thank you, Paul. And thank you as well to everyone here at Greater Than Games who has worked on Prime War and supported the development of this game over the last several years.
I’d especially like to thank everyone at Lore Forge for their passion, their inspiration, and their hard work. Over the last decade of this job, I’ve had a variety of projects come and go, and watching a thing you make not go the way you wanted is one of the hardest things to experience as a creator. I know that this outcome is incredibly difficult for everyone involved, and I want to make it clear that none of this should negatively reflect any of their work or ideas. Ryan, Codie, AJ, and Jimmy: you’re all awesome, and it’s been a true honor to get to work with you on this. I sincerely hope this isn’t the last time we collaborate on a project, and I wish you all the best of luck in all of your future endeavors.
And, ultimately, I want to thank all of you Sentinels fans for sticking with us over the years on all of our projects. We have so many, and while we understand intellectually that they can’t all be winners, that doesn’t make it easier to come face to face with. So, thank you for your support, and for sharing in our love of the world of Sentinel Comics. We here are also Sentinels fans - that’s how all of this got started, right? There wouldn’t be a Multiverse without all of you. So, thank you.
Greater Than Games